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7wavemaster

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Re: Reaper| Reaper https://elementscommunity.org/forum/index.php?topic=18148.msg234366#msg234366
« Reply #12 on: December 27, 2010, 09:57:48 pm »
Exactly
Like I said, I don't see it happening. It's a good idea, don't get me wrong, but instakill is not the best mechanic to go after. I prefer the one I have now, it offers a thematic and interesting mechanic for the typical one-way strategies poison offers.

Make a poll and we'l see what the people think?

MadBoat

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Re: Reaper| Reaper https://elementscommunity.org/forum/index.php?topic=18148.msg234380#msg234380
« Reply #13 on: December 27, 2010, 10:17:49 pm »
it kind of reminds me of voodoo doll, actually. however much you poison the doll (with, say, parasites), you are going to deal a max of 15 damage to the opponent (not counting the poisoning you inflict); higher poison rates means the doll's damage per hit increases but hits less over it's lifetime. in its' original version Reaper is basically saying "you will take about 25 damage, it's simply a matter of when. " in that sense it is strictly worse than voodoo doll; voodoo doll gives you that, plus applying poisoning to the opp.

The version with the instant death ability seems a bit overpowered.

Offline TimerClock14Topic starter

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Re: Reaper| Reaper https://elementscommunity.org/forum/index.php?topic=18148.msg234440#msg234440
« Reply #14 on: December 27, 2010, 11:44:46 pm »
I think you guys are missing something, let me show you how the damage stacks up:

UNUPGRADED VERSION
TURNS
POISON
DAMAGE
TOTAL DAMAGE
DEALT

HP
1
1
1
1
24
2
2
2
3
22
3
3
3
6
19
4
4
4
10
15
5
5
5
15
10
6
6
6
21
4
7
7
7
28
0
UPGRADED VERSION
TURNS
POISON
DAMAGE
TOTAL DAMAGE
DEALT

HP
1
1
1
1
29
2
2
2
3
27
3
3
3
6
24
4
4
4
10
20
5
5
5
15
15
6
6
6
21
9
7
7
7
28
2
8
8
8
36
0
This proves that the reaper can do more damage than it's max HP. While it's not much, it still proves it false. ATM, this card is severely UP due to the fact that most cards that heal creatures negatively affect creatures of the :death/ :darkness elements.

Exactly
Like I said, I don't see it happening. It's a good idea, don't get me wrong, but instakill is not the best mechanic to go after. I prefer the one I have now, it offers a thematic and interesting mechanic for the typical one-way strategies poison offers.

Make a poll and we'l see what the people think?
will do, when I have the time. (hopefully before wednesday)
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joebob777

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Re: Reaper| Reaper https://elementscommunity.org/forum/index.php?topic=18148.msg234456#msg234456
« Reply #15 on: December 28, 2010, 12:01:47 am »
i agree with timerclock on instakill ability, especially if it gains poison counter while n=of posion counters, make it "gains 1 poion counter per turn" and it would work better, over 8 turns as in the chart above, it would average 4.5 damage a turn, and if you dont have the constant posion counter on it and need to constently poison it, then it'll take 1 death per turn plus 5 death to get just that when in a life rush deck, it would get 4 damage for 4 quanta, so make it gain a posion counter a turn,
also, if it got a pruify counter, would it be -1 attack?

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Re: Reaper| Reaper https://elementscommunity.org/forum/index.php?topic=18148.msg242816#msg242816
« Reply #16 on: January 08, 2011, 02:10:22 am »
*bump*


i agree with timerclock on instakill ability, especially if it gains poison counter while n=of posion counters, make it "gains 1 poion counter per turn" and it would work better, over 8 turns as in the chart above, it would average 4.5 damage a turn, and if you dont have the constant posion counter on it and need to constently poison it, then it'll take 1 death per turn plus 5 death to get just that when in a life rush deck, it would get 4 damage for 4 quanta, so make it gain a posion counter a turn,
also, if it got a pruify counter, would it be -1 attack?
sorry for late reply.
Creatures can't get purify counters :\
perhaps by making it a multiple? Like say, based off quanta.
"N=the total amount of :death you own divided by 5"?
So this would create a wonderful synergy with soul catcher. And perhaps make a legitimate :entropy/ :death duo. (the one zanz has forced been trying to implicate)
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Re: Reaper| Reaper https://elementscommunity.org/forum/index.php?topic=18148.msg243012#msg243012
« Reply #17 on: January 08, 2011, 07:47:50 am »
I think this card would be Underpowered if the card was implemented into the game, there's only a few ways to inflict poison onto a creature of your own, Bloodsucker and Virus. For example, it would take on an average of about 5-6 turns just to inflict like 8-9 damage counters onto the reaper, then the reaper dies in 2-4 turns.

Here's a suggestion for an alternative skill:
N=number of Boneyards on your side of the field x 3
N=number of Total number of creatures that have died throughout the game so far.

Of course if those alternatives were applied then the HP would have to go down. I do like the current concept though but it's just that compared to other creatures and the limited ways of creature poison that the creature would be very underused, just my opinion. I see that people are interested in insta-kill skill, I think people are just considering that because the name of the card is reaper. Don't you think that the name is a bit mis-leading? Why not another name like death-totem or something similar to that. Just read a pretty good suggestion from before and I think that kill and hp=how many poison counters inflicted to reaper, so like every creature is poisonous and reaper has the devour ability. I like that idea but the concept would be quite unfair to fire creatures :P
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Re: Reaper| Reaper https://elementscommunity.org/forum/index.php?topic=18148.msg243239#msg243239
« Reply #18 on: January 08, 2011, 06:28:56 pm »
I think this card would be Underpowered if the card was implemented into the game, there's only a few ways to inflict poison onto a creature of your own, Bloodsucker and Virus. For example, it would take on an average of about 5-6 turns just to inflict like 8-9 damage counters onto the reaper, then the reaper dies in 2-4 turns.

Here's a suggestion for an alternative skill:
N=number of Boneyards on your side of the field x 3
N=number of Total number of creatures that have died throughout the game so far.

Just read a pretty good suggestion from before and I think that kill and hp=how many poison counters inflicted to reaper, so like every creature is poisonous and reaper has the devour ability. I like that idea but the concept would be quite unfair to fire creatures :P
perhaps if you think it's UP then increase the hp for both upped and unupped by 3 or 4 or even 5.
as for your suggestions, i think you're changing the concept entirely. you should make different cards for those suggestions.
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Flayne

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Re: Reaper| Reaper https://elementscommunity.org/forum/index.php?topic=18148.msg243356#msg243356
« Reply #19 on: January 08, 2011, 07:48:02 pm »
IMO, the intial ability is very interesting, think about it,

in a  :darkness :death duo deck: i place 3 Parasites on the field with this, its basically a blessing for Reaper every turn, but to balance that, it gradually dies. IMO it should be left the way it is, perhaps a cost increase but neverless a great idea, it provides  :death and  :darkness with a great and balanced attacker, the only sad thing is that its basically useless in mono :death or for anything else really, which makes this a very situational and limited card.

Offline lava golem

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Re: Reaper| Reaper https://elementscommunity.org/forum/index.php?topic=18148.msg243797#msg243797
« Reply #20 on: January 09, 2011, 07:00:30 am »
I think this card would be Underpowered if the card was implemented into the game, there's only a few ways to inflict poison onto a creature of your own, Bloodsucker and Virus. For example, it would take on an average of about 5-6 turns just to inflict like 8-9 damage counters onto the reaper, then the reaper dies in 2-4 turns.

Here's a suggestion for an alternative skill:
N=number of Boneyards on your side of the field x 3
N=number of Total number of creatures that have died throughout the game so far.

Just read a pretty good suggestion from before and I think that kill and hp=how many poison counters inflicted to reaper, so like every creature is poisonous and reaper has the devour ability. I like that idea but the concept would be quite unfair to fire creatures :P
perhaps if you think it's UP then increase the hp for both upped and unupped by 3 or 4 or even 5.
as for your suggestions, i think you're changing the concept entirely. you should make different cards for those suggestions.
Very true, I can't believe I didn't think of just buffing the hp to make the card more useful! increasing the HP is a very good way of increasing and I suggest that alternative above the others I suggested in my first post. Or why not make the effect poison counters on creature x2? So the HP could still be the same at 30 instead of increasing it more.
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Re: Reaper| Reaper https://elementscommunity.org/forum/index.php?topic=18148.msg244111#msg244111
« Reply #21 on: January 09, 2011, 08:49:00 pm »
I think this card would be Underpowered if the card was implemented into the game, there's only a few ways to inflict poison onto a creature of your own, Bloodsucker and Virus. For example, it would take on an average of about 5-6 turns just to inflict like 8-9 damage counters onto the reaper, then the reaper dies in 2-4 turns.

Here's a suggestion for an alternative skill:
N=number of Boneyards on your side of the field x 3
N=number of Total number of creatures that have died throughout the game so far.

Just read a pretty good suggestion from before and I think that kill and hp=how many poison counters inflicted to reaper, so like every creature is poisonous and reaper has the devour ability. I like that idea but the concept would be quite unfair to fire creatures :P
perhaps if you think it's UP then increase the hp for both upped and unupped by 3 or 4 or even 5.
as for your suggestions, i think you're changing the concept entirely. you should make different cards for those suggestions.
Very true, I can't believe I didn't think of just buffing the hp to make the card more useful! increasing the HP is a very good way of increasing and I suggest that alternative above the others I suggested in my first post. Or why not make the effect poison counters on creature x2? So the HP could still be the same at 30 instead of increasing it more.
now that might work! :D
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Offline TimerClock14Topic starter

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Re: Reaper| Reaper https://elementscommunity.org/forum/index.php?topic=18148.msg244159#msg244159
« Reply #22 on: January 09, 2011, 09:57:49 pm »
I think this card would be Underpowered if the card was implemented into the game, there's only a few ways to inflict poison onto a creature of your own, Bloodsucker and Virus. For example, it would take on an average of about 5-6 turns just to inflict like 8-9 damage counters onto the reaper, then the reaper dies in 2-4 turns.

Here's a suggestion for an alternative skill:
N=number of Boneyards on your side of the field x 3
N=number of Total number of creatures that have died throughout the game so far.

Just read a pretty good suggestion from before and I think that kill and hp=how many poison counters inflicted to reaper, so like every creature is poisonous and reaper has the devour ability. I like that idea but the concept would be quite unfair to fire creatures :P
perhaps if you think it's UP then increase the hp for both upped and unupped by 3 or 4 or even 5.
as for your suggestions, i think you're changing the concept entirely. you should make different cards for those suggestions.
Very true, I can't believe I didn't think of just buffing the hp to make the card more useful! increasing the HP is a very good way of increasing and I suggest that alternative above the others I suggested in my first post. Or why not make the effect poison counters on creature x2? So the HP could still be the same at 30 instead of increasing it more.
this, I like. :) I'll add the buff when i get the time
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Re: Reaper| Reaper https://elementscommunity.org/forum/index.php?topic=18148.msg252653#msg252653
« Reply #23 on: January 20, 2011, 05:02:24 pm »
CURATOR COMMENT
-Name issue verified.~


~ = Currently, there's another card called 'Reaper | Reaper (http://elementscommunity.org/forum/index.php/topic,18219.0.html)' in the Crucible submitted by a different user. Is it possible for you to come up with a slightly modified name to prevent confusion between card candidates? ^^;



(If I had a Relic every time I saw someone submitting a 'Reaper' like card...)

 

blarg: