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Offline rickerd

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Re: Misery | Woe https://elementscommunity.org/forum/index.php?topic=32893.msg415555#msg415555
« Reply #12 on: October 25, 2011, 12:54:44 pm »
can it be lobotomized that it's able to die?
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Offline xsindomanx

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Re: Misery | Woe https://elementscommunity.org/forum/index.php?topic=32893.msg415588#msg415588
« Reply #13 on: October 25, 2011, 02:56:36 pm »
can it be lobotomized that it's able to die?
Read carefully. I'm not totally sure if it applies anymore but:
"Damage dealt to Misery / Woe cannot affect immaterial or burrowed creatures.  The damage-redirecting skill of Misery / Woe is passive and cannot be lobotomized.  If you do not have the required quanta at the end of your turn, Misery will disappear.  Woe has no upkeep."

For the original version, this is what is what is written.
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Offline rickerd

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Re: Misery | Woe https://elementscommunity.org/forum/index.php?topic=32893.msg415626#msg415626
« Reply #14 on: October 25, 2011, 04:39:11 pm »
Oh srry I didn't saw it :-X
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Offline TheManuz

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Re: Misery | Woe https://elementscommunity.org/forum/index.php?topic=32893.msg415639#msg415639
« Reply #15 on: October 25, 2011, 05:03:44 pm »
On the concept: awesome! I'd really like to see this card with a picture like the grudge spectre!
Like this:

On the mechanic: i think it should be cleaned a little. I did not understand well, if Misery|Woe takes 1 damage what happens:
    every opponent creature take 1 damage1 damage is redistributed randomly over opponent creatures
I think the second solution is more easy to balance, since there is not damage multiplication.

Also, i think it's bad to have an immortal creature. Just give it really big HP and no attack. Also, this way you can take away the :darkness drain every turn.


 

blarg: