Maybe parallel to submissions we could also have a little discussion?
From Wiki:
Ice, alchemy and aquiatic beings are under the control of water elementals. Some examples of water elementals skills are: "freeze", "ice bolt", and "purify", which is used to remove poisons. Water elementals have a good balance between offensive and defensive skills. We have one shield that also freezes attacking creatures, one weapon that can destroy pillars/pendulums and flooding, which can kill creatures. So we've got ice (in a defensive way) and the destructive form of water (in the field of permanents, that is). While this card may very well emphasize on of those aspects, I'd like to concentrate on the others.
We could add a more offensive usage for ice like (please do not take the following as a suggestion) Shatter: Deal 2 damage to every creature when it becomes frozen/unfrozen (one of those). I personally like the duo approach as with shockwave better, though.
On the other hand, we could also add a more defensive usage of the water-aspect, something that, judging from the submissions, seems to be favored. What do we associate with water that fits this direction of thinking? We've got cleansing in the submissions. Submerging fits in, but it's nothing all too new. What else? Thinking of the calm sea, equalizing comes into my mind, maybe stability, which gets a bit close to gravity, though. (on a slightly different note: dissolving etc).
Synergy would be another aspect we could think about. For example Water as the base of life (we've got Forest Spectre already). Balancing seems to combine it with gravity, as well as the tides. Freedom connects it with air. Earth and death are synergies already which could be strengthened.
My 2
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