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dragonhuman

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Some card ideas https://elementscommunity.org/forum/index.php?topic=4997.msg49910#msg49910
« on: April 07, 2010, 10:15:57 pm »
the zombie is now in its own topic

Time shield  :time :time :time :time :time :time attacking creaturs get -1/0
Elite Time Shield  :time :time :time :time :time :time :time attacking creatures get -2/0

its a shield that ages the attacking creatures making them weaker, its needs new grammer and a good name -_-

Canus also has its own topic now

Shield of Betrayal  :entropy :entropy :entropy :entropy :entropy :entropy attacking creatures have a 50% chance to also deal damage your opponent

Shield of Treason  :entropy :entropy :entropy :entropy :entropy attacking creatures have a 50% chance to also deal damage to your opponent

its similar to dusk but instead the creatures would also deal damage to your opponent

Dragon Hacthling  :life :life :life :life 1/2 (or 2/1)
hatch:  :time :time :time Dragon Hatchling turns into a random Dragon

Elite dragon Hacthling  :life :life :life :life :life 1/2 (or 2/1)
hatch:  :time :time :time Elite Dragon hatchling turns into a random elite Dragon

like fate egg, but more expensive and turns into dragons, it seems weird to have time and life together (my fav combo other than rainbow) but if its too overpowered we could give it a chance to instead turn into a dragon hacthling again

Offline Bloodshadow

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Re: Some card ideas https://elementscommunity.org/forum/index.php?topic=4997.msg49951#msg49951
« Reply #1 on: April 07, 2010, 11:30:37 pm »
For the upgrade of Time Shield, I suggest you simply lower the cost. Otherwise, the HP-reducing effect would be simply superior to Fire Buckler.

Zombie... I suggest raising the cost a bit. It's not all that overpowered, unless you combine it with Fractal. It does seem very powerful, but even a single Thunderstorm can wipe out a fieldful of Zombies. Maybe you should increase the cost a bit, and increase its HP a bit. The HP can be another formula based on N.

Canus... Actually, it's a pretty interesting character. A particularly useful strategy could be killing your enemy's Otyugh, and getting that Otyugh as your own. Nice card, I like it!
But still, I suggest that you make it automatically drain some :death after usage. If no :death is available, then effect is not triggered.
To be or not to be, I can do both at once. Go learn quantum mechanics, n00b.

dragonhuman

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Re: Some card ideas https://elementscommunity.org/forum/index.php?topic=4997.msg50055#msg50055
« Reply #2 on: April 08, 2010, 03:06:08 am »
zombies are supposed to be weak, besides you could use nightfall/ eclipse to beef it up, edit: but changed the stats to make them weak except in numbers (you can still munch on your own guys and with eclipse they would be possibly way to powerful, especially combined with boneyard)

I'll bump up the cost of the time shield

For Canus, I could just bump up the price a little more but still have it be automatic as it is useless untill something dies

Offline Bloodshadow

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Re: Some card ideas https://elementscommunity.org/forum/index.php?topic=4997.msg50069#msg50069
« Reply #3 on: April 08, 2010, 03:31:48 am »
The thing with the upgraded Time Shield is that it's superior to Fire Buckler in every way. I suggest you remove the HP reducing effect.
To be or not to be, I can do both at once. Go learn quantum mechanics, n00b.

Offline killsdazombies

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Re: Some card ideas https://elementscommunity.org/forum/index.php?topic=4997.msg50074#msg50074
« Reply #4 on: April 08, 2010, 04:01:22 am »
lol zombies own the world!
maybe even a zombie queen O.o

zombie queen
2/10. 7 death.
pay 2 darkness to create a zombie.

dragonhuman

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Re: Some card ideas https://elementscommunity.org/forum/index.php?topic=4997.msg50109#msg50109
« Reply #5 on: April 08, 2010, 05:03:18 am »
alright time shield would now just have greater power reduction

and a zombie queen sounds rediculous, no offense

Offline Kuroaitou

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Re: Some card ideas https://elementscommunity.org/forum/index.php?topic=4997.msg50130#msg50130
« Reply #6 on: April 08, 2010, 07:12:45 am »
Zombie  :death :death :death 1/1
ability: swarm  :death :death kill target creature with less power than the number of zombies in play, create a zombie on your side

Elite zombie  :death :death :death :death 2/1
ability: swarm  :death :death kill target creature with less power than the number of zombies in play +1, create a zombie on your side

its kinda like a reverse otygh. Also if it gets way too powerful we could always have it be like a 2/1 or 1/1 and have swarm be where the targets power is less than the number of zombies

Time shield  :time :time :time :time :time :time attacking creaturs get -1/0
Elite Time Shield  :time :time :time :time :time :time :time attacking creatures get -2/0

its a shield that ages the attacking creatures, its needs new grammer and a good name -_-

Canus  :death :death :death :death 0/1
ability: Canus turns into the next creature to die (automatic)

Elite Canus  :death :death :death :death 0/3
ability: elite canus turns into the next creature to die (automatic)

thusly killed creatures serve a purpose, can be overpowered or can turn into a spark
For Canus - I like it, as it sort of acts like a passive twin/parallel universe but with a twist; instead of casting a ton of  :aether to get a creature you want, you have to find a way to kill it, then have this creature out safe and sound before it dies (which is pretty hard to do), and then get what you want. With a Quintessence, you're essentially guaranteed a good creature, unless the opponent plays a spark - then you're screwed over. XD

Zombie is okay, but I'm a bit tired of all this 'swarming' stuff (Scarabs are one thing for time, but I don't think Death needs another 'bone wall fodder' [Otyugh consumption -> bone wall replenishment -> leftover creature?] than it already has). With graveyard, nightfall, and a malignant cell swarm, Death would be the god of monster overflow, which at some point, is a bit ridiculous. The idea does make sense though...



...and I hate to be a downer, but Time Shield... just no. If anything, lowering attack should be a property of  :fire or even  :air shields, but not :time. Just because they get older doesn't necessarily mean that they become weaker, at least in my opinion.

casthegamer

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Re: Some card ideas https://elementscommunity.org/forum/index.php?topic=4997.msg50145#msg50145
« Reply #7 on: April 08, 2010, 08:00:36 am »
didn't see them before any edits, but for the most part i like them all as they are now. i worry about how powerful zombie could become...it's late and i can't think of a way to break it. maybe fractal....but what isn't crazy powerful with fractal? anyways, interesting, well thought out, mostly balanced. good stuff.  :)


and @ Kuroaitou - i totally get the reasoning behind time shield and i like it.

dragonhuman

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Re: Some card ideas https://elementscommunity.org/forum/index.php?topic=4997.msg50275#msg50275
« Reply #8 on: April 08, 2010, 04:38:45 pm »
added entropy shield of betrayel

edit: also what if the time shield instead had a 5% chance to cast reverse time (and drain quantum) although I do like the idea of the creatures becoming weaker

Offline Kuroaitou

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Re: Some card ideas https://elementscommunity.org/forum/index.php?topic=4997.msg50657#msg50657
« Reply #9 on: April 09, 2010, 06:13:36 am »
didn't see them before any edits, but for the most part i like them all as they are now. i worry about how powerful zombie could become...it's late and i can't think of a way to break it. maybe fractal....but what isn't crazy powerful with fractal? anyways, interesting, well thought out, mostly balanced. good stuff.  :)


and @ Kuroaitou - i totally get the reasoning behind time shield and i like it.
You'll have to explain to me the reasoning, because the ability still confuses me.  :-\

dragonhuman

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Re: Some card ideas https://elementscommunity.org/forum/index.php?topic=4997.msg50660#msg50660
« Reply #10 on: April 09, 2010, 06:31:38 am »
what happens is its kind alike a reverse devour, you kill the creature if there are more zombies in play (or equal zombies for elite) than the creatures toughness. then a zombie is created on your side

I suppose the people could make it so that zombies don't produce skellies from the boneyards due to them being undead to prevent elite guys eating themselves (lol)

oh I thought you were talking about the zombies

the time shield would agify enemy creatures and everyone knows that old things fight worse or something. So old people and things have less atk power and so each attack would lessen there attack untill the are no power, itd be very effective vs swarms

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Re: Some card ideas https://elementscommunity.org/forum/index.php?topic=4997.msg50665#msg50665
« Reply #11 on: April 09, 2010, 06:37:59 am »
what happens is its kind alike a reverse devour, you kill the creature if there are more zombies in play (or equal zombies for elite) than the creatures toughness. then a zombie is created on your side

I suppose the people could make it so that zombies don't produce skellies from the boneyards due to them being undead to prevent elite guys eating themselves (lol)
Oh, no. I wasn't complaining about Zombie (that creature is fine by itself, even though I think it could be overused in several decks  :P). I was still confused about 'Time Shield', because that one doesn't make sense to me still. (Time reducing a creature's attack every time they hit you leaves me clueless.) Of course, if you make it so that 'killed' Zombies don't produce skeletons from a Boneyard, it could be better balanced...

Shield of Betrayal is EXACTLY like Dissipation Shield - except it's a percent chance to drain  :entropy quanta, rather than a guaranteed chance (which in my opinion, is important). The reflective damage is an okay touch, but to me, Betrayal implies something to the owner of the shield. Say, for example, if the shield was stolen, it would have a negative effect for the other user...

 

blarg: