Give credit to the author and give proof that you have the author's permission to use that art.8-9hp is usually worth +2 cost compared to 1-5 hp being worth + 0 cost.[+1 skill value + 1 attack value + 2 hp value -1.5 upgrade = +2.5 cost]
Quote from: Daguerreo on January 23, 2012, 12:51:16 pmMay you join threads and give me an opinion about general card balancing? (cost etc...)Pryntil | Pryntil (http://elementscommunity.org/forum/index.php/topic,33425.0.html)In general you make comparisons.Growth = quadratic damageCharm = quadratic damage preventionDamage prevention < DamageSo Lava Golem costs 5 + 1 card for 5|1 and :GrowthExpensive activation costs are a -1 cost reductioncosts 4 + 1 card for 5|1 and :GrowthReduce Attack and reduce costcosts 1 + 1 card for 2|1 and :Growthchange growth to charmcosts 1 + 1 card for 1|6 and :Charm
May you join threads and give me an opinion about general card balancing? (cost etc...)Pryntil | Pryntil (http://elementscommunity.org/forum/index.php/topic,33425.0.html)
Quote from: OldTrees on January 24, 2012, 08:34:32 amQuote from: Daguerreo on January 23, 2012, 12:51:16 pmMay you join threads and give me an opinion about general card balancing? (cost etc...)Pryntil | Pryntil (http://elementscommunity.org/forum/index.php/topic,33425.0.html)In general you make comparisons.Growth = quadratic damageCharm = quadratic damage preventionDamage prevention < DamageSo Lava Golem costs 5 + 1 card for 5|1 and :GrowthExpensive activation costs are a -1 cost reductioncosts 4 + 1 card for 5|1 and :GrowthReduce Attack and reduce costcosts 1 + 1 card for 2|1 and :Growthchange growth to charmcosts 1 + 1 card for 1|6 and :Charm
So your suggestion is to increase hp by 1?and 2/7 +1 cost and improved charm is fair?
What would happen to antimattered targets?