Zombie 1/1
ability: swarm kill target creature with less power than the number of zombies in play, create a zombie on your side
Elite zombie 2/1
ability: swarm kill target creature with less power than the number of zombies in play +1, create a zombie on your side
its kinda like a reverse otygh. Also if it gets way too powerful we could always have it be like a 2/1 or 1/1 and have swarm be where the targets power is less than the number of zombies
Time shield attacking creaturs get -1/0
Elite Time Shield attacking creatures get -2/0
its a shield that ages the attacking creatures, its needs new grammer and a good name -_-
Canus 0/1
ability: Canus turns into the next creature to die (automatic)
Elite Canus 0/3
ability: elite canus turns into the next creature to die (automatic)
thusly killed creatures serve a purpose, can be overpowered or can turn into a spark
For Canus - I like it, as it sort of acts like a passive twin/parallel universe but with a twist; instead of casting a ton of
to get a creature you want, you have to find a way to kill it, then have this creature out safe and sound before it dies (which is pretty hard to do), and then get what you want. With a Quintessence, you're essentially guaranteed a good creature, unless the opponent plays a spark - then you're screwed over. XD
Zombie is okay, but I'm a bit tired of all this 'swarming' stuff (Scarabs are one thing for time, but I don't think Death needs
another 'bone wall fodder' [Otyugh consumption -> bone wall replenishment -> leftover creature?] than it already has). With graveyard, nightfall, and a malignant cell swarm, Death would be the god of monster overflow, which at some point, is a bit ridiculous. The idea does make sense though...
...and I hate to be a downer, but Time Shield...
just no. If anything, lowering attack should be a property of
or even
shields, but not
. Just because they get older doesn't necessarily mean that they become weaker, at least in my opinion.