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doomeister

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Re: WANDS! https://elementscommunity.org/forum/index.php?topic=4812.msg47693#msg47693
« Reply #12 on: April 03, 2010, 10:29:26 am »
I think Steal on a stick and Rain of Fire on a stick are too powerfull...
The others could work though if the quanta costs were right.

Ghoststalker

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Re: WANDS! https://elementscommunity.org/forum/index.php?topic=4812.msg47695#msg47695
« Reply #13 on: April 03, 2010, 10:40:48 am »
and the argument against rage potion is that you have it already....

I really like the idea to have an alternative to a weapon, but right now, every weapons has already a strong ability, so the new "wands" need to be a) extrem cheaper, in both ways to cast and to play OR b) exrem stronger with is obvious not what we want... OR c) it is just for another purpose, for example, right now most weapons are of a good use in mono or duo decks due to the high cost wchich leads to a)
I think, the wands should be a cheap card, that uses his spell nearly every round or even like a rustler multiple times, but due that has only a fairly poor ability, which doesn't exist as a card right now.

miniwally

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Re: WANDS! https://elementscommunity.org/forum/index.php?topic=4812.msg47704#msg47704
« Reply #14 on: April 03, 2010, 11:43:49 am »
I think fire and darkness (and possibly time) are OP that's permanent control (which you keep) and widespread creature control. Time might be overpowered due to fate egg being able to hatch into anything but that includes the crappy stuff as well so might not be.

I extremely like the idea but if you upgrade the card do the cards it draws become upgraded.

   :aether  Spark - Ball Lightning
   :air Shockwave - Shockwave
   :darkness  Steal - Improved Steal
   :death  Poison - Deadly Poison
   :earth  Protect Artifact - Enchant Artefact
   :entropy  Chaos Seed - Chaos Power
   :fire  Rain of Fire - Fire Storm
   :gravity  Gravity Pull - Gravity Force
   :life  Heal - Improved Heal
   :light  Blessing - Improved Blessing
   :time  Fate Egg - Elite Fate Egg
   :water  Ice Bolt - Ice Lance

Arondight

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Re: WANDS! https://elementscommunity.org/forum/index.php?topic=4812.msg47785#msg47785
« Reply #15 on: April 03, 2010, 03:15:59 pm »
Sounds interesting, but why does fire get Rain of Fire while water gets Ice Bolt?  :) Shouldn't it be the fire equivalent (not really since it does 3 damage but..)? I definitely like the poison one, though.. For time, shouldn't it be Rewind? Although, that would make it seem like a deck reducing version of Eternity, yet with a better cost and drawing better cards..  Sounds pretty awesome.

Kael Hate

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Re: WANDS! https://elementscommunity.org/forum/index.php?topic=4812.msg47875#msg47875
« Reply #16 on: April 03, 2010, 05:53:42 pm »
Looks back at Metacaster. *sigh*

Metacaster
http://elementscommunity.org/forum/index.php/topic,4032.msg44198#msg44198

Broken Wands
Darkness - Because Unlimited Steals allows you to shut down an opponent far to easily. Its why there are no creatures that start with steal.
Fire - Unlimited Rain of Fire everyturn. = Unlimited control potential.
Gravity - Dirt cheap guaranteed control
Time - Unlimited Creatures of plausibly dragon Strength.


You have to keep in check any control effect or any effect that is immediately useful regardless of environment. Any reuseable card effect that would make using the original card it copies redundant is also a bad thing.

The 4 listed above break these rules and the others only really get by because the cards they copy are not used in common repetitive use but as early game control response or as environment meta.

TheDarkAzura

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Re: WANDS! https://elementscommunity.org/forum/index.php?topic=4812.msg47963#msg47963
« Reply #17 on: April 03, 2010, 07:46:52 pm »
Seriously, I don't think it could make it in the game because of how some can be OP/UP...

I agree with Kael Hate.

Offline yaladilae

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Re: WANDS! https://elementscommunity.org/forum/index.php?topic=4812.msg48004#msg48004
« Reply #18 on: April 03, 2010, 08:47:52 pm »
 :darkness should be drain life
 :fire should be fire bolt
 :entropy should be antimatter
 :light should be holy flash

thats what i think...

And 3(relvant quantum) is better, since it generates a card in your hand, and not being able to use the ablitiy (like nymph)

llVllonster

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Re: WANDS! https://elementscommunity.org/forum/index.php?topic=4812.msg48056#msg48056
« Reply #19 on: April 03, 2010, 10:19:11 pm »
 :entropy having anti matter would be a problem also though...... entropy needs some not ownage spells. maybe mutation maybe idk

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Re: WANDS! https://elementscommunity.org/forum/index.php?topic=4812.msg48166#msg48166
« Reply #20 on: April 04, 2010, 02:43:18 am »
I thought this was pretty obvious, but I deliberately avoided spells that were already available on sticks.  That includes antimatter (Nymph) -- and in fact ALL of the Alchemy cards, for the same reason -- and Mutation (Elf/Druid), Plague (Retrovirus), etc.   Also, I didn't want to just spam all of the various Bolt/Lance cards because that's boring.  I had to choose Ice Bolt because Water's only other spell, Congeal, is already available on a stick (Octopus).

For those reasons, :fire would be limited to Rain of Fire, Detonation, and Cremation as available choice.  :darkness only has Steal and Drain Life, and Drain Life is a Bolt, so it has to be Steal.

I'm OK with some of the stronger spells costing significantly more to conjure into your hand (whomever said these were anti-deckout cards please note that they don't appear in your deck, they appear in your hand) -- say, 7 to conjure an RoF and 8 to conjure a Steal?

I'm honestly not that sure about the brokenness of repeatable Steal, though.  Short of SoGs, there's a lot of circumstances when Steal == Deflag because you don't have the quanta to use something, or Steal is just plan bad because you want to keep your current weapon/shield/whatever.

If something happens and you think it deserves my attention, feel free to PM me. Other than that, I'm probably here if you want to shoot the breeze.

casthegamer

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Re: WANDS! https://elementscommunity.org/forum/index.php?topic=4812.msg48213#msg48213
« Reply #21 on: April 04, 2010, 06:58:22 am »
i think an easy way to fix these cards would be to change the 'if' clause to something more situational. like, 'if you have no cards in your hand', or 'if you have exactly seven cards in your hand'. the latter would mean no card advantage as you would have to discard.

UsernameLife

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Re: WANDS! https://elementscommunity.org/forum/index.php?topic=4812.msg48404#msg48404
« Reply #22 on: April 04, 2010, 07:54:09 pm »
Maybe these would be better off as "Search your deck for _________. If you have a copy of _________, add it to your hand."

This would fix the OP problem, to an extent, while limiting the number of uses of the wands.

Offline Demagog

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Re: WANDS! https://elementscommunity.org/forum/index.php?topic=4812.msg48413#msg48413
« Reply #23 on: April 04, 2010, 08:25:11 pm »
Ultimate anti-deckout card?
How does this keep you from decking out?

 

blarg: