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Immobilizing Sap | Immobilizing Sap https://elementscommunity.org/forum/index.php?topic=30969.msg393362#msg393362
« on: September 14, 2011, 05:40:37 pm »
NAME:
Immobilizing Sap
ELEMENT:
Life
COST:
2 :life
TYPE:
Spell
ATK|HP:
TEXT:
Set the target creature's attack to 0.
NAME:
Immobilizing Sap
ELEMENT:
Life
COST:
1 :life
TYPE:
Spell
ATK|HP:
TEXT:
Set the target creature's attack to 0.
ART:
Pontuse : http://www.sxc.hu/photo/512972
IDEA:
loadquo
NOTES:
SERIES:

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Re: Immobilizing Sap | Immobilizing Sap https://elementscommunity.org/forum/index.php?topic=30969.msg393365#msg393365
« Reply #1 on: September 14, 2011, 05:45:09 pm »
Idea: Basic creature control. With anti-antimatter uses, and also stopping your own utility creatures suiciding on shields. E.g. useful in rainbow druid decks. Costed at 2 as similar in power/utility to rewind time.

Offline russianspy1234

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Re: Immobilizing Sap | Immobilizing Sap https://elementscommunity.org/forum/index.php?topic=30969.msg393390#msg393390
« Reply #2 on: September 14, 2011, 07:09:21 pm »
i like it, maybe do set it to 1 for the unupped and 0 for the upped though?  makes you pay extra for the added utility of protecting your creatures from fireshield.
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Re: Immobilizing Sap | Immobilizing Sap https://elementscommunity.org/forum/index.php?topic=30969.msg393395#msg393395
« Reply #3 on: September 14, 2011, 07:43:55 pm »
i like it, maybe do set it to 1 for the unupped and 0 for the upped though?  makes you pay extra for the added utility of protecting your creatures from fireshield.
Do you mean increase the cost? Possibly. It is less useful than a rewind time in that you don't get to replay the high attack creature that was antimattered (or help prevent you from decking out). So I'm not sure if it is worth more than one in general.

Also I've noted that it increases the healing rate of the flying adrenalised druidic staff (to 25 from 20). Gets rid of all of the the damage though and is a pain to set up, so probably not very important. Can anyone think of any other weird interactions with adrenaline that I am not thinking of?

Offline russianspy1234

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Re: Immobilizing Sap | Immobilizing Sap https://elementscommunity.org/forum/index.php?topic=30969.msg393397#msg393397
« Reply #4 on: September 14, 2011, 07:53:13 pm »
i like it, maybe do set it to 1 for the unupped and 0 for the upped though?  makes you pay extra for the added utility of protecting your creatures from fireshield.
Do you mean increase the cost? Possibly. It is less useful than a rewind time in that you don't get to replay the high attack creature that was antimattered (or help prevent you from decking out). So I'm not sure if it is worth more than one in general.

Also I've noted that it increases the healing rate of the flying adrenalised druidic staff (to 25 from 20). Gets rid of all of the the damage though and is a pain to set up, so probably not very important. Can anyone think of any other weird interactions with adrenaline that I am not thinking of?
i mean leave the quanta cost as they are, but have the unupped one set the attack to 1 instead of 0.
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Re: Immobilizing Sap | Immobilizing Sap https://elementscommunity.org/forum/index.php?topic=30969.msg393401#msg393401
« Reply #5 on: September 14, 2011, 08:12:23 pm »
i mean leave the quanta cost as they are, but have the unupped one set the attack to 1 instead of 0.
I like that from a differentiation point of view. It would be odd for sap to increase the attack of 0 attack monsters though. It would also allow you to make Chrysaora attack your thorn carapace, which has utility in itself.

I'll see what other people think before making any changes.


Offline TheManuz

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Re: Immobilizing Sap | Immobilizing Sap https://elementscommunity.org/forum/index.php?topic=30969.msg393416#msg393416
« Reply #6 on: September 14, 2011, 08:51:53 pm »
Why don't you add a little side effect? Something simple, like
Quote
Gain life equal to target creature attack, then set it to 0.
So the cost of the card is more balanced (i think).
This will cause the owner of an antimattered creature to take damage, though. But i think versatility is a good thing!
Nice card, anyway, i like it!  ;)

Offline russianspy1234

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Re: Immobilizing Sap | Immobilizing Sap https://elementscommunity.org/forum/index.php?topic=30969.msg393444#msg393444
« Reply #7 on: September 14, 2011, 10:01:42 pm »
i mean leave the quanta cost as they are, but have the unupped one set the attack to 1 instead of 0.
I like that from a differentiation point of view. It would be odd for sap to increase the attack of 0 attack monsters though. It would also allow you to make Chrysaora attack your thorn carapace, which has utility in itself.

I'll see what other people think before making any changes.
hmm i didntt think of 0 attack creatures... "target creatures attack becomes 1 if it is more than 1 or less than 0?"
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Re: Immobilizing Sap | Immobilizing Sap https://elementscommunity.org/forum/index.php?topic=30969.msg393643#msg393643
« Reply #8 on: September 15, 2011, 01:43:58 pm »
Why don't you add a little side effect? Something simple, like
Quote
Gain life equal to target creature attack, then set it to 0.
So the cost of the card is more balanced (i think).
This will cause the owner of an antimattered creature to take damage, though. But i think versatility is a good thing!
Nice card, anyway, i like it!  ;)
Thanks!

Hmm, that would seem more like a death/darkness effect to me (draining strength to give to its owner). And wouldn't be sap. Might make a nice different card? Do other people think the cost is too low?

i mean leave the quanta cost as they are, but have the unupped one set the attack to 1 instead of 0.
I like that from a differentiation point of view. It would be odd for sap to increase the attack of 0 attack monsters though. It would also allow you to make Chrysaora attack your thorn carapace, which has utility in itself.

I'll see what other people think before making any changes.
hmm i didntt think of 0 attack creatures... "target creatures attack becomes 1 if it is more than 1 or less than 0?"
That would make the card text a bit more complex than I would like. Possibly "Target creatures attack becomes 1 if it is not 0".

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Re: Immobilizing Sap | Immobilizing Sap https://elementscommunity.org/forum/index.php?topic=30969.msg393825#msg393825
« Reply #9 on: September 15, 2011, 11:15:45 pm »
Great against Antimatter and Devastating to Overdrive. I like it. :D
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Re: Immobilizing Sap | Immobilizing Sap https://elementscommunity.org/forum/index.php?topic=30969.msg393829#msg393829
« Reply #10 on: September 15, 2011, 11:22:05 pm »
I don't really like it - seems pretty OP. 2 quanta to turn a dragon into a dead card? Meh. Maybe "Gain -(X)|+1" a turn - fits the theme of sap (slows down but hardens), while not instantly shutting down creatures. X is up to you - maybe 2/3 upped to be the opposite of acceleration/overdrive.
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Re: Immobilizing Sap | Immobilizing Sap https://elementscommunity.org/forum/index.php?topic=30969.msg393850#msg393850
« Reply #11 on: September 16, 2011, 12:24:09 am »
I have to agree with bogtro that it is a bit OP, I also like his idea of a slow process rather than instant  0 attack.  Still, a viable and strong idea.

 

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