CURATOR COMMENT-Fix the TYPE section of the table in your non-upped card (instead of 'Spell', it should be 'Permanent', to match the card's icon, OR you need to fix the non-upgraded picture to help the correct Lightning Bolt symbol on the bottom right side of the image so that it's represented as a spell)
-Simplify this as much as you can.~
~ = Listen closely.
While I'm all up for incredibly diverse and complex cards that expand an element, I think you're trying to do -
way- too much in one card idea. When you play either of these cards, there's an excessive amount of mechanics happening all at once, and I think that would just confuse people rather than make it more dynamic.
Here's a few things you're doing for your non-upped idea:
-Death creatures gain a passive, Necrofagia, which allows them to recover HP whenever a creature dies. (triggered on
creature kill)
-Death creatures have their basic skill replaced (Condor, Virus, Flesh Spider) or are given a skill (Ivory Dragon, Mummy, Skeleton) that allows them to
Devour creatures with their OWN element of
quanta
-If you activate its 'active' skill, "Morbi",
all creatures are plagued, and the opponent is also
poisonedYour upped idea, on the other hand has these effects:
-Death creatures gain the passive, Necrofagia and receive the 'Devour' ability when they are damaged, but NOT killed
-Automatically poisons the opponent each turn for 1 poison counter, similar to Arsenic even though this isn't a weapon
...let's look at all of that - don't you think that this idea is too unfocused as is? You have mechanics that add passives, replace or give a new active skill, and then also either applies poison to the opponent or does a pandemonium-style Plague AOE to every creature.
Here's my advice: out of all of these concepts, focus on the 'Necrofagia' passive giving ability, and scrap the other mechanics - it's the most interesting and potentially useful out of all of the other abilities you're trying to give to a Death creature (not to mention, it's the only one to me that actually makes sense). Simplify the text, and either specify it as a Spell or Permanent, and lower the cost dramatically to accommodate for the change. This way, your idea is read easier by others and gives people a sense of how this card could combine with certain CC cards or death-trigger related creatures/effects, and you'll be set to go.
Example:"Upon any creature death,
Death creatures recover 5 HP."
vs.
"Death creatures gain Necrofagia and Devour.
morbi:(Sacrifice Card) Poison all Creatures and Opponent."
Which one seems more plausible to you to fit as a card idea?