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Offline ak65alaTopic starter

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Voodoo Shaman | Voodoo Shaman https://elementscommunity.org/forum/index.php?topic=33750.msg425649#msg425649
« on: November 15, 2011, 05:41:17 am »
NAME:
Voodoo Shaman
ELEMENT:
Life
COST:
4 :life
TYPE:
Creature
ATK|HP:
2 | 2
TEXT:
Vitality: All other creatures gain +0/+3
NAME:
Voodoo Shaman
ELEMENT:
Life
COST:
3 :life
TYPE:
Creature
ATK|HP:
2 | 2
TEXT:
Vitality: All other creatures gain +0/+3
ART:
IDEA:
ak65ala
NOTES:
Super simple idea, most likely already posted somewhere here.  My first idea for how to fix life!

Here is the whole propose of yonder card.  Life needs some help.  It has some problems with CC.  Enter the shaman.  He gives every creature 3 more max HP.  This includes your opponents too. That's right, no free lunch.  Your creatures will be more resistant to most forms of traditional CC without some crazy non-understandable mechanic.

For those who think this card is under-priced or over-priced, a regular 2|2 creature is 2, being in life, we get a -1 cost to our creatures! That makes this nifty ability cost 3, the same expense as some of the best of abilities.

My first thought is this vitality buff does not effect any other Voodoo Shamans.  I understand that this might be the most confusing part of the creature, but, you know, that way it's more balanced. 

We'll see what you guys think makes this overpowered.  Questions welcome.

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Offline Naesala

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Re: Voodoo Shaman | Voodoo Shaman https://elementscommunity.org/forum/index.php?topic=33750.msg425658#msg425658
« Reply #1 on: November 15, 2011, 06:13:19 am »
Taking your theme and running a differant way with it, why not make it grant the passive ability Voodoo (like voodoo dolls) to your creatures? I am supposing that this card is being made to address lifes current difficulty with CC and that seems much more helpful than 3HP, especially if the opponent gets it as wll
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Offline OldTrees

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Re: Voodoo Shaman | Voodoo Shaman https://elementscommunity.org/forum/index.php?topic=33750.msg425713#msg425713
« Reply #2 on: November 15, 2011, 10:03:32 am »
Vitality is an interesting ability.

However a Spark might cause problems.
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Offline ak65alaTopic starter

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Re: Voodoo Shaman | Voodoo Shaman https://elementscommunity.org/forum/index.php?topic=33750.msg425795#msg425795
« Reply #3 on: November 15, 2011, 04:23:21 pm »
Taking your theme and running a differant way with it, why not make it grant the passive ability Voodoo (like voodoo dolls) to your creatures? I am supposing that this card is being made to address lifes current difficulty with CC and that seems much more helpful than 3HP, especially if the opponent gets it as wll
The Voodoo ability to me is only really useful if your creature has enough HP to survive an attack.  Since all but 1 life creatures have < 5 HP, giving a life creature this ability would be, curious.... I wouldn't see any true synergies right off the back. 

I named it Voodoo Shaman because it sounded good at the time.  He could also be named "Mystic Shaman" or "Tribal Shaman" or just plain "Shaman" if there is too much name confusion with the existing "Voodoo Doll"

However a Spark might cause problems.
I've considered spark.  Worst case is a fractal or mitosis spark deck with a shaman.  Mechanically, if the shaman is out and you put out a spark, the spark is now 3|3.  At any point, if the shaman dies, the spark will die as well.  This whole combo rests on the shoulders of an easy to kill 2|2.  That's the whole point.  Hmmm.... you could quintessence the shaman... but is this any more powerful then the ever rampant Fractal Phoenix or Fractal Devourer?  It still requires a duo element, and has no other form of splash-able control, like fire and darkness has.

The other interesting combo I have thought of is shaman + gravity shield.  This will stop most enemy creature attacks.  Since this combo relies on two elements, an permanent (normally not used) and a weak creature, I feel there are holes enough to exploit and counter-play available. 

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Re: Voodoo Shaman | Voodoo Shaman https://elementscommunity.org/forum/index.php?topic=33750.msg425809#msg425809
« Reply #4 on: November 15, 2011, 04:39:10 pm »
I also recommend the name change, then use this name for a creature that gives voodoo and +0|+6 unupped +0|10 upped.
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Re: Voodoo Shaman | Voodoo Shaman https://elementscommunity.org/forum/index.php?topic=33750.msg425820#msg425820
« Reply #5 on: November 15, 2011, 04:57:15 pm »
Costs too much. Life's fix shouldn't be an otherwise useless, costy but mandatory card. I mean, if you DON'T use some deck slots for this, you don't fix anything. If you DO, they're wasted slots that enhance an otherwise unplayable deck (exageration might occur, but you understand what I mean). Make the card itself useful (even outside of the duo combos you mentioned) to be worth its card space. Otherwise this is just penalizing Life decks even further ("Oh, you want to play a Life creature rush? Then at least 4 cards MUST be Shamans, otherwise the deck is unplayable in the current format. So you just chose a deck that works with 4 dead cards or doesn't work, enjoy it while I rush your subpar choice with grabbies!").

I suggest increased stats and lower skill cost (it's not really worth +3 cost, is it?).
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Re: Voodoo Shaman | Voodoo Shaman https://elementscommunity.org/forum/index.php?topic=33750.msg426941#msg426941
« Reply #6 on: November 18, 2011, 01:14:38 am »
Costs too much. Life's fix shouldn't be an otherwise useless, costy but mandatory card. I mean, if you DON'T use some deck slots for this, you don't fix anything. If you DO, they're wasted slots that enhance an otherwise unplayable deck (exageration might occur, but you understand what I mean). Make the card itself useful (even outside of the duo combos you mentioned) to be worth its card space. Otherwise this is just penalizing Life decks even further ("Oh, you want to play a Life creature rush? Then at least 4 cards MUST be Shamans, otherwise the deck is unplayable in the current format. So you just chose a deck that works with 4 dead cards or doesn't work, enjoy it while I rush your subpar choice with grabbies!").

I suggest increased stats and lower skill cost (it's not really worth +3 cost, is it?).
I agree with the critique in general, but the idea itself is not bad.  I think the best fix would be to make it a slightly weaker skill (like +0|+2 or +0|+1) and make the creature itself fairly strong.  This would lend to more synergy with Mitosis/Fractal and keep it from being an all important creature you have to protect.

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Re: Voodoo Shaman | Voodoo Shaman https://elementscommunity.org/forum/index.php?topic=33750.msg426953#msg426953
« Reply #7 on: November 18, 2011, 01:26:47 am »
Dark Prince | Dark King (http://elementscommunity.org/forum/index.php/topic,28336.0.html) has a similar mechanic, in which the life of other creatures depends on it. Perhaps it will help.
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Re: Voodoo Shaman | Voodoo Shaman https://elementscommunity.org/forum/index.php?topic=33750.msg426994#msg426994
« Reply #8 on: November 18, 2011, 02:11:28 am »
The name seems to imply it's :death or :darkness. Not really :life.

 

anything
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