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Offline darkrobeTopic starter

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Re: Holtzman Shield | Holtzman Shield https://elementscommunity.org/forum/index.php?topic=33198.msg418856#msg418856
« Reply #12 on: November 01, 2011, 02:21:08 am »
Ah, hadn't payed attention to the quanta cost he put. 5|4 for 3 sounds fair. otherwise...hm, 7|6 for 4 turns? meh, whatever.
Rougher guess of 8 :gravity|7 :gravity
Split the difference? 8 :gravity | 6 :gravity

I want to differentiate it from dimensional shield, but also from the current gravity shield. getting up towards 8  :gravity puts it in league with strong permanent shields like upgraded hope and permafrost, which this is not permanent, so it might get to the point of being cost prohibitive. but 6  :gravity is much more manageable and brings it in league with dimensional shield. i think the best cost would actually be something like 7.5  :gravity | 6.5  :gravity so im bankers rounding it to 8 and 6.

Im going to sleep on it.

Offline RRQJ

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Re: Holtzman Shield | Holtzman Shield https://elementscommunity.org/forum/index.php?topic=33198.msg418878#msg418878
« Reply #13 on: November 01, 2011, 03:09:10 am »
I personally think this is more powerful than dimensional shield as it is.  Yes, you can list more "counters," but these counters require a player to use them in a way that's not usual, which makes them significantly less viable.  Just think about SoSa.  People list sundial (to stop your own creatures from attacking), antimatter, liquid shadow opponent's creatures, etc. as "counters," but I don't see anyone successfully using them that way.

Another point that I don't like (and part of the reason why this is better than dimensional shield) is momentum being blocked.  Momentum in this game is defined as "ignore shield effects."  This is a shield.  I saw your justification as to why momentum is blocked, but I don't like it.

Offline Naesala

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Re: Holtzman Shield | Holtzman Shield https://elementscommunity.org/forum/index.php?topic=33198.msg418880#msg418880
« Reply #14 on: November 01, 2011, 03:28:42 am »
You may as well say you dont like sundial because it stops momentum. it's stopping you from attacking at all is the point. and based on the inspiration of the card (only slow moving things may enter) momentum doesnt make a lot of sense anyways. a momentumed creature may still attack. As for counters and non conventional thinking that leads to deeper strategy. i cant see that arguement being valid until SoSa gets nerfed. In the mean time if pressure i to put it at 3 turns for 5/4 then thats fine.

Darkrobe, I suggest a pole with quanta costs and turns lasting.
8/6 4 turn
7/6 4 turn
5/4 3 turn
other
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Re: Holtzman Shield | Holtzman Shield https://elementscommunity.org/forum/index.php?topic=33198.msg418887#msg418887
« Reply #15 on: November 01, 2011, 03:50:46 am »
You may as well say you dont like sundial because it stops momentum. it's stopping you from attacking at all is the point. and based on the inspiration of the card (only slow moving things may enter) momentum doesnt make a lot of sense anyways. a momentumed creature may still attack. As for counters and non conventional thinking that leads to deeper strategy. i cant see that arguement being valid until SoSa gets nerfed. In the mean time if pressure i to put it at 3 turns for 5/4 then thats fine.

Darkrobe, I suggest a pole with quanta costs and turns lasting.
8/6 4 turn
7/6 4 turn
5/4 3 turn
other
i think he means because sundial isn't a shield, momentum can't go through it, but this shield stops momentum: "ignore shield effects"

maybe turn it into a perm to make it affect momentum'ed creatures?

Offline darkrobeTopic starter

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Re: Holtzman Shield | Holtzman Shield https://elementscommunity.org/forum/index.php?topic=33198.msg418888#msg418888
« Reply #16 on: November 01, 2011, 03:50:59 am »
You may as well say you dont like sundial because it stops momentum. it's stopping you from attacking at all is the point. and based on the inspiration of the card (only slow moving things may enter) momentum doesnt make a lot of sense anyways. a momentumed creature may still attack. As for counters and non conventional thinking that leads to deeper strategy. i cant see that arguement being valid until SoSa gets nerfed. In the mean time if pressure i to put it at 3 turns for 5/4 then thats fine.

Darkrobe, I suggest a pole with quanta costs and turns lasting.
8/6 4 turn
7/6 4 turn
5/4 3 turn
other
I was sortof thinking that. when in doubt have a poll.  ;D

but im not sure if that is enough options. I was thinking another possibility is to have it act like a generator, and have it be permanent but absorb  :gravity  :gravity per turn (similar to flooding). gravity is a pretty expensive element and this might be one way to to both make it both more balanced and seperate it from other shields.

on a semi joking side note. holtzman shields are supposed to explode in a nuclear explosion when targeted with a lasgun. we could have the shield explode and damage both players if hit with momentum. (the what happens when an unstoppaple object crashes into an immovable object phenomenon. ) just because momentum ignores shields doesnt mean the shield has to ignore momentum.

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Re: Holtzman Shield | Holtzman Shield https://elementscommunity.org/forum/index.php?topic=33198.msg418890#msg418890
« Reply #17 on: November 01, 2011, 04:05:27 am »
Momentum'ed creatures ignore shield effects. Let's be consistent and continue this trend.
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Offline darkrobeTopic starter

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Re: Holtzman Shield | Holtzman Shield https://elementscommunity.org/forum/index.php?topic=33198.msg418958#msg418958
« Reply #18 on: November 01, 2011, 01:19:35 pm »
Polls have been added.

Offline Naesala

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Re: Holtzman Shield | Holtzman Shield https://elementscommunity.org/forum/index.php?topic=33198.msg425134#msg425134
« Reply #19 on: November 14, 2011, 04:03:26 am »
Bumpity bump bump.

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Offline darkrobeTopic starter

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Re: Holtzman Shield | Holtzman Shield https://elementscommunity.org/forum/index.php?topic=33198.msg425137#msg425137
« Reply #20 on: November 14, 2011, 04:06:50 am »
Bumpity bump bump.
Im guessing you would like this to be finished. lol

For the record. Still looking for a non-copyright threatening name. And im still not quite satisfied with the card in terms of whether how many turns it should last and cost.

 

blarg: