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Offline memimemiTopic starter

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Naiad|Oceanid [Water Creature] https://elementscommunity.org/forum/index.php?topic=41484.msg514211#msg514211
« on: June 23, 2012, 04:35:58 pm »
NAME:
Naiad
ELEMENT:
:water
COST:
TBD
TYPE:
Creature
ATK|HP:
1|3
TEXT:
:water :water :water: Purify
NAME:
Oceanid
ELEMENT:
:water
COST:
TBD
TYPE:
Creature
ATK|HP:
4|4
TEXT:
:water :water: Drown.  Target creature gets -1|-1 and is delayed for 1 turn.

ART:
N/A
IDEA:
memimemi
NOTES:
Naiads, the embodied spirits of fresh water, are the essence of purity, cleansing the body, and soothing the spirits of all who visit their gentle streams and placid lakes.

Oceanids, the spirits of the ocean's fury, unleash the passion of the tsunami, drowning any who dare defile the briny deeps.

Naids: With the number of ways to accumulate poison in the game, having only one source of purification can be rather limiting, especially considering the situational nature of the spell card Purify.  By moving the effect to a creature's activated ability,  :water elementals have another way to deal with poison, one which can still (in a small way) be useful against decks not running poison at all.

Oceanids: Because the ocean wants us all dead.  >:(  Designed as a solid creature, without overshadowing Puffer Fish or Arctic Crawler.  Drown mechanic adds to  :water's arsenal of delay tactics; also synergizes well with Permafrost Shield.

PLEA TO THE COMMUNITY:

Please help me determine a fair cost for this card.  Thanks!
SERIES:
None.
« Last Edit: June 26, 2012, 10:19:25 pm by memimemi »
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Offline poinl

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Re: Naiad|Oceanid [Water Creature] https://elementscommunity.org/forum/index.php?topic=41484.msg514398#msg514398
« Reply #1 on: June 24, 2012, 01:23:34 am »
Naiad - cost i think should be about 3

oceanid should be about 4- 6 ;)

Offline JuneIsSunny

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Re: Naiad|Oceanid [Water Creature] https://elementscommunity.org/forum/index.php?topic=41484.msg514976#msg514976
« Reply #2 on: June 25, 2012, 05:56:50 pm »
i like naiad but oceanid looks really op.
maybe naiad should cost like 2 or 3  :water and the purify cost be 2 :water and then oceanid and be the same and naiad but only use 1 :water for purify

Offline memimemiTopic starter

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Re: Naiad|Oceanid [Water Creature] https://elementscommunity.org/forum/index.php?topic=41484.msg515014#msg515014
« Reply #3 on: June 25, 2012, 07:58:12 pm »
i like naiad but oceanid looks really op.
maybe naiad should cost like 2 or 3  :water and the purify cost be 2 :water and then oceanid and be the same and naiad but only use 1 :water for purify

OP how?  Please, let me know your reasoning.

Quote from: poinl
Naiad - cost i think should be about 3

oceanid should be about 4- 6;)

Okay, time to finally figure this out.  All figures and reasoning are taken from here.

Naiad:

ATK 1 (+1mod)
HP 3 (+0mod)
Elemental Bonus (+0 for  :water)
Skill (+2, as per Heal, Venom - comparable skills)

Total: 1 :water+2 :water = 3 :water


Oceanid:

ATK 4 (+4mod)
HP 4 (+0mod)
Elemental Bonus (+0 for  :water)
Skill (+4 as per Congeal, Plague)(-1 for 2 :water ablility cost)(-1 for upgraded)

Total: 4 :water+4 :water-1 :water-1 :water = 6 :water.

Does that seem reasonable?
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Offline Drake_XIV

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Re: Naiad|Oceanid [Water Creature] https://elementscommunity.org/forum/index.php?topic=41484.msg515389#msg515389
« Reply #4 on: June 26, 2012, 08:40:36 pm »
I'll assume you have proper reasoning for making the upgraded card different.

I'd personally hike Purify's cost to around 3 :water .  Minimum.  Reusable Purify is surprisingly very powerful as you can create a very high regen rate.  And screw many decks over aside from OTKs.

For Oceanid, I don't like the ability at all.  I'd remove the delay and make the debuff temporary.  Or delay for one turn and debuff by -1|-1.  As is, it's not exactly thematic and is OP in a sense.

As is, I'd put the costs at 9|10.  But with my suggestions, I'd say 5|6.

Offline memimemiTopic starter

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Re: Naiad|Oceanid [Water Creature] https://elementscommunity.org/forum/index.php?topic=41484.msg515402#msg515402
« Reply #5 on: June 26, 2012, 08:52:45 pm »
Quote from: Drake_XIV
I'll assume you have proper reasoning for making the upgraded card different.

Absolutely.  The difference is thematic; lakes upgraded to oceans.

Quote
I'd personally hike Purify's cost to around 3 :water .  Minimum.  Reusable Purify is surprisingly very powerful as you can create a very high regen rate.  And screw many decks over aside from OTKs.

So, then, each use of Purify should cost as much as slapping down an upped SoG, for less healing/turn?  Sure, it's powerful, but much less so than SoG, Sanctuary, or BH - all 3-Quanta healing, with extra abilities.  Raising the ability activation cost to 3 :water would lower the hard-cast of the creature to 2 :water.  Is that more reasonable?

Quote
For Oceanid, I don't like the ability at all.  I'd remove the delay and make the debuff temporary.  Or delay for one turn and debuff by -1|-1.  As is, it's not exactly thematic and is OP in a sense.

Delay is thematic with SoP, Congeal, and Ice Bolt.  I was looking at the ability as an Ice Bolt on a stick, with less total damage, but 100% chance to freeze for 1 less turn.

Quote
As is, I'd put the costs at 9|10.  But with my suggestions, I'd say 5|6.

How does your figuring of costs differ by so much from mine?  I'd like to know how you arrived at those numbers - was I missing something in my calculations?

Thanks for the suggestions!

Edit: missed a word
« Last Edit: June 26, 2012, 08:54:21 pm by memimemi »
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Re: Naiad|Oceanid [Water Creature] https://elementscommunity.org/forum/index.php?topic=41484.msg515410#msg515410
« Reply #6 on: June 26, 2012, 09:07:15 pm »
I meant for the ability change.

I suggested 3 :water because I was playing it off the unupped Purify, which Naiad would, in my opinion, overshadow.  Especially since it is reusable.  Especially considering you can have several Naiads, it kind of makes it important that you can't spam HoT [Healing over time] each turn.  You can adjust the stats accordingly to fit the cost as you feel after that.

Well, Drowning is the not the same as Freezing.  What I was thinking is that the debuff and affliction were temporary since even a being dragged underwater would resurface eventually.  And buoyant force is surprisingly strong...

For the initial cost, I'll agree, the 9|10 thing is overshooting it.  I do have a tendency to make cards cost too much.  4|7 seems a more reasonable set of stats.  It should be noted that the -1 to ability cost for the upgraded is usually only applied if the ability does not change when upgrading.

Offline esran

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Re: Naiad|Oceanid [Water Creature] https://elementscommunity.org/forum/index.php?topic=41484.msg515422#msg515422
« Reply #7 on: June 26, 2012, 09:24:59 pm »
the upped seems to step on octopuses toes while also being stronger. if the unupped can target players then its way OP and the ability cost should be raised a lot, to about 3 :water i should think.

Offline memimemiTopic starter

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Re: Naiad|Oceanid [Water Creature] https://elementscommunity.org/forum/index.php?topic=41484.msg515445#msg515445
« Reply #8 on: June 26, 2012, 10:02:07 pm »
I meant for the ability change.

I suggested 3 :water because I was playing it off the unupped Purify, which Naiad would, in my opinion, overshadow.  Especially since it is reusable.  Especially considering you can have several Naiads, it kind of makes it important that you can't spam HoT [Healing over time] each turn.  You can adjust the stats accordingly to fit the cost as you feel after that.

Well, Drowning is the not the same as Freezing.  What I was thinking is that the debuff and affliction were temporary since even a being dragged underwater would resurface eventually.  And buoyant force is surprisingly strong...

For the initial cost, I'll agree, the 9|10 thing is overshooting it.  I do have a tendency to make cards cost too much.  4|7 seems a more reasonable set of stats.  It should be noted that the -1 to ability cost for the upgraded is usually only applied if the ability does not change when upgrading.

Okay, so if I up the cost of Naiad's Purify to 3 :water (4 :water is too much - Antimatter is only 4 :entropy on a Nymph), lower the length of Drowning delay effects to 1 turn, and possibly lower the Oceanid's stats to 2|4, would that be fair?

Oceanid would basically be a 2/4 Vanadium Warden, then - I would lower the hardcast cost to 4 :water (Warden+CP+2uses=  :earth :earth :earth :entropy; Oceanid +2uses = 8 :water).  The ATK removal makes up for the -1 to HP removal.  Is that a bit better balanced?  Is it time to edit the OP, and hunt down some art?

Quote from: esran
the upped seems to step on octopuses toes while also being stronger. if the unupped can target players then its way OP and the ability cost should be raised a lot, to about 3 :water i should think.

Would the above changes make it better for you?
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Re: Naiad|Oceanid [Water Creature] https://elementscommunity.org/forum/index.php?topic=41484.msg515446#msg515446
« Reply #9 on: June 26, 2012, 10:06:42 pm »
Can you update the OP first?  It's easier to rate it in card forme for me.

Offline memimemiTopic starter

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Re: Naiad|Oceanid [Water Creature] https://elementscommunity.org/forum/index.php?topic=41484.msg515455#msg515455
« Reply #10 on: June 26, 2012, 10:19:49 pm »
OP updated, to reflect current status of the discussion.
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Re: Naiad|Oceanid [Water Creature] https://elementscommunity.org/forum/index.php?topic=41484.msg515458#msg515458
« Reply #11 on: June 26, 2012, 10:22:36 pm »
I guess it's more or less balanced now.  I'm just uncomfortable by how blank Naiad is...

 

anything
blarg: