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Offline MarvaddinTopic starter

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Piranha | Piranha https://elementscommunity.org/forum/index.php?topic=28890.msg369136#msg369136
« on: July 21, 2011, 05:16:18 am »
NAME:
Piranha
ELEMENT:
Water
COST:
2 :water
TYPE:
Creature
ATK|HP:
1|2
TEXT:
:water : Bite a creature. All Piranhas you control attack bitten creature this turn.
NAME:
Piranha
ELEMENT:
Water
COST:
2 :water
TYPE:
Creature
ATK|HP:
1|4
TEXT:
:water : Bite a creature. All Piranhas you control attack bitten creature this turn.
ART:
EmeraldTiger
IDEA:
Marvaddin
NOTES:
Its weak on purpose so it wont be incredbly broken with Blessing or stuff.
If a second creature is bitten, remove the bitten status of the 1st one, just like happen to Gravity Pull.
Help me with spelling, dunno if its correct :P
SERIES:
N/A
Feedback is welcome.

Smurrf

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Re: Piranha | Piranha https://elementscommunity.org/forum/index.php?topic=28890.msg369489#msg369489
« Reply #1 on: July 21, 2011, 10:49:35 pm »
Piranha is correct spelling.  Also, for the art, it needs to be attributed, and taken from someplace that will allow you to use the work (placeholder or not.)  "Internet" is not enough for attribution.

All that aside, a very interesting mechanic.  I like!  I am not sure about the balance of the card cost, but the rest sounds right.

Offline EmeraldTiger

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Re: Piranha | Piranha https://elementscommunity.org/forum/index.php?topic=28890.msg369504#msg369504
« Reply #2 on: July 21, 2011, 11:05:40 pm »
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AngeDeMort

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Re: Piranha | Piranha https://elementscommunity.org/forum/index.php?topic=28890.msg369584#msg369584
« Reply #3 on: July 22, 2011, 02:17:36 am »
So it's like gravity pull but only piranha's attack? Why use this over gravity pull?

Smurrf

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Re: Piranha | Piranha https://elementscommunity.org/forum/index.php?topic=28890.msg369596#msg369596
« Reply #4 on: July 22, 2011, 02:32:29 am »
You get to choose which creature to kill without needing to use a spell, and if you say, don't want to use Gravity.

Offline Xenocidius

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Re: Piranha | Piranha https://elementscommunity.org/forum/index.php?topic=28890.msg369771#msg369771
« Reply #5 on: July 22, 2011, 12:07:53 pm »
Plus the fact that it's reusable, unlike Gravity Pull.

I like it - fits perfectly with the actual behaviour of Piranhas, and is fairly balanced with low stats.
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Offline Kiebur

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Re: Piranha | Piranha https://elementscommunity.org/forum/index.php?topic=28890.msg369863#msg369863
« Reply #6 on: July 22, 2011, 04:06:49 pm »
Dunno if this would make it incredibly OP but anyone else think the swarm passive would be a good ability for piranhas?  :P

Really like the idea though  :D
Warning: This post may contain sarcasm.

Offline MatrimKK

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Re: Piranha | Piranha https://elementscommunity.org/forum/index.php?topic=28890.msg371042#msg371042
« Reply #7 on: July 25, 2011, 05:49:53 am »
with it's low cost, I would think this would be highly used with fractal/mitosis :O
maybe 2 :water cost to play as well?

Offline MarvaddinTopic starter

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Re: Piranha | Piranha https://elementscommunity.org/forum/index.php?topic=28890.msg371067#msg371067
« Reply #8 on: July 25, 2011, 07:15:10 am »
Possibly would be used with Fractal, yeah. But dunno if there is a problem about this. Like said, Piranhas are weak on purpose. They can be removed by massive CC easily, like plague or RoF (in fact, I dont think its a good idea having swarm passive because its intended to be removed easily). Also, Quint can protect enemy creatures. And they have low attack, so people can wait behind of a shield and just do a massive attack, because Piranhas can attack just 1 creature per turn.

I think increasing cost to 2 :water would make the card weak, and it wouldnt be used without Fractal / Mitosis. Could think about this, but in this case should decrease the skill cost. However, I still prefer it as it is.

More opinions?

Offline MatrimKK

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Re: Piranha | Piranha https://elementscommunity.org/forum/index.php?topic=28890.msg371115#msg371115
« Reply #9 on: July 25, 2011, 09:17:00 am »
I definately wouldn't support a decrease in skill cost, a field full could kill alot with that xD

Offline TheManuz

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Re: Piranha | Piranha https://elementscommunity.org/forum/index.php?topic=28890.msg371130#msg371130
« Reply #10 on: July 25, 2011, 09:47:47 am »
I really like the mechanic!
I can almost see a swarm of piranhas eating a creature!
BUT!
Two opinions of mine: cost is too low, make it at least 2 :water
And about the ability, i think it's too powerful if you make it mono-element.
I think you can make it free if the piranhas are underwater (buff for flood) or make it of another element. Maybe  :gravity or  :death, i don't know what will fit best.

Quote
0: Bite a creature. All underwater piranhas you control attack bitten creature this turn.
or
Quote
1 :death: Bite a creature. All piranhas you control attack bitten creature this turn.

Offline MarvaddinTopic starter

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Re: Piranha | Piranha https://elementscommunity.org/forum/index.php?topic=28890.msg371185#msg371185
« Reply #11 on: July 25, 2011, 01:40:52 pm »
I definately wouldn't support a decrease in skill cost, a field full could kill alot with that xD
Did you realize that Piranhas can only attack 1 creature per turn? I dont think it would really matter.

Two opinions of mine: cost is too low, make it at least 2 :water
And about the ability, i think it's too powerful if you make it mono-element.
I think you can make it free if the piranhas are underwater (buff for flood) or make it of another element. Maybe  :gravity or  :death, i don't know what will fit best.
Well, we are going to change the skill like that, the cost increase wouldnt be necessary, would it? 2 quanta for 1/2 creature? But about changing the cost itself, I think it would eventually kill the card, not worthy even with Fractal or Mitosis, like Scarab. And water already has some sinergy with death, that Im not wanting to strenght this time.

Im still not convinced at all that a nerf is needed. Considering how low its the attack and how specialized should be a deck to use them with Fractal or Mitosis, Im not really worried about it being OP. Although, Im really thinking about increase cost and decrease skill cost.

 

anything
blarg: