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Offline SpikeSpiegelTopic starter

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Zombie | Ghoul https://elementscommunity.org/forum/index.php?topic=52799.msg1114405#msg1114405
« on: December 10, 2013, 01:32:13 pm »
NAME:
Zombie
ELEMENT:
Death
COST:
5 :death
TYPE:
Creature
ATK|HP:
3 | 4
TEXT:
Any damage inflicted to this creature is halved. Immune to poisoning
NAME:
Ghoul
ELEMENT:
Death
COST:
5 :death
TYPE:
Creature
ATK|HP:
4 | 5
TEXT:
Any damage inflicted to this creature is halved. Immune to poisoning

ART:
http://shredguts.deviantart.com/art/Zombie-with-hatchet-331598748
IDEA:
SpikeSpiegel
NOTES:

Any damaged inflicted to Zombie/Ghoul is halved rounded up.

Immune to poisoning and aflatoxin
SERIES:
//
« Last Edit: December 10, 2013, 01:39:31 pm by SpikeSpiegel »
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Offline farscape

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Re: Zombie | Ghoul https://elementscommunity.org/forum/index.php?topic=52799.msg1114425#msg1114425
« Reply #1 on: December 10, 2013, 04:05:44 pm »
Very good thematic fit and interesting ability mechanic. Like it.

Offline Calambar

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Re: Zombie | Ghoul https://elementscommunity.org/forum/index.php?topic=52799.msg1114499#msg1114499
« Reply #2 on: December 10, 2013, 09:45:10 pm »
I personally think death lacks undead creatures as Zombie, so I approve the idea :) (however the creature itself is not original, as I seen at least one card idea called Zombie here. Still think such the creature should be implemented in death).
« Last Edit: December 10, 2013, 10:59:36 pm by Krzysiekxd »
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Offline Joseph7

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Re: Zombie | Ghoul https://elementscommunity.org/forum/index.php?topic=52799.msg1114522#msg1114522
« Reply #3 on: December 10, 2013, 10:56:10 pm »
I like this card quite a bit, and because of its effect I don't think it treads on the heels of 'Mummy' very much. Nice thematic tie-in as well!

Offline grimdragon64

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Re: Zombie | Ghoul https://elementscommunity.org/forum/index.php?topic=52799.msg1114526#msg1114526
« Reply #4 on: December 10, 2013, 11:18:31 pm »
Would this also turn into a random creature if Reverse Time'd?
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Offline SpikeSpiegelTopic starter

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Re: Zombie | Ghoul https://elementscommunity.org/forum/index.php?topic=52799.msg1114528#msg1114528
« Reply #5 on: December 10, 2013, 11:22:11 pm »
Would this also turn into a random creature if Reverse Time'd?

Even if a zombie it's an undead creature, this card has not the "undead" passive. So nope.
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Offline Marsu

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Re: Zombie | Ghoul https://elementscommunity.org/forum/index.php?topic=52799.msg1114530#msg1114530
« Reply #6 on: December 10, 2013, 11:24:06 pm »
I dont see the interesting part about the passive, to be honest, as you could simply remove it and double the HP.

Offline rob77dp

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Re: Zombie | Ghoul https://elementscommunity.org/forum/index.php?topic=52799.msg1114531#msg1114531
« Reply #7 on: December 10, 2013, 11:27:23 pm »
I dont see the interesting part about the passive, to be honest, as you could simply remove it and double the HP.

The passive here in effect also doubles the HP bonus from Blessing, Chaos Power, armor Earth spells, SoP, and the others.  Simply doubling the base HP is not quite the same as this passive skill.
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Offline Marsu

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Re: Zombie | Ghoul https://elementscommunity.org/forum/index.php?topic=52799.msg1114532#msg1114532
« Reply #8 on: December 10, 2013, 11:33:10 pm »
Good point. It would also have synergies with cards that have a certain effect based on how much damage was dealt to a creature, albeit those are yet to come.

Still, in 98% of the time, a 3/4 Zombie with this passive will be the same as a 3/8 Zombie without, so my opinion is still the one stated above.

One more thing by the way, the damage would often have to be rounded up or down which I would also see as an undesired thing in card design.

Offline Jyiber

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Re: Zombie | Ghoul https://elementscommunity.org/forum/index.php?topic=52799.msg1114535#msg1114535
« Reply #9 on: December 10, 2013, 11:37:42 pm »
I personally think death lacks undead creatures as Zombie, so I approve the idea :) (however the creature itself is not original, as I seen at least one card idea called Zombie here. Still think such the creature should be implemented in death).

Names aren't as important to get original as mechanics unless the name belongs to a card already in-game or a highly favored one in the armory. I personally think that sometimes even then, if you believe your theme is better submit it anyway.

This one is good, but imho, I'd give it a little more hp (and a little less attack for balance) to make it's passive more useful.
Example: 2|5 & 3|6

The cool part is that this is also a self counter to mono death since the main way to kill things is with poison.
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anything
blarg: