This has bugged me for a while, the description for Aether says that Aether has 'the power to manipulate electricity'.
I have long thought that electricity is caused from friction and static build up in clouds, which are with out a doubt, part of the Air element. Air being gaseous and clouds being water-vapor which is a gas.
Now, Air is also, without a doubt, the weakest of the elements. The only three cards of note being Thunderstorm (1 Damage to all enemy creatures), Firefly Queen (needs Life to spawn Fireflies) and Owls Eye (3 direct damage to target creature).
For me, personally, Thunderstorm epitomizes the strength of air, and it has always bugged me that Spark and especially Lightning belong to Aether, instead of Air.
I'm not so sure what this post will achieve other than making people aware of my thoughts
![Smiley :)](https://elementscommunity.org/forum/Smileys/solosmileys/smiley.gif)
.
Simply what I propose is that Spark and Lightning become part of the Air elemental arsenal. And maybe, a card which has been suggested in the past by various people:
Tesla Generator / Stormcloud
Cost:
![Air :air](https://elementscommunity.org/forum/Smileys/solosmileys/../../../images/Misc/air18x18.png)
Permanent
Ability: Static Discharge
![Air :air](https://elementscommunity.org/forum/Smileys/solosmileys/../../../images/Misc/air18x18.png)
: Spawn either 1 Spark or cast Thunderstorm or randomly cast Lightning Bolt against an enemy creature.
The upgraded ability will simply upgrade the cards/effects it generates, and reduce the ability cost to
![Air :air](https://elementscommunity.org/forum/Smileys/solosmileys/../../../images/Misc/air18x18.png)
.
Maybe the chances for a certain effect to occur could be
50% - Spark
30% - Thunderstorm
20% - Lightning Bolt
Also, Air did not have ANY permanents before the Alchemy/Nymphs were added. Unstable gas it it's only permanent, and as a permanent it is designed to be destroyed.
Your thoughts on my suggestion/idea (ranting) are more than welcome