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Offline PineappleTopic starter

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Reaper | Reaper https://elementscommunity.org/forum/index.php?topic=18219.msg232032#msg232032
« on: December 24, 2010, 05:23:47 am »
NAME:
Reaper
ELEMENT:
Death
COST:
2 :death
TYPE:
Creature
ATK|HP:
0|9
TEXT:
Reap: Every time a creature dies, heal yourself for up to 5 HP's equal to the creature's full HP. Immaterial.
NAME:
Reaper
ELEMENT:
Death
COST:
3 :death
TYPE:
Creature
ATK|HP:
0|9
TEXT:
Harvest: Every time a creature dies, heal yourself for up to 9 HP's equal to the creature's full HP. Immaterial.
ART:
patchx94, Source: http://media.photobucket.com/image/grim%20reaper/JustinRL1/Random%20stuff/skull.jpg Original Artist (presumably): JustinRL1
IDEA:
patchx94: http://elementscommunity.org/forum/index.php/topic,11675.0.html
NOTES:
Airborne. Effect stacks when multiple Reapers in play.
Skills are obviously non-click-able.
Immaterial is more of a way to make it cheap while avoiding fractal complaints, not a buff.
The skill written under the creature would be reap/harvest, and the passive skill would be airborne. The immaterial icon would appear on the creature.
It's a creature and not a permanent because 1. personified Death is an entity, not an object and 2. it's more inconvenient for the user because it will take up one of the 23 limited creature spaces and probably one of the 7 limited flood-protected spaces.
SERIES:
N/A

Mastermind79

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Re: Reaper | Reaper https://elementscommunity.org/forum/index.php?topic=18219.msg232053#msg232053
« Reply #1 on: December 24, 2010, 06:11:20 am »
I like this, it's balanced and it works with Schrodinger's Cat, etc.

In the notes: I think immaterial is an effect, not a passive (look at a graboid for example).

Also, the card text makes it seem like the creature itself gains the HP, which I guess could make sense, except that it's immaterial. It probably means to give up to 5 (9) HP to the owner, right? It needs some rewording, I guess.

Offline PineappleTopic starter

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Re: Reaper | Reaper https://elementscommunity.org/forum/index.php?topic=18219.msg232059#msg232059
« Reply #2 on: December 24, 2010, 06:29:03 am »
I like this, it's balanced and it works with Schrodinger's Cat, etc.

In the notes: I think immaterial is an effect, not a passive (look at a graboid for example).

Also, the card text makes it seem like the creature itself gains the HP, which I guess could make sense, except that it's immaterial. It probably means to give up to 5 (9) HP to the owner, right? It needs some rewording, I guess.

Hm..i'm not sure it works with kitty; After all, kitty only has 1 or 3 health, and dead/alive is pretty expensive. But if the opponent has no CC and you can stall until you have 3 of each out, it might be profitable...

All immaterial creatures (mutants, immortals, phase dragons) have "immaterial" written under them, so I was just trying to emphasize that immaterial would not be written under the creature...Although I just checked Chimera and although both the Momentum and Gravity Pull icons are on him, he has no active skill and his only passive skill is "chimera." Therefore, I will change the notes and my idea of Reaper into the likeness of Chimera: there will be the :time Immaterial icon when it is played, but its only passive skill will be airborne.

As for the card text, I will remove the line break to create more space and change the wording into the likeness of all the other healing cards in the game "...Heal yourself for up to..." It may be noted that it would be known that Reaper wouldn't be healed because in every card in which the creature does something, the creature is name i.e. "...Vulture gains...", "boneyard generates...", etc.
I just hope that the mechanic isn't as complicated as the congested card text suggests.

Thanks for replying, these changes will definitely make the card better ^^

Offline Kuroaitou

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Re: Reaper | Reaper https://elementscommunity.org/forum/index.php?topic=18219.msg233526#msg233526
« Reply #3 on: December 26, 2010, 05:34:25 pm »
This card is would have a perfect synergy with Soul Catcher; more :death quanta and healing? Yes please.

That said, the healing effect for :death via killing things makes a lot of sense to me, and this might do well in the Crucible Polls if it wins (not to mention it could be one of the few Reaper cards that don't seem to be that unbalancing). :) Nice job.

Just a quick question: if the Reaper dies via poison/fire buckler (if an Eclipse card was out), would its death trigger the Reap effect by chance? I'm guessing not, but I think it'd be nice if it could...

Offline PineappleTopic starter

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Re: Reaper | Reaper https://elementscommunity.org/forum/index.php?topic=18219.msg233703#msg233703
« Reply #4 on: December 26, 2010, 08:53:39 pm »
This card is would have a perfect synergy with Soul Catcher; more :death quanta and healing? Yes please.

That said, the healing effect for :death via killing things makes a lot of sense to me, and this might do well in the Crucible Polls if it wins (not to mention it could be one of the few Reaper cards that don't seem to be that unbalancing). :) Nice job.

Just a quick question: if the Reaper dies via poison/fire buckler (if an Eclipse card was out), would its death trigger the Reap effect by chance? I'm guessing not, but I think it'd be nice if it could...
I don't think I can answer that question, because I think that the answer is already in the game's code on whether an ability caused by a death-effect can be activated after the creature dies. Like you, I would assume not although there is no evidence within the current version of the game to support this notion.
--
psst. oh, and thanks for the support. :3

Offline omegareaper7

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Re: Reaper | Reaper https://elementscommunity.org/forum/index.php?topic=18219.msg234691#msg234691
« Reply #5 on: December 28, 2010, 07:45:43 am »
seems like a good card that could see some use if it were added, though i would reword the description, a bit confusing wording you got going there.
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Offline Kuroaitou

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Re: Reaper | Reaper https://elementscommunity.org/forum/index.php?topic=18219.msg314686#msg314686
« Reply #6 on: April 18, 2011, 01:13:13 pm »
Quite an old card idea that you've managed to resurrect, patch. :) *dusts the card off* Congrats on getting your first card into the Forge. ^^;

Flayne

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Re: Reaper | Reaper https://elementscommunity.org/forum/index.php?topic=18219.msg314694#msg314694
« Reply #7 on: April 18, 2011, 01:22:48 pm »
pretty nice idea, this would go nicely with plague and schrodingers cat

Offline PineappleTopic starter

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Re: Reaper | Reaper https://elementscommunity.org/forum/index.php?topic=18219.msg315321#msg315321
« Reply #8 on: April 19, 2011, 11:38:33 am »
Quite an old card idea that you've managed to resurrect, patch. :) *dusts the card off* Congrats on getting your first card into the Forge. ^^;
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