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assassim

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Parrot/Finch https://elementscommunity.org/forum/index.php?topic=3695.msg34435#msg34435
« on: March 07, 2010, 03:32:56 am »
Well heres some more stuff !

Fear the parrot xD



Beware the Finch
(For those of you that don't understand, finches are the bird that Darwin studied in his research, they're know for adapting to the different islands in Galápagos.)



Tell me what you think, any comments are appreciated

Yes, i know that the finch's ability is entropic, but it's a passive


wassd13

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Re: Parrot/Finch https://elementscommunity.org/forum/index.php?topic=3695.msg34436#msg34436
« Reply #1 on: March 07, 2010, 03:34:43 am »
freakin sweet i hope they get made into cards

Offline ODSTRookie

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Re: Parrot/Finch https://elementscommunity.org/forum/index.php?topic=3695.msg34437#msg34437
« Reply #2 on: March 07, 2010, 03:35:27 am »
Good lord those are the most broken cards I have ever seen.
I decided to "drop" back in

TheDarkAzura

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Re: Parrot/Finch https://elementscommunity.org/forum/index.php?topic=3695.msg34464#msg34464
« Reply #3 on: March 07, 2010, 04:10:50 am »
I like both of your ideas. I must say I'd be rather happy to have these cards added!

But why people don't make  :darkness cards?

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Re: Parrot/Finch https://elementscommunity.org/forum/index.php?topic=3695.msg34467#msg34467
« Reply #4 on: March 07, 2010, 04:13:17 am »
Good ideas! Although, can Adapt be lobotomized? And for the Mimic ability... Say, if you mimic an Otyugh by targeting it, do you need to target again? And will the abilities cost Entropy or their original elements?

I like those ideas. There should be more synergies between Life and Entropy, besides Fallen Elf.
To be or not to be, I can do both at once. Go learn quantum mechanics, n00b.

TheDarkAzura

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Re: Parrot/Finch https://elementscommunity.org/forum/index.php?topic=3695.msg34470#msg34470
« Reply #5 on: March 07, 2010, 04:16:12 am »
I don't know what should be better... Using a ability once and you have to re-take every turn, but you can change the one you take or having one forever?

assassim

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Re: Parrot/Finch https://elementscommunity.org/forum/index.php?topic=3695.msg34476#msg34476
« Reply #6 on: March 07, 2010, 04:22:33 am »
Good ideas! Although, can Adapt be lobotomized? And for the Mimic ability... Say, if you mimic an Otyugh by targeting it, do you need to target again? And will the abilities cost Entropy or their original elements?

I like those ideas. There should be more synergies between Life and Entropy, besides Fallen Elf.
Yes adapt can be loboed, it acts like the devourer's passive ability.
Yeah i was planning on making you being able to use the ability mimiced as a second target, but im not sure we are able to target twice, so i may have to change the ablility
As for the quanta the ability uses, I was thinking of making it the same as the original elements( 3 :water freeze, 1 :life growth, 2  :air dive), but entropy with the number of quanta's required (3 :entropy for freeze, 1 :entropy growth, 2 :entropy dive). I haven't decided yet so i'll let you guys decide which is best!

I don't know what should be better... Using a ability once and you have to re-take every turn, but you can change the one you take or having one forever?
For Copy, the ability that you target replaces copy (you're stuck with that one)
For Mimic, you target a new one every turn (at the cost of of one :entropy)


Belthazar666

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Re: Parrot/Finch https://elementscommunity.org/forum/index.php?topic=3695.msg34560#msg34560
« Reply #7 on: March 07, 2010, 06:53:33 am »
Really creative, and nice artwork.

I think they're good cards. Finch may not have much use in many player's decks, because of the luck element, but that's kind of the same with Fate egg any way. Parrot would probably be used more, but some people could argue it is too powerful.

bobcamel

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Re: Parrot/Finch https://elementscommunity.org/forum/index.php?topic=3695.msg34592#msg34592
« Reply #8 on: March 07, 2010, 10:26:52 am »
Parrot costs almost as much as copying some creature permanently, often with its superior stats, so sounds fine to me. Obviously, I voted for paying for the ability with Entropy quanta in same amount as the ability's other quanta.

Elite Parrot... I take it 1 Entropy makes you instantly target/execute the ability with no further cost? If yes, then it's fine, as it has one drawback - if you dispose of the original creature with the ability, Elite Parrot won't be mimicking it, while a Parrot will keep the copied one.

Flinches do seem costly, as Adapt can give you entirely random abilities with no possibility of choosing, and even if you get a good one it's for one turn, and you must have the quanta needed for cost, so Rainbow/EntropyLife only. I'd drop the cost a bit because of this.

assassim

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Re: Parrot/Finch https://elementscommunity.org/forum/index.php?topic=3695.msg34819#msg34819
« Reply #9 on: March 07, 2010, 10:53:58 pm »
Parrot costs almost as much as copying some creature permanently, often with its superior stats, so sounds fine to me. Obviously, I voted for paying for the ability with Entropy quanta in same amount as the ability's other quanta.

Elite Parrot... I take it 1 Entropy makes you instantly target/execute the ability with no further cost? If yes, then it's fine, as it has one drawback - if you dispose of the original creature with the ability, Elite Parrot won't be mimicking it, while a Parrot will keep the copied one.

Flinches do seem costly, as Adapt can give you entirely random abilities with no possibility of choosing, and even if you get a good one it's for one turn, and you must have the quanta needed for cost, so Rainbow/EntropyLife only. I'd drop the cost a bit because of this.
As I said in my last post, I meant for the elite parrot to be able to use their ability twice (although im not sure if it's possible with our current interface) The first target is to obtain the ability for one entropy, the second target would be to use that targeted ability with no further cost, and it resets every turn.

As for the finches, I will reduce the costs by one. But the thing is, they're supposed to get the same types of abilities as mutants (this includes immortal and momentum), so they can be quite powerful once you manage to get the immortality one. So one turn you might get momentum, then growth, then devour, then freeze, then ablaze and so forth.


bobcamel

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Re: Parrot/Finch https://elementscommunity.org/forum/index.php?topic=3695.msg34829#msg34829
« Reply #10 on: March 07, 2010, 11:16:44 pm »
Quote
As I said in my last post, I meant for the elite parrot to be able to use their ability twice (although im not sure if it's possible with our current interface) The first target is to obtain the ability for one entropy, the second target would be to use that targeted ability with no further cost, and it resets every turn.
Quote
Elite Parrot... I take it 1 Entropy makes you instantly target/execute the ability with no further cost?
I, like, understood that, you see. Also, I'd say the game could just jump to the part where you target with the second ability... much like the "failed mutation causes death". The game jumps directly form "acquired Mutation target" to "executed Paradox", so the game probably could jump from "acquired Mimic target" to "acquire target for <whatever chosen> ability".

Quote
But the thing is, they're supposed to get the same types of abilities as mutants (this includes immortal and momentum)
inorite

And it's no big deal, just luck-based.

assassim

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Re: Parrot/Finch https://elementscommunity.org/forum/index.php?topic=3695.msg35040#msg35040
« Reply #11 on: March 08, 2010, 05:25:25 am »
Quote
I, like, understood that, you see. Also, I'd say the game could just jump to the part where you target with the second ability... much like the "failed mutation causes death". The game jumps directly form "acquired Mutation target" to "executed Paradox", so the game probably could jump from "acquired Mimic target" to "acquire target for <whatever chosen> ability".
Yeah, at first I thought that would work too, but then I thought "what if I just wanted to use my own creature's skills without doing them harm" so that way I can take freeze from my artic squid and use it on an enemy creature instead from freezing my own squiddy :)

 

anything
blarg: