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Offline eljoemoTopic starter

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Rabbit | Breeding Rabbit https://elementscommunity.org/forum/index.php?topic=51297.msg1099289#msg1099289
« on: September 26, 2013, 11:01:18 pm »
NAME:
Rabbit
ELEMENT:
Life
COST:
3 :life
TYPE:
Creature
ATK|HP:
2 | 3
TEXT:
Breed:
If another active ally Rabbit has this ability, generate a new Rabbit and drain 2:life  or 2HP.
NAME:
Breeding Rabbit
ELEMENT:
Life
COST:
2 :life
TYPE:
Creature
ATK|HP:
2 | 3
TEXT:
Breed:
If another active ally Rabbit has this ability, generate a new Rabbit and drain 2:life  or 2HP.

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IDEA:
eljoemo
NOTES:
If :life is available to take, then this card will drain :life . If not then it will take 2HPs directly from the owner. By active I mean not frozen or delayed. The ability triggers on attacking the opponent. 1 rabbit cannot breed twice in one turn (No. new rabbits = No. old rabbits/2). A Rabbit with this ability removed or replaced will not generate a new rabbit. If the field is full, Rabbits will still drain quanta/HP but no new creatures will be made.

A quick way to fill your field with small hitters. Rabbits are better than malignant cells but can be dangerous if not properly managed. Good with bonds. I also like this card being used as denial. So far only a nightmare can get one of these onto your opponents field but a card like this (http://elementscommunity.org/forum/index.php/topic,34194.24.html) would make it much better.

I am aware that this idea has been done before. This is just my take on it.

Any questions and constructive criticism welcome.
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Offline serprex

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Re: Rabbit | Breeding Rabbit https://elementscommunity.org/forum/index.php?topic=51297.msg1099290#msg1099290
« Reply #1 on: September 26, 2013, 11:07:39 pm »
I feel the rabbits starving (rabbits pay health cost instead of player) when there's no :life to feed off of would be more thematic

Current version might have some funny synergy with SoSa

Costing 2 :life per spawn seems high. Consider DR 2 shields in upped meta, and this becomes as useful as malignant cell

Offline eljoemoTopic starter

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Re: Rabbit | Breeding Rabbit https://elementscommunity.org/forum/index.php?topic=51297.msg1099291#msg1099291
« Reply #2 on: September 26, 2013, 11:13:55 pm »
I feel the rabbits starving (rabbits pay health cost instead of player) when there's no :life to feed off of would be more thematic

Current version might have some funny synergy with SoSa

Costing 2 :life per spawn seems high. Consider DR 2 shields in upped meta, and this becomes as useful as malignant cell

I wanted this card to be viable for attack and denial. I would have included a stat increase in the upped but this would be a down side if using it for denial. A cost drop means you can plays your rabbits faster but they can still be used for denial. I realize there is only nightmare this works with... yet. Still AI seems happy to play nightmared photons.
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Offline timetock

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Re: Rabbit | Breeding Rabbit https://elementscommunity.org/forum/index.php?topic=51297.msg1099297#msg1099297
« Reply #3 on: September 27, 2013, 12:28:37 am »
how can this be used as a denial? You'll just be killing yourself. The opponent would be breeding rabbits and you'll fall under the massive damage.

Offline Joseph7

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Re: Rabbit | Breeding Rabbit https://elementscommunity.org/forum/index.php?topic=51297.msg1099299#msg1099299
« Reply #4 on: September 27, 2013, 12:39:48 am »
how can this be used as a denial? You'll just be killing yourself. The opponent would be breeding rabbits and you'll fall under the massive damage.
The way I see it, the 2 damage dealt by the rabbit is able to be blocked by an array of the upgraded shields completely, as well as by some of the unupgraded shields. I love the idea of forcing the opponent to have cards in play, and I do think that cards should be added to the game which allow this mechanic of putting cards on the enemy's field.

Offline rob77dp

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Re: Rabbit | Breeding Rabbit https://elementscommunity.org/forum/index.php?topic=51297.msg1099302#msg1099302
« Reply #5 on: September 27, 2013, 12:42:05 am »
How about removing the 2 :life DRAIN on yourself and instead changing to a 1 :life GAIN for every two rabbits that get to breed?  Also, remove the 2 HP loss part...?

Once your creature slots are full, the rabbits begin to fill opponent creature slots rather than that silly self-HP-drain, perhaps?

how can this be used as a denial? You'll just be killing yourself. The opponent would be breeding rabbits and you'll fall under the massive damage.
The way I see it, the 2 damage dealt by the rabbit is able to be blocked by an array of the upgraded shields completely, as well as by some of the unupgraded shields. I love the idea of forcing the opponent to have cards in play, and I do think that cards should be added to the game which allow this mechanic of putting cards on the enemy's field.

How is this possibly (as currently worded on the card idea) forcing the opponent to have any cards in play??  ?_?
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Offline timetock

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Re: Rabbit | Breeding Rabbit https://elementscommunity.org/forum/index.php?topic=51297.msg1099303#msg1099303
« Reply #6 on: September 27, 2013, 12:46:16 am »
how can this be used as a denial? You'll just be killing yourself. The opponent would be breeding rabbits and you'll fall under the massive damage.
The way I see it, the 2 damage dealt by the rabbit is able to be blocked by an array of the upgraded shields completely, as well as by some of the unupgraded shields. I love the idea of forcing the opponent to have cards in play, and I do think that cards should be added to the game which allow this mechanic of putting cards on the enemy's field.

The only way to use this in a denial is to implement a Nightmare. Which would mostly mean making a :life :darkness duo deck. Let's see what shields there are in :life and :darkness:


Carapace only blocks 1 damage. mantle shields for 50%, that means half of the creatures still hit you. The :life shields are also extremely expensive: don't forget, you have creatures that drain your :life quanta.
Besides, if the opponent doesn't generate :life quanta, won't they be unable to play it?

@rob: using nightmare can make them play rabbit. Only if they're AI.
« Last Edit: September 27, 2013, 12:48:05 am by timetock »

Offline eljoemoTopic starter

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Re: Rabbit | Breeding Rabbit https://elementscommunity.org/forum/index.php?topic=51297.msg1099318#msg1099318
« Reply #7 on: September 27, 2013, 01:46:37 am »
How about removing the 2 :life DRAIN on yourself and instead changing to a 1 :life GAIN for every two rabbits that get to breed?  Also, remove the 2 HP loss part...?

Once your creature slots are full, the rabbits begin to fill opponent creature slots rather than that silly self-HP-drain, perhaps?

With the 2 :life drain, this card has a forced mitosis at a cost of 2 :life . This (unupped) would be better than mitosis in cost per creature and you don't have to use an actual mitosis. The downside is its forced and if you can't pay then you lose HP. Your suggestion is a forced mitosis with a cost of negative 1 :life , meaning you gain creatures and quanta. Your point with the rabbits filling the opponents field is another idea of how this card could work. I might consider dropping the HP drain to 1 if the community thinks so but I would like to keep the mechanic. The self-drain can easily be cured by a some feral bonds. Especially when you have a field full of creatures
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