*Author

Active members:
stereohelix(1)

Offline stereohelixTopic starter

  • Jr. Member
  • **
  • Posts: 112
  • Reputation Power: 2
  • stereohelix is a Spark waiting for a buff.
  • Everything I say is open source.
Mag-X10 Battle Armor | Gauss-X12 Battle Armor https://elementscommunity.org/forum/index.php?topic=48514.msg1060295#msg1060295
« on: April 16, 2013, 04:17:37 am »
NAME:
Mag-X10 Battle Armor
ELEMENT:
Gravity
COST:
2 :gravity
TYPE:
Spell
ATK|HP:

TEXT:
Target gains +0|+2 and
:gravity : Battle:  Attack a nearby enemy creature and take damage based on its attack.
NAME:
Gauss-X12 Battle Armor
ELEMENT:
Gravity
COST:
2 :gravity
TYPE:
Spell
ATK|HP:

TEXT:
Target gains +1|+4 and
:gravity : Battle:  Attack a nearby enemy creature and take damage based on its attack.

ART:
"a million angry bees" by Apocalust (https://www.flickr.com/photos/apocalust/3335251580/) (creative commons)
modified by stereohelix using iPhoto.
IDEA:
stereohelix
NOTES:
Third card in the Battlegrounds series.

  • Otyughs love our new X-series Battle(R) armors! Unfortunately, the current form-fitting model cannot accomodate jaw dislocation.
  • Overdrive technology is partially combatible with the new X-series Battle(R) load-out. First install and then activate either as support technology, then easily retrofit the second package as an active system, for a variety of battlefield and tactical strike configurations!
  • Unfortunately, Gauss, Inc. cannot warranty any power armor overdrive. Gauss, Inc. makes no guarantee, express or implied, of success in battle.

"Battle" is a position-based creature-to-creature combat mechanic that targets the "nearest" enemy creature starting from the opponent's top row. Two creatures target each other and damage each other based on their attack.

Spoiler for Battle Mechanics:
  • Battle: creatures pair off and deal damage to each other. In their normal attack order, each creature targets a single opponent for battle. Each creature deals damage based on its attack, and takes damage to its HP.
  • Targeting: Creatures battle the targetable enemy creature nearest to the top row in their column.
  • "Targetable" considers skills such as Immaterial and Burrow, but not Evasion.
  • Ties for "nearest" are resolved by reverse slot order: highest first.
  • "Top row in their column" refers to the one or two hexes at the top of the column that the creature occupies.

    Spoiler for example images of target priority:
    These are pictures of the game board. The bottom green slot is a creature initiating a battle on its turn. The upper slots show targeting priority: Lighter slots are chosen first, then darker slots if the lighter slots are empty.

    Targeting priority for slot 1:


    Targeting priority for slot 2:


    Targeting priority for slot 17:
  • The Airborne skill gives a creature a 25% chance to evade battle damage.
  • Creatures with status effects such as Delayed and Frozen remove a turn of status effect, but they do not actively battle or deal damage when targeted for battle.
See OdinVanguard's Field Based Combat Series for discussion of columns, "nearest" and other related and inspiring ideas.
See OdinVanguard's Contested Bridges for a slightly different mechanic of "battle."


If the art too grainy? Maybe something shinier?
Is the name too much? Could be shorter?
SERIES:
Battlegrounds
« Last Edit: April 16, 2013, 05:09:24 pm by stereohelix »
“This will be our reply to violence: to make music more intensely, more beautifully, more devotedly than ever before.” ― Leonard Bernstein

 

blarg: