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Dark Rune |Dark Rune [Elemental Runes Series] https://elementscommunity.org/forum/index.php?topic=10342.msg127003#msg127003
« on: July 29, 2010, 05:22:20 am »

Dark Rune | Dark Rune
NAME: Dark Rune
ELEMENT: Darkness
COST: 5 :darkness
TYPE: Spell
ATK|HP: n/a
ABILITY: Target creature becomes Dark
creature and gains: :darkness :Vampire
for 1 turn.(3 uses only)
Or
Target permanent gains:
Devour(1 random for 1 :darkness )
NAME: Dark Rune
ELEMENT: Darkness
COST: 3 :darkness
TYPE: Spell
ATK|HP: n/a
ABILITY: Target creature becomes Dark
creature and gains: :darkness :Vampire
for 1 turn.(4 uses only)
Or
Target permanent gains:
Devour(1 random for 1 :darkness )
ART: Dramore - Edit of Elemantal Icons
IDEA: Dramore
NOTES: This set interduces a new concept to Elements. For each card in the set I've tried to
remain loyal to each element's fundamental nature.With this has come a few new skills.
-Every Rune ability is an Active ability and will replace any active ability currently on a card
-Every Rune also changes the creature element to that of the Rune granting them any
 passive abilities that belong to that element. By belong to that element it means that
all creatures in that element have it not just one or two.
-Dark Rune new abilities
-none
-Devour ability only works once per turn no matter the number in a stack.
-I.E. 10 :darkness Towers. Cast Dark Rune on the Stack. That stack still gives the normal
10 :darkness quanta + 1 :darkness quanta from the Devour Active ability gained from the
rune. The stack gets "Earthquaked" and loses 3 Towers. They now produce
7 :darkness quanta + 1 :darkness quanta from the still active rune for a total of  8 :darkness
SERIES: Elemental Runes (http://elementscommunity.org/forum/index.php/topic,10346.0.html)

 

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