Twister | Tornado
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NAME: | Twister
| ELEMENT: | Air
| COST: | 3
| TYPE: | Spell
| ATK|HP: | -
| ABILITY: | Enemy creatures may be blown away. Chance is 1 divided by current hp.
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| NAME: | Tornado
| ELEMENT: | Air
| COST: | 4
| TYPE: | Spell
| ATK|HP: | -
| ABILITY: | Enemy creatures may be blown away. Chance is 1 divided by current hp. Survivors take 1 damage.
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ART: | Boingo
| IDEA: | Boingo
| NOTES: | - I originally designed this card to replace Thunderstorm | Lightning Storm. This was before Shockwave was available. - Just to Clarify, "Blown Away" is destruction of the creature. - Chance to have creature killed = 1 / (Creatures Current HP Min 1) Example 1 hp = 100% 2 hp = 50% 3 hp = 33% 4 hp = 25% 5 hp = 20% 6 hp = 17%
- In the case of a situation where a creature is present with 0 hp the hp will be treated as 1 to prevent divison by zero.
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NAME: | Twister
| ELEMENT: |
| COST: | 3
| TYPE: | Spell
| ATK|HP: | N/A
| ABILITY: | For each enemy creature, chance to die is 100%/N where N is the creature's hp.
| ART BY: | Boingo
| IDEA BY: | Boingo
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| NAME: | Tornado
| ELEMENT: |
| COST: | 4
| TYPE: | Spell
| ATK|HP: | N/A
| ABILITY: | For each enemy creature, chance to die is 100%/N where N is the creature's hp. Survivors take 1 damage.
| ART BY: | Boingo
| IDEA BY: | Boingo
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NOTES: [/color][/b] | I originally designed this card to replace Thunderstorm | Lightning Storm. This was before Shockwave was available.
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Special thanks to ScytherLol for the card's original artwork. I have now become more familiar with the card creation tools so I have updated the card artwork.
**Originally posted Feb 8, 2008**
Let's face it:
needs a better spell. Thunderstorm is cheap which is nice, but not very powerful. And nobody is really afraid of "thunder" anyway, it's the lightning that does the damage--but, "oops!" Lightning is in
. My proposed spell cards would basically be a beefed up thunderstorm (and could easily replace it) and thus give
a true air-based spell.
I propose a new spell card:
Name: Twister
Cost: 3
Effect: Chance to remove opposing creatures. For each creature, chance is 100%/N, where N is number of creature hp.
_________________
Upgrade
Name: Tornado
Cost: 2
Effect: Chance to remove opposing creatures. For each creature, chance is 100%/N, where N is number of creature hp.
How would this work in practice? Basically, you still get rid of every 1 hp creature just as you would with Thunderstorm. This simply gives you a chance to remove "larger" creatures, and the chance goes down the "heavier" they are. A twister/tornado is going to move small objects a lot further than big ones. Parasite? Bye-bye. Chrysaora? Maybe. Armagio? Not so much.
1 hp = 100% chance
2 hp = 50%
3 hp = 33%
4 hp = 25%
5 hp = 20%
6 hp = 17%
etc.
That's the basic card. Some additional food for thought, and
I'd invite your comments:
A) I had thought about having the cards returned to opponent's deck, but I'm sure there'd be some problem with coding or something like that. If so, it'd be a non-death alternative to RoF, more like Reverse time on a mass scale.
B) It blows away the dirt and uncovers burrowed creatures (unharmed), making them targetable. They could, of course, burrow (if still alive) at the next available turn.
EDIT:
I guess there is certain beauty in keeping things simple. Upon further consideration, removed creatures are simply dead. They are not returned to opponent's hand. And I'll have to wait for another card inspiration to get at those burrowed buggers.