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Gerontius

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Balance | Improved Balance https://elementscommunity.org/forum/index.php?topic=11634.msg142940#msg142940
« on: August 20, 2010, 11:58:46 pm »
NAME:
Balance
ELEMENT:
Light
COST:
5 :light
TYPE:
Spell
ATK|HP:
ABILITY:
Change the target creature's attack and health to half their total sum, to a maximum of 10|10
NAME:
Improved Balance
ELEMENT:
Light
COST:
5 :light
TYPE:
Spell
ATK|HP:
ABILITY:
Change the target creature's attack and health to half their total sum, to a maximum of 15|15
ART:
Gerontius
IDEA:
Gerontius
NOTES:
Averages (or balances) the ATT and HP of a creature, rounding down and maxed out at either 10|10 or 15|15.
Examples:
Armagio 1|25 -> 10|10 (for Balance, maxed out) or 13|13 (for Improved Balance)
Anubis 5|8 -> 6|6
Flying Titan 7|50 -> 10|10 or 15|15 (maxed out)
Deathstalker 0|1 -> 0|0 (killed)
upped Deathstalker 0|3 -> 1|1

Acts on the CURRENT Att/HP, not the basic values. So could be useful to save an infected creature. Your light dragon down to 10|1 and no healing available? Use this card and you're back up to 5|5 and a few more turns to live!

The change is a permanent change, so the HP can't be healed back up to its original level
SERIES:

masterada

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Re: Shard | Shard of Balance https://elementscommunity.org/forum/index.php?topic=11634.msg142952#msg142952
« Reply #1 on: August 21, 2010, 12:28:16 am »
The target creature's attack and HP are averaged out.

RedWarrior0

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Re: Shard | Shard of Balance https://elementscommunity.org/forum/index.php?topic=11634.msg143050#msg143050
« Reply #2 on: August 21, 2010, 02:45:32 am »
Meh. A little low in cost, particularly for those high HP cards

Upped flying Titan: 29|29 with momentum, 3 cards, 4 generic + 5 gravity cost. Quint adds total immortality for 3 Aether, and bam.

Yeah.

Opponent's Ruby bothering you? Bam, 8|8 for three generic.

So, to clarify, it uses current attack and HP values and adjusts the current values?

What would happen if I used it on my Elite Pegasus that I double BB'd, then adrenalined?

Voodoo doll + BB + this = 20|20 attacker + instant 20 damage. Then heal it with Angel, and you have a 20|40, then this again is 10 damage and 10 attack increase.

Offline Kuroaitou

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Re: Shard | Shard of Balance https://elementscommunity.org/forum/index.php?topic=11634.msg143249#msg143249
« Reply #3 on: August 21, 2010, 09:58:49 am »
CURATOR COMMENT
To get this card approved for the competition:
-Fix the upgraded card to have the appropriate 'upgraded' card frame (The card frame needs to be upgraded [or 'lighter'], and the text for the upgraded card name is in black)
-Leave the ATK|HP value blank in your table if the card is not a creature. "N/A" is not acceptable.


This reminds me of several cards found in the Gravity Ideas section, especially these (http://elementscommunity.org/forum/index.php/topic,9743.0.html) cards (http://elementscommunity.org/forum/index.php/topic,5925.msg66990#msg66990).

Gerontius

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Re: Shard | Shard of Balance https://elementscommunity.org/forum/index.php?topic=11634.msg143327#msg143327
« Reply #4 on: August 21, 2010, 01:41:42 pm »
CURATOR COMMENT
To get this card approved for the competition:
-Fix the upgraded card to have the appropriate 'upgraded' card frame (The card frame needs to be upgraded [or 'lighter'], and the text for the upgraded card name is in black)
-Leave the ATK|HP value blank in your table if the card is not a creature. "N/A" is not acceptable.


This reminds me of several cards found in the Gravity Ideas section, especially these (http://elementscommunity.org/forum/index.php/topic,9743.0.html) cards (http://elementscommunity.org/forum/index.php/topic,5925.msg66990#msg66990).
Fixed, thanks. Any suggestions for what I should put in the card art box?

Gerontius

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Re: Shard | Shard of Balance https://elementscommunity.org/forum/index.php?topic=11634.msg143376#msg143376
« Reply #5 on: August 21, 2010, 02:45:53 pm »
Meh. A little low in cost, particularly for those high HP cards

Upped flying Titan: 29|29 with momentum, 3 cards, 4 generic + 5 gravity cost. Quint adds total immortality for 3 Aether, and bam.

Yeah.

Opponent's Ruby bothering you? Bam, 8|8 for three generic.
That's what I like about this card - it can be used both on your own high HP creatures to give you an attack advantage, or on high attack enemy creatures to bring them down to size.

As for Titan, didn't know it had such a high HP! Nevertheless, procrastination and bonewall would delay it, gravity shield would stop it completely. EDIT: Wait, my mistake - it has momentum! so shields wouldn't work. Definitely overpowered, then, and needing dealing with as set out below.

But I think you're right, especially with the interesting interplay with BB! That would be so cool!

http://elementscommunity.org/forum/index.php/topic,5925.0.html (http://elementscommunity.org/forum/index.php/topic,5925.0.html) Nevertheless, the creator of this Equilibrium card saw the high HP creatures as a problem. His solution was for it to only have an effect if attack was greater than HP.

I don't really like that as a solution as it halves the usefuness of the card. I've suggested a new solution which is simple but keeps the general nature of the card alive - maxing the stats at 15|15, similar to some upgraded dragons.

Voodoo doll + BB + this = 20|20 attacker + instant 20 damage. Then heal it with Angel, and you have a 20|40, then this again is 10 damage and 10 attack increase.
And it wouldn't work on voodoo the way you think. I think it's pretty clearly a permanent "change" rather than an attack which temporarily reduces health. So even if you get the instant 20 damage when playing the card, you certainly can't heal the doll back up to 40.

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Re: Shard | Shard of Balance https://elementscommunity.org/forum/index.php?topic=11634.msg143831#msg143831
« Reply #6 on: August 22, 2010, 06:47:27 am »
CURATOR COMMENT
This Card is Crucible Approved for the Shard Madness! Competition.
Edits of this card after this post may Void Approval.

Fixed, thanks. Any suggestions for what I should put in the card art box?
You could always link it to the site/page/source/area where you got that image from. ;) (i.e. - The original thread!)

Gerontius

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Re: Balance | Improved Balance https://elementscommunity.org/forum/index.php?topic=11634.msg144757#msg144757
« Reply #7 on: August 23, 2010, 11:35:51 am »
Card completely redone.

Changed from a shard to a light element spell - light being a well balanced element. 

Offline Kuroaitou

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Re: Balance | Improved Balance https://elementscommunity.org/forum/index.php?topic=11634.msg144827#msg144827
« Reply #8 on: August 23, 2010, 02:07:10 pm »
Card completely redone.

Changed from a shard to a light element spell - light being a well balanced element.
CURATOR COMMENT
Note - doing this actions removes your card from the Shard Madness! Competition; are you okay with that?

Gerontius

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Re: Balance | Improved Balance https://elementscommunity.org/forum/index.php?topic=11634.msg144864#msg144864
« Reply #9 on: August 23, 2010, 03:32:56 pm »
Yeah. I've already posted "withdrawn" comments on the entries. Thanks

Gerontius

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Re: Balance | Improved Balance https://elementscommunity.org/forum/index.php?topic=11634.msg160013#msg160013
« Reply #10 on: September 17, 2010, 02:21:29 pm »
Any more comments before I submit to the crucible?

SeddyRocky

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Re: Balance | Improved Balance https://elementscommunity.org/forum/index.php?topic=11634.msg160061#msg160061
« Reply #11 on: September 17, 2010, 04:04:32 pm »
There are really only 3 cards which benefit from this (massive dragon, armagio and flying titan). All other cards are better off with Blessing. As for offensive use, it only kills weak creatures and may actually boost opponents in some cases... So while it is an interesting concept, I wonder if the card isn't too situational.

 

anything
blarg: