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Offline ZephyrPhantomTopic starter

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Fierqua Golem | Fierqua Golem https://elementscommunity.org/forum/index.php?topic=20367.msg258494#msg258494
« on: January 27, 2011, 06:28:42 pm »
NAME:
Fierqua Golem
ELEMENT:
Fire or Water
COST:
:fire or  :water
TYPE:
Creature
ATK|HP:
5 | 3
TEXT:
Abosorption : Gains +1 | +1 and generates  :fire  :water while frozen. Attacks while frozen but damage is halved.
NAME:
Fierqua Golem
ELEMENT:
Fire or Water
COST:
:fire or  :water
TYPE:
Creature
ATK|HP:
5 | 3
TEXT:
Abosorption : Gains +2 | +2 and generates  :fire  :fire :water :water while frozen. Attacks while frozen but damage is halved.
ART:
Zanzarino (Original), Also special thanks to QuantumT for "Ice" edit.
IDEA:
Zblader
NOTES:
The water armor absorbs ice(growth) and the fire energy desfrosts it (quanta generation).  Both effects only trigger while frozen.   Synenergizes well with Arctic Squid.  Absorption is active. Havled attack rounds down.
SERIES:
Duality Series : http://elementscommunity.org/forum/index.php/topic,19516.0.html
Dominant Element:    :water (if this card needs to be categorized, place it under Water)

NAME:
Fierqua Golem
ELEMENT:
Fire or Water
COST:
:fire or  :water
TYPE:
Creature
ATK|HP:
5 | 3
TEXT:
Abosorption : Gains +1 | +1 and generates  :fire  :water while frozen.
NAME:
Fierqua Golem
ELEMENT:
Fire or Water
COST:
:fire or  :water
TYPE:
Creature
ATK|HP:
5 | 3
TEXT:
Abosorption : Gains +2 | +2 and generates  :fire  :fire :water :water while frozen.
ART:
Zanzarino (Original), Also special thanks to QuantumT for "Ice" edit.
IDEA:
Zblader
NOTES:
The water armor absorbs ice(growth) and the fire energy desfrosts it (quanta generation).  Both effects only trigger while frozen.   Synenergizes well with Arctic Squid.  Absorption is active.
SERIES:
Duality Series : http://elementscommunity.org/forum/index.php/topic,19516.0.html

Offline doublecross

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Re: Fierqua Golem | Fierqua Golem https://elementscommunity.org/forum/index.php?topic=20367.msg258502#msg258502
« Reply #1 on: January 27, 2011, 06:43:34 pm »
To be clear, both effects are only while frozen?
That which can be destroyed by the truth should be. Speak the truth even when your voice falters.

joebob777

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Re: Fierqua Golem | Fierqua Golem https://elementscommunity.org/forum/index.php?topic=20367.msg258608#msg258608
« Reply #2 on: January 27, 2011, 09:28:13 pm »
yes they do says in notes, but do tthey trigger every turn

wizelsnarf

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Re: Fierqua Golem | Fierqua Golem https://elementscommunity.org/forum/index.php?topic=20367.msg258669#msg258669
« Reply #3 on: January 27, 2011, 10:55:05 pm »
Not a fan. It doesn't make sense thematically. These two things could never be joined at the hip.

It is like having siamese twins where one is Asian and the other is African....

Offline ZephyrPhantomTopic starter

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Re: Fierqua Golem | Fierqua Golem https://elementscommunity.org/forum/index.php?topic=20367.msg259147#msg259147
« Reply #4 on: January 28, 2011, 09:11:52 pm »
Not a fan. It doesn't make sense thematically. These two things could never be joined at the hip.

It is like having siamese twins where one is Asian and the other is African....
Sorry about that. Card art updated.

Offline ZephyrPhantomTopic starter

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Re: Fierqua Golem | Fierqua Golem https://elementscommunity.org/forum/index.php?topic=20367.msg261255#msg261255
« Reply #5 on: January 31, 2011, 03:01:24 pm »
Bump for additional feedback before I submit this card to the Crucible.

Offline Pineapple

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Re: Fierqua Golem | Fierqua Golem https://elementscommunity.org/forum/index.php?topic=20367.msg261256#msg261256
« Reply #6 on: January 31, 2011, 03:08:13 pm »
hm...personally, I suggest decreasing the cost. JW, is "absorption" passive or active?

Offline ZephyrPhantomTopic starter

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Re: Fierqua Golem | Fierqua Golem https://elementscommunity.org/forum/index.php?topic=20367.msg261265#msg261265
« Reply #7 on: January 31, 2011, 03:28:03 pm »
hm...personally, I suggest decreasing the cost. JW, is "absorption" passive or active?
The skill is active.

YoYoBro

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Re: Fierqua Golem | Fierqua Golem https://elementscommunity.org/forum/index.php?topic=20367.msg261347#msg261347
« Reply #8 on: January 31, 2011, 06:09:38 pm »
Wouldn't generating :fire while frozen melt down the ice and free the creature?

Offline ZephyrPhantomTopic starter

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Re: Fierqua Golem | Fierqua Golem https://elementscommunity.org/forum/index.php?topic=20367.msg261375#msg261375
« Reply #9 on: January 31, 2011, 06:40:06 pm »
Wouldn't generating :fire while frozen melt down the ice and free the creature?
Well, it's only half-fire, so it takes time for it to fully melt the ice, with excess heat and water coming from the melting golem.  The water half tries to absorb as much water as it can (stat boost), but can't absorb it all (excess quanta).

hm...personally, I suggest decreasing the cost.
As for lower cost, I think that the high cost is justifiable considering how cheap Freeze it as well as how well this card works with Arctic Squid.  Also keep in mind that Duality Cards can potentially draw from 2 pools of quanta rather than 1.

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Re: Fierqua Golem | Fierqua Golem https://elementscommunity.org/forum/index.php?topic=20367.msg261397#msg261397
« Reply #10 on: January 31, 2011, 07:14:37 pm »
Being able to use two quanta sources ≠ using less quanta.

Normal pillar generates 1 quanta per the intended elements, each turn from that single pillar would be worth 1 per cost.
Quantum pillar generates 0.25 quanta per the two intended elements, this turn from that single pillar would be worth .5 per cost.

Freeze + this is a two card combo. Two card combos can insta-kill. As an attacker, it fails. As a quanta producer, it fails. This cannot attack and generate quanta at the same time, therefore it also doesn't even have a "I can do both so being nerfed in those two areas is justified" bonus.

Scenario:
Play fierqua golem. -7 quanta.
Freeze it. turn 1. +2 quanta.
Turn 2. +2 quanta.
Turn 3. +2 quanta.
Turn 4.
Net quanta: -1. Resulting creature: 8|6. Cards: 2. Turns: 4. Damage: 8.
Also note that you need 7 quanta at the very beginning to play the damn thing.

Compare it to:
Play spark.
Play plate armor. -1 quanta. Turn 1.
Turn 2.
Turn 3.
Turn 4.
Net quanta: -1. Resulting creature: 3|3. Cards: 2 Turns: 3. Damage: 12.

Upped:
Play fierqua golem. -7 quanta.
Congeal it. turn 1. +4 quanta.
Turn 2. +4 quanta.
Turn 3. +4 quanta.
Turn 4. +4 quanta.
Turn 5.
Net quanta: +9. Resulting creature: 13|11. Cards: 2. Turns: 5. Damage: 13.

Compare it to:
Play brimstone eater. -1 quanta.
Fractal it. Play 1. -10 quanta. Turn 1. +2 quanta.
Play another one. -1 quanta. Turn 2. +3 quanta.
Play two more. -2 quanta. Turn 3. +5 quanta.
Play the last four 4 more. -4 quanta. Turn 4. +9 quanta.
Turn 5 +9 quanta.
Net quanta: +10. Resulting creature(s): 9 2|1's. Turns: 5. Damage: 28

--

Oh, and if you want OldTrees-esque formulas:
Ash Eater2 = 2 attack -1 (fire bonus)
Fire Spirit2 = 0 attack +2 (growing attack) -1 (fire bonus)
Lava Golem5 = 5 attack +3 (scaling both) -1 (duo ability) -2 (fire bonus)
Crimson Dragon10 = 12 attack -2 (fire bonus)
Phoenix7 = 7 attack +2 (rebirth) -2 (fire bonus)
Firefly 3 = 3 attack +1 (quanta gen.) -1 (air bonus)
Fierqua Golem 4 = 5 attack +2 (scaling +1/+1) +2 (quanta gen.) -2 (cannot attack while scaling or generating quanta) -1 (double-card combo) -2 (fire bonus)

Note that air bonus is -1 cost because everything in air is super cheap and that fire bonus is free +X% attack bonus because everything in fire hits hard.

Offline ZephyrPhantomTopic starter

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Re: Fierqua Golem | Fierqua Golem https://elementscommunity.org/forum/index.php?topic=20367.msg261431#msg261431
« Reply #11 on: January 31, 2011, 07:56:02 pm »
Ok, thanks for clarifying that. You note however that Fierqua Golem fails both at attacking and quanta production. I've been thinking - would it be a good idea to allow this card to attack while frozen instead of generating quanta?

The resulting formula:

Play fierqua golem. -7 quanta.
Freeze it. turn 1. +5 Damage
Turn 2. + 6 Damage
Turn 3. + 7 Damage
Turn 4. + 8 Damage
Net quanta: -7. Resulting creature: 8|6. Cards: 2. Turns: 4. Damage: 26.

Your Comparison:
Play spark.
Play plate armor. -1 quanta. Turn 1.
Turn 2.
Turn 3.
Turn 4.
Net quanta: -1. Resulting creature: 3|3. Cards: 2 Turns: 3. Damage: 12.

Play fierqua golem. -7 quanta.
Congeal it. turn 1.  + 5 damage
Turn 2. + 7 damage
Turn 3. + 9 damage
Turn 4.  +11 damage
Turn 5. + 13 Damage
Net quanta: -7 Resulting creature: 13|11. Cards: 2. Turns: 5. Damage: 45.

Your Comparison:
Play brimstone eater. -1 quanta.
Fractal it. Play 1. -10 quanta. Turn 1. +2 quanta.
Play another one. -1 quanta. Turn 2. +3 quanta.
Play two more. -2 quanta. Turn 3. +5 quanta.
Play the last four 4 more. -4 quanta. Turn 4. +9 quanta.
Turn 5 +9 quanta.
Net quanta: +10. Resulting creature(s): 9 2|1's. Turns: 5. Damage: 28
As you can see, your net quanta loss is greater, but you get overall more damage.

 

blarg: