| |
NAME: | Shunt
| ELEMENT: | Life
| COST: | 4
| TYPE: | Permanent
| ATK|HP: | | TEXT: | The damage dealt by all spells is reduced by 1.
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| NAME: | Primal Shunt
| ELEMENT: | Life
| COST: | 4
| TYPE: | Permanent
| ATK|HP: | | TEXT: | The damage dealt by all spells is reduced by 2.
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ART: | http://elementscommunity.org/forum/index.php/topic,5998.0.html
| IDEA: | johannhowitzer
| NOTES: | Does not stack. Spells with damage less than or equal to the Shunt's power reduction will be nullified. Affects any damage caused by all spells cast by either player. Does not affect healing spells.
Details for all affected spells: Holy Light - reduces damage caused to or targets, does not affect healing. Fire Bolt, Ice Bolt, Drain Life - reduces individual projectiles. For example, with 20 quanta and a regular Shunt in play, a Fire Bolt would deal 2+2+2=6 damage to its target. Rain of Fire, Thunderstorm - damage against every creature is reduced. Shockwave, Lightning - reduced. Chaos Seed, Pandemonium - only affects listed above are reduced.
Rage Potion, Owl's Eye lance, and Unstable Gas are unaffected - they are a buff, a weapon ability, and a permanent ability, respectively. Chaos Seed's "Owl's Eye" effect is also untouched.
| SERIES: | None
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"You put far too much trust in your magics."
I considered several elements for this card -
. I chose
for the following reasons:
-
creatures are especially vulnerable to damage spells, whereas
favors high-HP creatures,
is somewhat stable as well and can buff its own, and
favors immortality.
- While all four were solid choices conceptually, this is kind of a tribute to a Druid epic spell from Neverwinter Nights' "Higher Ground" persistent world, of which I was a part for several years. Druids are a nature/life-based class.
- Strong synergy with Bounty | Bounty (
http://elementscommunity.org/forum/index.php/topic,16647.0.html), another card idea I've posted.