I've been thinking about this for a while, but one of the first posts I made on the Kongregate forums, and also the post that lead me to seek out the forums, was about card ideas.
Most of them were broken or OP, but I've been trying to crank out balanced versions of them for a while.
They can be found here.
http://www.kongregate.com/forums/22-elements/topics/50610-ideas-for-elements-ccg-destructive-criticism-will-be-ignored?page=74#posts-2246604This is a series thread designed for me to try and get some ideas on how to make proper versions of these cards.
I already have some of the ideas posted.
Acceleration: See game
Victory (
http://elementscommunity.org/forum/index.php/topic,23610.0.html):
| |
NAME: | Victory
| ELEMENT: | Light
| COST: | 7
| TYPE: | Permanent (Weapon)
| ATK|HP: | 0 | 4 when flown
| TEXT: | Weapon. Smite: If you have at least 4x your opponent's HP, Victory does 100 damage this turn.
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| NAME: | Victory
| ELEMENT: | Light
| COST: | 6
| TYPE: | Permanent (Weapon)
| ATK|HP: | 0 | 4 when flown
| TEXT: | Weapon. Smite: If you have at least 4x your opponent's HP, Victory does 100 damage this turn.
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ART: | http://www.sxc.hu/photo/457779
| IDEA: | EvaRia
| NOTES: | You need 4x HP to activate Smite. (This way you cannot use it immediately after Miracle.) Does no damage on it's own.
| SERIES: | |
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Flight: Although I did not post my own version of this card, an exact copy of my original idea can be found in the Armory, posted by girlsgeneration. Great minds think alike
Spatial Collapse I remodeled as Space-Time Collapse (
http://elementscommunity.org/forum/index.php/topic,11931.0.html):
| |
NAME: | Space-Time Collapse
| ELEMENT: | Aether
| COST: | 5
| TYPE: | Spell
| ATK|HP: | | TEXT: | 6 Random spots on each side of the field collapse for 2 turns. Creatures caught are Reverse Timed.
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| NAME: | Space-Time Rift
| ELEMENT: | Aether
| COST: | 5
| TYPE: | Spell
| ATK|HP: | | TEXT: | 6 Random spots on each side of the field collapse for 3 turns. Creatures caught are Reverse Timed.
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ART: | NASA http://www.topnews.in/files/gamma-ray-burst.jpg
| IDEA: | EvaRia
| NOTES: | Creatures cannot be played in collapsed spots, they are played in the next available spot instead. Immortal creatures are immune to the Reverse Time, but their spots are still considered collapsed. They still cannot be played in collapsed areas. Collapsed spots cannot be recollapsed by a second spell, different spots collapse instead. Mummies do NOT turn into pharaohs.
| SERIES: | |
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The rest is yet to be created, but I have some ideas floating around my head.
Reversal:
Idea- Hourglass of Fate
: Reversal
Reverse the order of target player's deck.
Multiverse: I have no idea whether it's possible to create a normal version of this one. Maybe some kind of way to make creatures switch between forms?
Necromancer: I really like the idea of having a Necromancer in game. I was thinking some thing like Sacrifice a creature to generate a Skeleton with the same stats. All skeletons gain 1 Attack while Necromancer is on the field.
Order in Chaos: Holy that was overpowered and ridiculously complicated. There has to be a way to get
something out of that card though...
Blind: Too weak. Maybe make it an AoE or give it a significantly higher miss rate.
Infinity: Some kind of mass immortality with a timer would be cool. The creature field thing is almost definitely impossible though.
Anti-Pillars: Situational as is... Not sure what to do about this one.
If anyone has any ideas on how to revive a noob's OPed cards, I would appreciate the help