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icybraker

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Re: Elemental Golems set https://elementscommunity.org/forum/index.php?topic=4852.msg48093#msg48093
« Reply #12 on: April 03, 2010, 11:47:39 pm »
... Wow. You spent a lot of effort on these, and they turned out quite well; powerful cards and nice set, but not OVERpowered.

Ballistic Golem is perfectly balanced; a watered-down version of Dive.

The new Hematite golem may cause confusion among the newcomers; they would be unsure what "redistribute" implies. I would suggest rewording, but I'm not sure how you could reword it...

Ice Golem is nicely balanced, but a bit complex. I think the Immaterial part is unnecessary and perhaps even overpowered.

Chaos Mech seems to be the weakest of the bunch. I'd simply decrease their casting costs to 4 :entropy each simply to avoid underpowering them. But this would basically make Abomination obsolete. Whatever; Abomination is already obsolete.

Twin Golem looks like interesting stuff. :) Considering how most of the other aether creatures are insanely expensive, it'll fit right in.


All in all, a great set that I would not mind finding its way into the real game. :D

Offline BloodshadowTopic starter

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Re: Elemental Golems set https://elementscommunity.org/forum/index.php?topic=4852.msg48097#msg48097
« Reply #13 on: April 03, 2010, 11:55:04 pm »
Yeah, Chaos Golem is a bit underpowered. Maybe giving it a random skill? But that's a bit inconsistent, since all other Golems have skills involving stat change.

Maybe it could gain the skill of one of the other Golems?
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TheDarkAzura

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Re: Elemental Golems set https://elementscommunity.org/forum/index.php?topic=4852.msg48101#msg48101
« Reply #14 on: April 03, 2010, 11:59:03 pm »
Entropy Golem should gain +0-2 Att and +0-2 HP each turn.

icybraker

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Re: Elemental Golems set https://elementscommunity.org/forum/index.php?topic=4852.msg48102#msg48102
« Reply #15 on: April 04, 2010, 12:00:36 am »
That would make it the weakest thing in the world. Losing -2|-2 in its already fragile form? Perhaps you mean something else...

Offline BloodshadowTopic starter

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Re: Elemental Golems set https://elementscommunity.org/forum/index.php?topic=4852.msg48104#msg48104
« Reply #16 on: April 04, 2010, 12:06:09 am »
He meant that it gains 1 to 2 ATK and HP per turn.

OK, new idea: Perhaps it should gain a random bonus to stats (up to +3/+3) each turn, but each turn it has a 25% chance to lose random stats.
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icybraker

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Re: Elemental Golems set https://elementscommunity.org/forum/index.php?topic=4852.msg48106#msg48106
« Reply #17 on: April 04, 2010, 12:08:15 am »
Quote
He meant that it gains 1 to 2 ATK and HP per turn.
Oop. :P The ambiguity of typography.

Quote
OK, new idea: Perhaps it should gain a random bonus to stats (up to +3/+3) each turn, but each turn it has a 25% chance to lose random stats.
Sounds good. Passive abilities are cool.

Offline BloodshadowTopic starter

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Re: Elemental Golems set https://elementscommunity.org/forum/index.php?topic=4852.msg48107#msg48107
« Reply #18 on: April 04, 2010, 12:11:01 am »
Anything else on the other Golems?

What about Ballistic Golem? If you use Skydrop, then Heavy Armor, it shouldn't become 4/16 afterwards, right?
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Ashebrethafe

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Re: Elemental Golems set https://elementscommunity.org/forum/index.php?topic=4852.msg48128#msg48128
« Reply #19 on: April 04, 2010, 01:03:03 am »
Quote
He meant that it gains 1 to 2 ATK and HP per turn.
Oop. :P The ambiguity of typography.

Quote
OK, new idea: Perhaps it should gain a random bonus to stats (up to +3/+3) each turn, but each turn it has a 25% chance to lose random stats.
Sounds good. Passive abilities are cool.
I can see a few different ways this could work:
    Each turn, chaos power (or a similar effect, possibly with a smaller maximum bonus) is cast on the golem; then there is a chance of casting "anti chaos power" which has the opposite effect (subtracting from attack/HP instead of adding).Each turn, randomly choose a modification to attack and a modification to HP from a range that includes both positive and negative values (if it should grow over time, the range would include more positive than negative values).Each turn, randomly choose whether attack should go up or down. Then the golem has a random chance to gain/lose an attack point; each time it does, it gets another chance. Do the same for HP. (So if the chance is 50%, that's a 50% chance of no change, 25% chance of +/- 1, 12.5% chance of +/- 2, and so on.) A preference for growth could be a higher chance of choosing up than down, a higher chance of gaining each point in "up" mode than of losing each point in "down" mode, or both.
In any case, the ability might also include limits on how low the ability could make attack and HP -- most likely either 0|1 or the golem's original size. If attack or HP were below these limits, any decrease from the ability would be canceled.

TheDarkAzura

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Re: Elemental Golems set https://elementscommunity.org/forum/index.php?topic=4852.msg48129#msg48129
« Reply #20 on: April 04, 2010, 01:11:52 am »
Let's make it simple.

Ranges from -1 to +2. Both Att and HP.

icybraker

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Re: Elemental Golems set https://elementscommunity.org/forum/index.php?topic=4852.msg48131#msg48131
« Reply #21 on: April 04, 2010, 01:14:28 am »
I'd say between -1 and +3, but that does sound like a good idea.

Between -1 and +3 means +1 | +1 every turn on average. Not overpowerful but still strong; weaker than the rest of the golems but it's passive.

Offline BloodshadowTopic starter

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Re: Elemental Golems set https://elementscommunity.org/forum/index.php?topic=4852.msg48132#msg48132
« Reply #22 on: April 04, 2010, 01:19:13 am »
Nah... I think Chaos Golem is fine as it is.

Is Light Golem overpowered?
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icybraker

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Re: Elemental Golems set https://elementscommunity.org/forum/index.php?topic=4852.msg48140#msg48140
« Reply #23 on: April 04, 2010, 01:57:30 am »
A bit. Perhaps increasing the cost to 3 :light ?

But then again... Lava Golem adds +2|+2, too, and only for 1 :earth (even though it's only to himself). It may not be as overpowered as I think, but only playtesting can really tell.

 

blarg: