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Offline jackerTopic starter

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Rune cycle: Rage https://elementscommunity.org/forum/index.php?topic=35286.msg444561#msg444561
« on: January 02, 2012, 09:24:52 pm »
If someone remember the new slot contest, my idea for runes came second in the contest, and i'm proposing these cards here, hoping they could become reality in the game.


NAME:
Rage
ELEMENT:
Fire  :fire
COST:
5 :fire
TYPE:
Permanent
ATK|HP:
/
TEXT:
Rune: Activate this Rune when you are dealt more than 20 damage in 1 turn. Deal 10 damage to the opponent.
NAME:
Rage
ELEMENT:
Fire  :fire
COST:
5 :fire
TYPE:
Permanent
ATK|HP:
/
TEXT:
Rune: Activate this Rune when you are dealt more than 17 damage in 1 turn. Deal 10 damage to a target.
ART:
jacker
IDEA:
jacker
NOTES:
The Rune has a dedicated slot. You can have only one Rune at a time. When the condition is fullfilled the effect will trigger.
The unup version only deals damage to the opponent, the upped allows you to choose the target.
Auto-lifeloss will not trigger the Rune, so no SoSa
SERIES:
Rune series. You'll find the original entry here: http://elementscommunity.org/forum/index.php/topic,32551.24.html (http://elementscommunity.org/forum/index.php/topic,32551.24.html)

Offline Shrink

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Re: Rune cycle: Rage https://elementscommunity.org/forum/index.php?topic=35286.msg444572#msg444572
« Reply #1 on: January 02, 2012, 09:55:46 pm »
This is actually kinda pretty cool dood. My only beef is with the upped card. The damage should remain towards the opponent's health and not the creatures. 10 damage to almost any creature is an insta-killa.

Edit: Oh hey 400 posts XD
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Offline jackerTopic starter

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Re: Rune cycle: Rage https://elementscommunity.org/forum/index.php?topic=35286.msg444574#msg444574
« Reply #2 on: January 02, 2012, 10:04:44 pm »
The original idea was to damage the opponent also in the upped version, but i wanted a bit more for 5  :fire upped, considering you have to receive 17 damage anyway

Offline Shrink

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Re: Rune cycle: Rage https://elementscommunity.org/forum/index.php?topic=35286.msg444577#msg444577
« Reply #3 on: January 02, 2012, 10:13:14 pm »
The original idea was to damage the opponent also in the upped version, but i wanted a bit more for 5  :fire upped, considering you have to receive 17 damage anyway
Consider lowering both the damage needed to apply effect and the output damage against the opponent. It's your choice what those values are.

On a side note: I like your art ^^
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Offline jackerTopic starter

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Re: Rune cycle: Rage https://elementscommunity.org/forum/index.php?topic=35286.msg444580#msg444580
« Reply #4 on: January 02, 2012, 10:17:13 pm »
Yep, but idk how to set those values...i'm waiting for feedback

and...thanks :D

Offline TheManuz

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Re: Rune cycle: Rage https://elementscommunity.org/forum/index.php?topic=35286.msg444625#msg444625
« Reply #5 on: January 03, 2012, 01:08:36 am »
I remember your runes from the additional slot competition. I really liked them, i hope you work on them and try to build an entire serie.
It would be nice if you link inside the notes the original runes you made for the competition.

Offline jackerTopic starter

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Re: Rune cycle: Rage https://elementscommunity.org/forum/index.php?topic=35286.msg444722#msg444722
« Reply #6 on: January 03, 2012, 10:26:15 am »
Yeah, thank for the advice. :D

Offline jackerTopic starter

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Re: Rune cycle: Rage https://elementscommunity.org/forum/index.php?topic=35286.msg444758#msg444758
« Reply #7 on: January 03, 2012, 01:28:25 pm »
EIDT: Added link in the OP

 

anything
blarg: