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Smurrf

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Lich's Spirit | Lich's Specter https://elementscommunity.org/forum/index.php?topic=27459.msg349372#msg349372
« on: June 11, 2011, 02:40:23 am »
NAME:
Lich's Spirit
ELEMENT:
Darkness
COST:
5 :darkness
TYPE:
Creature
ATK|HP:
0 | 3
TEXT:
:darkness :darkness: Lich's Touch. Deal X/6 (X= your  :aether pool) to target passive creature. Damage done in this manner heals you.
NAME:
Lich's Specter
ELEMENT:
Darkness
COST:
8 :darkness
TYPE:
Creature
ATK|HP:
3 | 6
TEXT:
:darkness :darkness: Lich's Touch. Deal X/6 (X= your  :aether pool) to target passive creature. Damage done in this manner heals you.
ART:
ZoofyTheJi (http://www.sxc.hu/photo/1086454)
IDEA:
Smurrf
NOTES:
Created for Community Challenge: Duality's Legacy (Rd 2) (http://elementscommunity.org/forum/index.php/topic,26964.0.html).

By passive, any creature without an activatable ability, such as Dive, Ablaze, or Hatch.  Passive ability creatures, such as Puffer Fish and Gnome Rider may be targeted. 

Any fraction of 6 will give an extra point of damage (so 7  :aether = 2 pts of damage), but a zero-count  :aether pool will not give any damage.  Only damage that creature actually takes heals you, so if you do 10 pts of damage to a 6 HP creature, you're only going to get healed for 6.

Change Notes:
Original version targeted only immortal or immaterial creatures.
Original upped was named Lich's Spirit, cost 5 :darkness and was 1|4.
Changed 'target generic creature' to 'target passive creature', targeting remains unaffected by change.


Contest Info:  Changed deck to reflect card change.  4 Electrocutors give a chance of having one out in play early enough to shut down or at least delay many decks, and also expand the number of targets that LS can target.  4 Animate Weapons gives the extra Electrocutors a purpose, as well as create targets out of opponent's weapons (Animate, Lobotomize, Lich's Touch.)  As with the previous deck, if the opponent is running light on creatures, you have Voodoo Dolls in your arsenal to zap with this card.  Empty cards in the deck below are Lich's Spirit | Lich's Specter.

Code: [Select]
7n2 7n2 7n2 7n2 7t4 7t4 7t4 7t4 7t4 7t8 7t8 7t9 7t9 7tg 7tg 7tg 7um 7um 7um 7um 808 808 808 808 808 808 808 808 808 808 80e 80e 80e 80e 80f 80f 000 000 000 000
SERIES:

Saynt

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Re: Lich's Spirit | Lich's Spirit https://elementscommunity.org/forum/index.php?topic=27459.msg349373#msg349373
« Reply #1 on: June 11, 2011, 02:42:08 am »
You might want to make it a random immortal creature or weakest/strongest. The whole point of immortality is that they cannot be targeted.

ZergKing

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Re: Lich's Spirit | Lich's Spirit https://elementscommunity.org/forum/index.php?topic=27459.msg349383#msg349383
« Reply #2 on: June 11, 2011, 02:54:46 am »
yeah i mean target an untargetable target. But it is still good :)

Smurrf

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Re: Lich's Spirit | Lich's Spirit https://elementscommunity.org/forum/index.php?topic=27459.msg349389#msg349389
« Reply #3 on: June 11, 2011, 03:05:35 am »
I definitely understand what you're saying, and if this was a pure  :aether card (like the original idea that I'd come up with before), then I would agree.  As it is, it's going to be a somewhat harder card to use, and the type of deck it could be used in is going to be limited.  Given all of that, the fact that it can ONLY target immortal creatures, not regular ones, and that it is an easily killed or altered creature, I went with the option of allowing it to target.  Ideally, if you're using this to begin with, you're going to have it out soon enough to begin dealing damage before the opponent can get any real number of immortal creatures out anyway, so I don't think it would alter the balance that much anyway by making it random.

Offline Rutarete

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Re: Lich's Spirit | Lich's Spirit https://elementscommunity.org/forum/index.php?topic=27459.msg349572#msg349572
« Reply #4 on: June 11, 2011, 04:31:57 pm »
I don't feel that +1/+1 is a good upgrade for this card; it only makes it more vulnerable to shields. I'd go for making the upped cost 4, with or without the +1/+1.
As for the ability: Finally it's a card i won't fractal!
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Smurrf

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Re: Lich's Spirit | Lich's Spirit https://elementscommunity.org/forum/index.php?topic=27459.msg349665#msg349665
« Reply #5 on: June 11, 2011, 07:15:42 pm »
What if I went with a more radical cost / change, a la Archangel's +6|+1 for 3 quanta more?  Maybe make it cost 8 :darkness, and have it be 3|6 or 4|6 for the upped version?

Offline OldTrees

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Re: Lich's Spirit | Lich's Spirit https://elementscommunity.org/forum/index.php?topic=27459.msg349688#msg349688
« Reply #6 on: June 11, 2011, 08:04:16 pm »
Target immaterial (aka untargetable) is a contradiction in terms. I strongly suggest not using counter intuitive contradictions. fixed
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Smurrf

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Re: Lich's Spirit | Lich's Specter https://elementscommunity.org/forum/index.php?topic=27459.msg349741#msg349741
« Reply #7 on: June 11, 2011, 10:15:59 pm »
Changed to target any creature without an activatable ability.  If anyone can come up with a better term for that than 'generic', I'll adjust card accordingly.  Deck change in a little bit.

Edit: Deck changed.

Offline Rutarete

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Re: Lich's Spirit | Lich's Specter https://elementscommunity.org/forum/index.php?topic=27459.msg349827#msg349827
« Reply #8 on: June 12, 2011, 01:02:04 am »
Vanilla might work. But i don't know if passives are included or not.
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Rutarete: Roo tah reh teh
[22:50] <Jyi> meaning gets lost in translation... even in the same language.
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Re: Lich's Spirit | Lich's Specter https://elementscommunity.org/forum/index.php?topic=27459.msg349840#msg349840
« Reply #9 on: June 12, 2011, 01:44:05 am »
Wow... Fractal gets a buff that requires even more Aether, but results in MOAR CC and MOAR reason to use SL on the opponent directly. It's... Magnificent.
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Smurrf

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Re: Lich's Spirit | Lich's Specter https://elementscommunity.org/forum/index.php?topic=27459.msg349989#msg349989
« Reply #10 on: June 12, 2011, 02:48:07 pm »
Final comments before Rd 2 ends? If there's a balance issue, please let me know and I'll do what I can to fix it.

Smurrf

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Re: Lich's Spirit | Lich's Specter https://elementscommunity.org/forum/index.php?topic=27459.msg350044#msg350044
« Reply #11 on: June 12, 2011, 05:28:20 pm »
Changed '...target generic creature...' to '...target passive creature...'

 

anything
blarg: