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Offline Acsabi44Topic starter

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Essence of the Forest|Essence of the Jungle https://elementscommunity.org/forum/index.php?topic=36177.msg454966#msg454966
« on: January 30, 2012, 09:02:55 pm »
NAME:
Essence of the Forest
ELEMENT:
Life
COST:
7 :life
TYPE:
Spell
ATK|HP:
TEXT:
Target creature gains an extra life for every 10 :life  in your posession. Extra lives diminish if targeted or killed.
NAME:
Essence of the Jungle
ELEMENT:
Life
COST:
5 :life
TYPE:
Spell
ATK|HP:
TEXT:
Target creature gains an extra life for every 10 :life  in your posession. Extra lives diminish if targeted or killed.
ART:
IDEA:
NOTES:
I was thinking about what life usually does- that is, relies on lots of small creatures to kill. To broaden its horizon, I decided to make a card that cares about one huge threat. What's the problem with a huge buffed creature? It gets BBed or Reversed and so on, and you lose all the cards and effort you put into it. So I came up with an idea to protect one valuable creature on the field.
The number of extra lifes depend on the amount of :life quanta you have, similarly to the bolts. One extra life vanishes each time the creature is targeted or dies. If the creature dies, its HP also gets back to its current max.
I'm uncomfortable about the cost, the one card I compared it to was obviously Quintessence. In some ways this is better, and in some ways this is worse than QE, but IMO this card has a bit more in-element synergy than QE has, so I increased the basic costs.

As you can see, I'm not good with art.
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[17:04:00] Dragon6: ‹@Acsabi44› You are Rage Potion, Phase Dragon and Momentum all in one
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