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Uppercut

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Rise And Fall|Rise And Fall https://elementscommunity.org/forum/index.php?topic=20390.msg258857#msg258857
« on: January 28, 2011, 04:28:02 am »
NAME:
Rise And Fall
ELEMENT:
Air
COST:
6 :air
TYPE:
Spell
ATK|HP:
TEXT:
Target non-airborne creature gains airborne and ":air:Dive", or target airborne creature loses airborne and takes damage equal to its attack.
NAME:
Rise And Fall
ELEMENT:
Air
COST:
5 :air
TYPE:
Spell
ATK|HP:
TEXT:
Target non-airborne creature gains airborne and ":air:Dive", or target airborne creature loses airborne and takes damage equal to its attack.
ART:
IDEA:
Uppercut
NOTES:
SERIES:
Maybe?
Since the game doesn't have a multi-targeting system I figured the best way to get two effects onto one spell was to make it so the effect depends on what you actually target. I suppose you could say the card is modal.

Edit: Pretty much a new card.

dramore

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Re: Fight Or Flight|Fight Or Flight https://elementscommunity.org/forum/index.php?topic=20390.msg258881#msg258881
« Reply #1 on: January 28, 2011, 05:55:37 am »
There is one major problem with this card idea as it stands. It completely removes the need for another card that already in the game. Namely Flying Weapon/Animate Weapon. While I'm a big fan for having cards that do more than just one thing they should never remove all the usefulness of any current card.(basic shields are an exception) Now for the minor problem with this card. It give the ability/skill of "Dive". There is a big thread talking about this skill and cards that would grant this. So the idea is not new. From the amount I've read so far their is no one point on just how much a card granting this sbility/skill should cost and no single point on how much the ability/skill it's self should cost either. While the over all idea for this card isn't bad these are the problems I see it having.

joebob777

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Re: Fight Or Flight|Fight Or Flight https://elementscommunity.org/forum/index.php?topic=20390.msg258957#msg258957
« Reply #2 on: January 28, 2011, 12:41:00 pm »
no it doesnt completely remove it
1) it still cheaper
2) you can use this along with Animate Weapon to get 12 different weapons on the field
i dont like the two cards in one, i think that it is just so that you can use either of the two cards inside more than 6 times a game
now the dive skill is the probablem, just give it to a dragon and slap on sky blitz, maybe limit it to creature with less then 5 attack

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Re: Fight Or Flight|Fight Or Flight https://elementscommunity.org/forum/index.php?topic=20390.msg258967#msg258967
« Reply #3 on: January 28, 2011, 01:26:04 pm »
Also upgraded animate weapon can be used without air quanta.

I'm not a big fan of the two cards in one either though, I think you should stick with the dive + airborne skill.

rohlfo

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Re: Fight Or Flight|Fight Or Flight https://elementscommunity.org/forum/index.php?topic=20390.msg258998#msg258998
« Reply #4 on: January 28, 2011, 02:52:06 pm »
2) you can use this along with Animate Weapon to get 12 different weapons on the field
that just makes me want to go out and create a creature along the lines of "weapon master/smith" with perhaps   :fire cost (using the fact that in WoE weapon smith is  :fire), and the ability  :air: animate weapon!

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Re: Fight Or Flight|Fight Or Flight https://elementscommunity.org/forum/index.php?topic=20390.msg259000#msg259000
« Reply #5 on: January 28, 2011, 02:56:24 pm »
2) you can use this along with Animate Weapon to get 12 different weapons on the field
that just makes me want to go out and create a creature along the lines of "weapon master/smith" with perhaps   :fire cost (using the fact that in WoE weapon smith is  :fire), and the ability  :air: animate weapon!
Please don't balance cards based on WoE. WoE and the actual game are best kept separate.

As for the card. I like the mechanic, but I find it rather overpowered. Reserving the rest of this post so I can look into it a bit more :)
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rohlfo

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Re: Fight Or Flight|Fight Or Flight https://elementscommunity.org/forum/index.php?topic=20390.msg259002#msg259002
« Reply #6 on: January 28, 2011, 03:05:05 pm »
2) you can use this along with Animate Weapon to get 12 different weapons on the field
that just makes me want to go out and create a creature along the lines of "weapon master/smith" with perhaps   :fire cost (using the fact that in WoE weapon smith is  :fire), and the ability  :air: animate weapon!
Please don't balance cards based on WoE. WoE and the actual game are best kept separate.

As for the card. I like the mechanic, but I find it rather overpowered. Reserving the rest of this post so I can look into it a bit more :)
ok, yeah, just wanted to think of something quick for the idea. I think it's OP too.

As to original card (don't want to hijack) - my personal feeling is that the dive is too cheap, perhaps  :air :air. Just thinking of growing creatures with this :s perhaps it could also replace any abilities the creature had before?

Uppercut

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Re: Fight Or Flight|Fight Or Flight https://elementscommunity.org/forum/index.php?topic=20390.msg259051#msg259051
« Reply #7 on: January 28, 2011, 05:01:15 pm »
As to original card (don't want to hijack) - my personal feeling is that the dive is too cheap, perhaps  :air :air. Just thinking of growing creatures with this :s perhaps it could also replace any abilities the creature had before?
As of right now thats the assumption anyway since a creature can't have two actives.
now the dive skill is the probablem, just give it to a dragon and slap on sky blitz, maybe limit it to creature with less then 5 attack
You can't use this on the dragons since all the dragons have airborne.  The attack limit is something to consider though as far as I can tell there is nothing broken about a two card combo that doesn't win the game and requires a third element to become hard to deal with. This and sky blitz both would also require an air quanta heavy deck.
I'm not a big fan of the two cards in one either though, I think you should stick with the dive + airborne skill.
Thanks for the input on the "two cards in one/modal spell" idea. I kind of already knew there would be some subset of the community that wouldn't like it but I find that as a designer I like to push the idea of what works in the game.
Now for the minor problem with this card. It give the ability/skill of "Dive". There is a big thread talking about this skill and cards that would grant this. So the idea is not new. From the amount I've read so far their is no one point on just how much a card granting this sbility/skill should cost and no single point on how much the ability/skill it's self should cost either.
Animating a weapon isn't a new idea either. The new idea in this card is a modal utility card. Something that can do multiple things at the sacrifice of being slightly overcosted. (animate weapon 1+Dive+4+1 for doing both)

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Re: Fight Or Flight|Fight Or Flight https://elementscommunity.org/forum/index.php?topic=20390.msg259675#msg259675
« Reply #8 on: January 29, 2011, 06:03:39 pm »
This is a combination between Fly (http://elementscommunity.org/forum/index.php/topic,8697.0.html) and Flying Weapon (http://elementswiki.co.cc/cards-air/flying-weapon-animate-weapon/)

It however is a very good solution to multitargeting and modular cards.
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Re: Rise And Fall|Rise And Fall https://elementscommunity.org/forum/index.php?topic=20390.msg260005#msg260005
« Reply #9 on: January 29, 2011, 11:22:42 pm »
Bump. Renamed to fit with the rest of the soon to be series and the second ability retooled to work with that also. Overcosted animate weapon effect replaced with CC. The effect of the card is determined by if the targeted creature is airborne or not.

 

blarg: