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Epixyl

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Transmigration | Transmigration https://elementscommunity.org/forum/index.php?topic=36870.msg462988#msg462988
« on: February 21, 2012, 04:27:05 am »
NAME:
Transmigration
ELEMENT:
Darkness
COST:
3 :darkness
TYPE:
Spell
ATK|HP:
TEXT:
Target creature is delayed 1 turn. It gains +5|+5 and becomes a darkness creature.

NAME:
Transmigration
ELEMENT:
Darkness
COST:
2 :darkness
TYPE:
Spell
ATK|HP:
TEXT:
Target creature is delayed 1 turn. It gains +5|+5 and becomes a darkness creature.

ART:
None
IDEA:
Epixyl
NOTES:
When the spell is used, the targeted creature immediately gains +5|+5 and 1 turn of delay. It becomes a darkness creature and thus can be affected by Eclipse or Nightfall.

The darkness is reverted if the creature is reverse time'd.

This is a buff card for Darkness.

The effect is similar to lycanthropy.
SERIES:
Epixyl

Offline Chapuz

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Re: Transmigration | Transmigration https://elementscommunity.org/forum/index.php?topic=36870.msg462989#msg462989
« Reply #1 on: February 21, 2012, 04:37:29 am »
Absolutely OP. Imagine some vamps with this. 5|5 is A LOT, think that RP makes 5|-5 to compense.
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Offline Drake_XIV

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Re: Transmigration | Transmigration https://elementscommunity.org/forum/index.php?topic=36870.msg462995#msg462995
« Reply #2 on: February 21, 2012, 04:52:45 am »
Maybe make it only target things with attacks less than or equal to 1?

Epixyl

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Re: Transmigration | Transmigration https://elementscommunity.org/forum/index.php?topic=36870.msg463022#msg463022
« Reply #3 on: February 21, 2012, 05:55:28 am »
i did not think of vampires. maybe only non-darkness creatures?

Offline burpcow

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Re: Transmigration | Transmigration https://elementscommunity.org/forum/index.php?topic=36870.msg463031#msg463031
« Reply #4 on: February 21, 2012, 06:32:24 am »
Definitely OP.  As Chapuz said, this is basically a better version of Rage Potion.  Also another combo with Nightfall makes this even stronger.

Offline furballdn

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Re: Transmigration | Transmigration https://elementscommunity.org/forum/index.php?topic=36870.msg463038#msg463038
« Reply #5 on: February 21, 2012, 06:49:50 am »
Instant +5|+5 for a delay of one turn and 3|2  :darkness? Everyone would take that deal. Especially when combined with a nightfall. Ball lightning+this+eclipse=extremely cheap 12|5 creatures. Dragon level strength.

Offline moomoose

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Re: Transmigration | Transmigration https://elementscommunity.org/forum/index.php?topic=36870.msg463139#msg463139
« Reply #6 on: February 21, 2012, 03:42:02 pm »
pretty sure there is a card that turned creatures to :darkness in level 2 archives
moose dont say moo.

Offline dragonsdemesne

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Re: Transmigration | Transmigration https://elementscommunity.org/forum/index.php?topic=36870.msg463192#msg463192
« Reply #7 on: February 21, 2012, 06:05:06 pm »
I think I'd recommend removing the delay and dropping the bonus down to 1/1 or 2/2.  You could still get the eclipse benefit.  Also note the unlikely synergy with holy flash :p

In its current version, though, this card is too strong.  It's cheap, and +5/5 is a lot.  Beyond that, you can even use it as creature control, kind of like a 1 turn basilisk blood (in an emergency) or combo it with holy flash, though admittedly those two uses won't be very popular.  The point is, though, that the card is both versatile and powerful, probably too much so.  Another thing you could do is play several of these on the same creature in one turn, and the creature would only be delayed one turn.  (the way that delay currently works right now means this card would behave that way)  You could get around that by making it target only non-darkness creatures, as others have mentioned.

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Re: Transmigration | Transmigration https://elementscommunity.org/forum/index.php?topic=36870.msg463264#msg463264
« Reply #8 on: February 21, 2012, 10:53:55 pm »
Oooooooverpowered. Yes, I see where you're trying to go, but since lycanthropy is exclusive to Lycanthrope|Werewolf, it's not that powerful. Having this card expands this buff to all creatures. Compare it to Blessing and SoP (Well that's Underpowered). Also, you get Nightfall|Eclipse bonuses and Chimera OTK decks could be easily made with this.

Offline Chapuz

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Re: Transmigration | Transmigration https://elementscommunity.org/forum/index.php?topic=36870.msg465445#msg465445
« Reply #9 on: February 28, 2012, 10:34:29 am »
Oooooooverpowered. Yes, I see where you're trying to go, but since lycanthropy is exclusive to Lycanthrope|Werewolf, it's not that powerful. Having this card expands this buff to all creatures. Compare it to Blessing and SoP (Well that's Underpowered). Also, you get Nightfall|Eclipse bonuses and Chimera OTK decks could be easily made with this.
Actually, it wouldn't. It took me some work to do this  (http://elementscommunity.org/forum/index.php/topic,36610.msg490920#msg490920)and couldn't do it just with this cards. But it's OP anyways  :P
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Offline OdinVanguard

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Re: Transmigration | Transmigration https://elementscommunity.org/forum/index.php?topic=36870.msg465949#msg465949
« Reply #10 on: February 29, 2012, 05:34:21 pm »
Giving +5|+5 is definitely a HUGE bump. Particularly for the cost (consider blessing +3|+3 for same cost, RP does +5|-5 for same cost). If you want to keep the 5|5 you would want a MUCH higher cost.

One idea would be to have it  cause damage to creature's owner (say 15 or 20 damage). That would seem to fit your theme (transmigration means roughly the same thing as transfer). This would balance its use on vampires a bit, like making an initial investment in hopes of a long term pay off. This would also give it utility as an offensive card.

-Ex: Cost 6 :darkness creature gains +4|+4. Deals 20 damage to creatures owner if their mark is not :darkness or 15 damage if it is. Creature's element is now :darkness . If it was already :darkness it gains an additional +1|+1
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Re: Transmigration | Transmigration https://elementscommunity.org/forum/index.php?topic=36870.msg465964#msg465964
« Reply #11 on: February 29, 2012, 06:32:01 pm »
This card has some very nice potential in ghostmare decks if it can be balanced well.
Consider:
GotP
Nightmare
Rt / Eternity
Dune Scorp
-This card-
Stable duo :time / :darkness which also lets you use neurotoxin to enhance the ghostmare for a 1-2 punch: Opponents must choose between discarding their good cards, taking 10 damage to discard ghosts, or accumulating poison by playing cards. :D
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anything
blarg: