Dragons win the game... Well, not insanely quickly, but quickly enough that making support for them is pretty useless - We could play this, or we could play another dragon, not have all of our high-cost, expensive dragons die because our support card decides to be 1 HP.
That said, a decent mid-hitter is something
wants. Best case scenario, it ignores the effect of playing this card with a dragon and just rushes you with monks. Maybe a few dragons to deal the final blow but.
If you want to make some kind of dragon support card, it's much better to make the effect make it easier to play dragons, instead of buffing what are already the hardest hitters in the game (when you play them, that is).
And of all the elements, why
? There's been a lot of dragon support cards around here, mostly in
and
, but why
of all elements?