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atomiton

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Alenunt Elixir | Alenunt Elixir https://elementscommunity.org/forum/index.php?topic=30918.msg392933#msg392933
« on: September 13, 2011, 12:34:11 pm »


NAME:
Alenunt Elixir
ELEMENT:
:light
COST:
4 :light
TYPE:
Perminent
ATK|HP:
NA
TEXT:
:light :light: Gain 1 purify counter.
NAME:
Alenunt Elixir
ELEMENT:
:light
COST:
4 :light
TYPE:
Perminent
ATK|HP:
NA
TEXT:
:light: Gain 1 purify counter.
ART:
Atomiton
IDEA:
Atomiton
NOTES:
*
SERIES:
*

Offline TheManuz

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Re: Alenunt Elixir | Alenunt Elixir https://elementscommunity.org/forum/index.php?topic=30918.msg392936#msg392936
« Reply #1 on: September 13, 2011, 12:48:10 pm »
Why :light?
I think it doesn't fit thematically, and it's more situational than  :water Purify

atomiton

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Re: Alenunt Elixir | Alenunt Elixir https://elementscommunity.org/forum/index.php?topic=30918.msg392941#msg392941
« Reply #2 on: September 13, 2011, 01:08:34 pm »
Purify is a one time use. A couple of these and you could survive those nasty poison decks. Thematically I'm not sure why Light couldn't remove poison. Seems like a wierd comment to me. Should there only be one element that can remove a poison counter?

Offline TheManuz

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Re: Alenunt Elixir | Alenunt Elixir https://elementscommunity.org/forum/index.php?topic=30918.msg392948#msg392948
« Reply #3 on: September 13, 2011, 01:29:13 pm »
Purify is a one time use. A couple of these and you could survive those nasty poison decks. Thematically I'm not sure why Light couldn't remove poison. Seems like a wierd comment to me. Should there only be one element that can remove a poison counter?
I understand that this is made to survive poison, but would you use this card? Only if you're expecting to encounter a poison deck.
For everyday use, would you put this card in your deck? If opponent doesn't use poison, this is a dead card, while Purify at least gives you healing.

For the element choice, i don't think there should be only one element that can remove poison, i only asked why you decided :light instead of :air or :fire or another element.

Offline mildlyfrightenedboy

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Re: Alenunt Elixir | Alenunt Elixir https://elementscommunity.org/forum/index.php?topic=30918.msg393179#msg393179
« Reply #4 on: September 14, 2011, 01:59:36 am »
Maybe, if you have no poison counters, you gain one regeneration counter?
This thing seemed dead inside. It seemed like an automaton, trying to act like as if it was alive. The effect was unsettling.
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atomiton

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Re: Alenunt Elixir | Alenunt Elixir https://elementscommunity.org/forum/index.php?topic=30918.msg393212#msg393212
« Reply #5 on: September 14, 2011, 04:19:12 am »
Quote
would you use this card?
Seems like a reasonable question. And after thinking a bit I made some changes. This new card I would definitely use.

I mainly chose  :light because I felt it to also be a healing element. Sure purify is blue but the ability to heal and undo poison struck me as white. My second choice would be Air. I even considered leaving it a  :light card but making the ability cost  :air.

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Re: Alenunt Elixir | Alenunt Elixir https://elementscommunity.org/forum/index.php?topic=30918.msg393214#msg393214
« Reply #6 on: September 14, 2011, 04:25:48 am »
Why not  :water?
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Offline SnoWeb

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Re: Alenunt Elixir | Alenunt Elixir https://elementscommunity.org/forum/index.php?topic=30918.msg393235#msg393235
« Reply #7 on: September 14, 2011, 06:22:47 am »
I believe this card should be a duo - preferentially with :water. Water has already a lot of possible duos with :aether (mind flayer), with :air (puffer fish), with :earth (trident), with :life (spirit), with :fire (steam machine) and with :death (chrysaora). Are left :darkness :entropy :gravity :light and :time.
I can agree that in there :light is the only healing element. However, it seems too obvious to make it a :light card. Light has so many healing ways that it is almost redundant. Also :light has already a lot of permanent (8 - which is the highest number - ex aequo with :death). In the remaining non-duo element I don't see any which would make sense in term of poison removal.
However, I think this mechanic could well apply to earth the combination of :earth and :water could well give a nice therapeutic synergy. Trident being a weapon it would not make the duo too strong IMO. Also Earth has only 5 permanents (which is the lowest number - ex aequo with fire and entropy).
In summary, I would make this card a :earth permanent with a :water ability.

 

blarg: