*Author

jc14

  • Guest
Thunderbird | Thunderbird https://elementscommunity.org/forum/index.php?topic=8850.msg103578#msg103578
« on: June 29, 2010, 05:33:57 am »
NAME:
Thunderbird
ELEMENT:
:air  *asterisk(look down below)*
COST:
:air
TYPE:
Creature
ATK|HP:
0|7
ABILITY:
Passive: Uses 2  :aether per turn to
generate 3 Sparks.
Active:  :aether :Interference
Your enemies creature's ability cost is
doubled for 1 turn.
NAME:
Thunderbird
ELEMENT:
:air
COST:
7 :air
TYPE:
Creature
ATK|HP:
0|7
ABILITY:
Passive: Uses  :aether :aether :aether per turn to
create 3 Ball Lightnings.
Active:  :aether :aether :Disrupt
Your opponent's creatures are prevented
from using abilities for 1 turn.
ART:
Kukico, deviantart
IDEA:
jc14
NOTES:
*asterisk*: Thunderbird absorbs 2/3  :aether per turn. If you don't
have enough :aether to sustain it, it dies.
SERIES:
n/a

*Also* Fun with Vultures?  ;)



actionjack

  • Guest
Re: Thunderbird | Thunderbird https://elementscommunity.org/forum/index.php?topic=8850.msg103580#msg103580
« Reply #1 on: June 29, 2010, 05:39:51 am »
I like the art.  Fits very well.

Not sure if really need Interference.. granted it would be useful, but this card itself is already good.

3 spark = 9 damages,  3 ball of lighting = 15 damages. I guess the extra cost does help balance it. 

jc14

  • Guest
Re: Thunderbird | Thunderbird https://elementscommunity.org/forum/index.php?topic=8850.msg103795#msg103795
« Reply #2 on: June 29, 2010, 05:02:44 pm »
Thanks, I think I was lucky to find that art too.

I guess you could just raise the cost of interference, but I think it's a neat active ability.


Also, should the card be Aether instead of Air?

Offline GG

  • Legendary Member
  • ******
  • Posts: 2253
  • Reputation Power: 28
  • GG is a proud Wyrm taking wing for the first time.GG is a proud Wyrm taking wing for the first time.GG is a proud Wyrm taking wing for the first time.GG is a proud Wyrm taking wing for the first time.GG is a proud Wyrm taking wing for the first time.
  • Retired from everything...
  • Awards: Slice of Elements 5th Birthday Cake3rd Trials - Master of Gravity2nd Trials - Master of GravityC-C-C-Combo Maker Winner!Weekly Tournament WinnerChampionship League 1/2011 WinnerWeekly Tournament WinnerWeekly Tournament WinnerChampionship League 3/2010 2nd PlaceNew Passive Ability Competition Winner
Re: Thunderbird | Thunderbird https://elementscommunity.org/forum/index.php?topic=8850.msg104633#msg104633
« Reply #3 on: June 30, 2010, 04:10:40 pm »
SUPER OP.

1. 16 unuped, 22 upped damage per turn? r u kidding me?
 the aether cost should be like 5~10 quanta per turn.

2. all those spark/ball lightnings will trigger death effects. a crazy counter with other death cards.
Ex-Master of :gravity, still a fervid supporter! GO GRAVY!

jc14

  • Guest
Re: Thunderbird | Thunderbird https://elementscommunity.org/forum/index.php?topic=8850.msg104699#msg104699
« Reply #4 on: June 30, 2010, 05:49:15 pm »
How does it do 16 unupped damage? Three sparks= 9 Damage. Three Ball Lightning= 15 Damage.

It's a duel element card, it needs Air to summon it and Aether to stay alive. To use it well, in combination with death, you need 3 Elements, so you might as well run a rainbow. Quantam pillars wont usually generate enough Aether to sustain these cards:

4 Quantam Towers: 12 Random Quanta per turn: around 1  :aether per turn.

That means you need 8 Quantam Towers to sustain the unupped version, and 12 Quantam Towers to sustain the upped version. And that's to sustain one of these creatures. There's no way you can have 2 or more of these out on the field at a time for Rainbows, and Mono-Aether will probably only be able to field 4 or so, at the cost of no quanta for other creatures. Most rainbows are heavy Aether use too: Dimensional shields, quintessence, maybe PU and Fractal.



P.S., when it says 0|7, the 0 is attack, and the 7 is defense.  ::)

Retribution

  • Guest
Re: Thunderbird | Thunderbird https://elementscommunity.org/forum/index.php?topic=8850.msg104703#msg104703
« Reply #5 on: June 30, 2010, 05:54:07 pm »
You might want to change the name of your card:
http://elementscommunity.org/forum/index.php/topic,7206.0.html

Anyways, for balancing, at most, this should generate one spark/ball lightning per turn.

 

anything
blarg: