As to original card (don't want to hijack) - my personal feeling is that the dive is too cheap, perhaps . Just thinking of growing creatures with this :s perhaps it could also replace any abilities the creature had before?
As of right now thats the assumption anyway since a creature can't have two actives.
now the dive skill is the probablem, just give it to a dragon and slap on sky blitz, maybe limit it to creature with less then 5 attack
You can't use this on the dragons since all the dragons have airborne. The attack limit is something to consider though as far as I can tell there is nothing broken about a two card combo that doesn't win the game and requires a third element to become hard to deal with. This and sky blitz both would also require an air quanta heavy deck.
I'm not a big fan of the two cards in one either though, I think you should stick with the dive + airborne skill.
Thanks for the input on the "two cards in one/modal spell" idea. I kind of already knew there would be some subset of the community that wouldn't like it but I find that as a designer I like to push the idea of what works in the game.
Now for the minor problem with this card. It give the ability/skill of "Dive". There is a big thread talking about this skill and cards that would grant this. So the idea is not new. From the amount I've read so far their is no one point on just how much a card granting this sbility/skill should cost and no single point on how much the ability/skill it's self should cost either.
Animating a weapon isn't a new idea either. The new idea in this card is a modal utility card. Something that can do multiple things at the sacrifice of being slightly overcosted. (animate weapon 1+Dive+4+1 for doing both)