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tsing520

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Re: Fourier force l Fourier Force https://elementscommunity.org/forum/index.php?topic=36655.msg460294#msg460294
« Reply #12 on: February 14, 2012, 05:46:44 pm »
I'm still working on getting the artists permission for this card- I've sent them a message, but if they do not reply or they refuse I will have to change it, hopefully to something similar.

Offline OdinVanguard

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Re: Fourier force l Fourier Force https://elementscommunity.org/forum/index.php?topic=36655.msg460316#msg460316
« Reply #13 on: February 14, 2012, 06:30:39 pm »
@aves- sorry  this card is really hard to explain :P basically the top fourier will act as more of a barrier to the base ones than a buff- so the other cards will still be there. This means feral bond will count them as separate cards, and something like mutation will cause the top card to split off the pile and make a creature/mutant in another available slot. Adrenaline would also only effect the top card which has an attack of 2 by itself. On the top card the stats displayed will be 3n-1 l 3n.
Hmm, the feral bond and adrenaline interactions might be tricky to implement, from a coding perspective / interface perspective. I don't know the fine details of the inner workings of the game engine, though.
You may want to check with some of the coding guru's here to see if its feasible. Zanz would know for sure, but he's likely to be busy. Maybe Old Trees could help.

Try putting a post on
http://elementscommunity.org/forum/index.php/topic,32272.0.html
in the design theory section.
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Offline Thalas

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Re: Fourier force l Fourier Force https://elementscommunity.org/forum/index.php?topic=36655.msg460342#msg460342
« Reply #14 on: February 14, 2012, 08:13:12 pm »
Totem (http://elementscommunity.org/forum/index.php/topic,19564.0.html).

Your idea seems complicated, keep it simple stupid (On advice of my advocates, I swear, that I never heard of Scaredgirl)

 

anything
blarg: