hy- not immaterial, just immaterial creatures. part of the 'respect the elements' thing ive been trying to get across forever.
Agreed. If there's one thing that irks me the most it's when mechanics of a card idea don't suit the element it's trying to fit into despite the fact that even I've been guilty of that sometimes. Having said that however, for
Air, an element which is hard, but not impossible to consider tangible, the Immaterial theme is quite plausible.
This doesn't mean that all of a sudden
Air would become the element of immateriality, as
Aether has quite a strong hold on it with its Nymph, Quintessence, Shard of Wisdom, Immortal, and Phase Dragon.
I do question the reasoning behind Seraph's pseudo-immateriality, however it's in the game and part of zanz' design. Should you still have concerns about the immaterial mechanic on this card however stereohelix, you can always try to alter it slightly to create a different type of immaterial mechanic such as:
Cannot be the only target of an effect.
Drawing from the SoFree mechanics as well.
Should you really want a more unbiased perspective of the community's opinion perhaps you could start a poll? Up to you designer! But keep it up, I'm liking your work.