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Offline TheAccusoTopic starter

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Dark Bumblebee | Giant Dark Bumblebee https://elementscommunity.org/forum/index.php?topic=44985.msg1019884#msg1019884
« on: December 05, 2012, 09:48:09 pm »
NAME:
Dark Bumblebee
ELEMENT:
Darkness
COST:
3 :darkness
TYPE:
Creature
ATK|HP:
3|2
TEXT:
:death :death : Sting.
Anyphylactic Shock: Stung creatures die if they use their ability.
NAME:
Giant Dark Bumblebee
ELEMENT:
Darkness
COST:
4 :darkness
TYPE:
Creature
ATK|HP:
5|3
TEXT:
:death: Sting.
Anyphylactic Shock: Stung creatures die if they use their ability.

ART:
http://www.flickr.com/photos/tjt195/248183653/
IDEA:
THEACCUSO
NOTES:
Death happens after the ability it is used.
SERIES:

« Last Edit: December 06, 2012, 12:32:30 pm by THEACCUSO »
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Offline TheAccusoTopic starter

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Re: Dark Bumblebee | Giant Dark Bumblebee https://elementscommunity.org/forum/index.php?topic=44985.msg1019887#msg1019887
« Reply #1 on: December 05, 2012, 09:59:39 pm »
The first idea was:
_ :death : Sting
Stinged creature day next turn and so Dark Bumblebee._ (for the consequences of the loss of the sting)
But i found the actual mechanic much more in line with the game.
Opinions?
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Offline OdinVanguard

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Re: Dark Bumblebee | Giant Dark Bumblebee https://elementscommunity.org/forum/index.php?topic=44985.msg1019899#msg1019899
« Reply #2 on: December 05, 2012, 10:19:52 pm »
I need a little more detail on the mechanic.

If I interpret it literally, its effectively a lobotomize on a stick (like mind flayer but with better stats)...

Are the stung creatures rendered effectively skill-less for the rest of the game, or is it only a few rounds?

Its an interesting idea but it seems a little too similar to lobotomize right now and I'm not sure it will truly have a major impact

It reminds me a lot of Death Adder (currently in Forge)

...As a related sidenote... Anaphalactic shock is an overreactive allergic response. It is typically triggered only AFTER a person has already been stung once... might make for an interesting remake or addition to the skill...
« Last Edit: December 05, 2012, 10:22:09 pm by OdinVanguard »
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Offline TheAccusoTopic starter

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Re: Dark Bumblebee | Giant Dark Bumblebee https://elementscommunity.org/forum/index.php?topic=44985.msg1019901#msg1019901
« Reply #3 on: December 05, 2012, 10:32:27 pm »
Death occurs after the creature have used its ability, E.G.:
(stinged)FFQ spam a firelfy, then die.

For the "AFTER" concept i have tought.
Sting:
Kill targeted creature if poisoned.
Simplesimple.
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Offline Rutarete

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Re: Dark Bumblebee | Giant Dark Bumblebee https://elementscommunity.org/forum/index.php?topic=44985.msg1019925#msg1019925
« Reply #4 on: December 05, 2012, 11:54:25 pm »
I think it's a great control card.
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Offline Joseph7

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Re: Dark Bumblebee | Giant Dark Bumblebee https://elementscommunity.org/forum/index.php?topic=44985.msg1019972#msg1019972
« Reply #5 on: December 06, 2012, 03:08:16 am »
I personally feel this card is a bit overpowered. First, it just costs 2  :darkness for 3 attack and an ability that has perfect synergy with death, which is often used with darkness anyways, and kills the creature if it uses its ability. With some balancing, I'm sure this can become a good card. Does this creature die after stinging a target creature?

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Re: Dark Bumblebee | Giant Dark Bumblebee https://elementscommunity.org/forum/index.php?topic=44985.msg1019973#msg1019973
« Reply #6 on: December 06, 2012, 03:08:26 am »
Seems to overshadow Parasite a tad.

How would this affect passive Active abilities? [See: Bioluminescence, Neurotoxin, etc.]

Offline Rutarete

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Re: Dark Bumblebee | Giant Dark Bumblebee https://elementscommunity.org/forum/index.php?topic=44985.msg1019974#msg1019974
« Reply #7 on: December 06, 2012, 03:14:24 am »
Seems to overshadow Parasite a tad.
Not really. The only similarity is the element usage.

How would this affect passive Active abilities? [See: Bioluminescence, Neurotoxin, etc.]
Passive abilities aren't used, they're just there. Therefore, not affected.

I personally feel this card is a bit overpowered. First, it just costs 2  :darkness for 3 attack and an ability that has perfect synergy with death, which is often used with darkness anyways, and kills the creature if it uses its ability. With some balancing, I'm sure this can become a good card. Does this creature die after stinging a target creature?
2 for 3 attack is fine. See Horned Frog. I could argue that Druidic Staff is OP for the cost of 2 :life and 2 attack AND 5 healing, which fits well in life as well.  I don't think that just because it's a good inherent synergy that it needs a cost increase.

@Accuso - wording fix: Anyphylactic Shock: Stung creatures die if they use their ability.
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Offline jawdirk

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Re: Dark Bumblebee | Giant Dark Bumblebee https://elementscommunity.org/forum/index.php?topic=44985.msg1020002#msg1020002
« Reply #8 on: December 06, 2012, 06:57:44 am »
It's ability is strictly worse than lobotomize (since there is no way to force an enemy creature to use its ability). But lobotomize is a good ability, and Sting is only slightly worse. I would rank it under paradox and improved mutation, but better than mutation. I think the Sting ability should cost  :death :death unupped to be in line with unupped lobotomizer.

The stats of this creature are way better than mindflayer/ulitharid, and the ability is just a little worse.

3/2 with a good ability is too high for 2 :underworld:life is known for its small cheap creatures.  :darkness should not have a better card that rushes just as well at that quanta point. 3/2 is only slightly worse than 3/3 and the pseudo-lobotomize ability is worth way more than +0/+1.

6/3 is also too high for upped 3 :underworld with a good ability. Compare to Flesh recluse (has a combo-only and situational ability) and Elite mummy, which has a combo or situational ability and is only 5/3.

So I would probably go with:

Unupped: Cost  :darkness :darkness :darkness :darkness, ability  :death :death, 3/2
Upped: Cost  :darkness :darkness :darkness :darkness, ability :death, 5/3
« Last Edit: December 06, 2012, 07:05:32 am by jawdirk »

Offline TheAccusoTopic starter

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Re: Dark Bumblebee | Giant Dark Bumblebee https://elementscommunity.org/forum/index.php?topic=44985.msg1020052#msg1020052
« Reply #9 on: December 06, 2012, 12:22:43 pm »
So I would probably go with:
Unupped: Cost  :darkness :darkness :darkness :darkness, ability  :death :death, 3/2
Upped: Cost  :darkness :darkness :darkness :darkness, ability :death, 5/3
I think it's a reasonable change, so for now i'm going to bump the stats, summoning cost and ability cost to:
 :darkness :darkness :darkness  :death :death 3/2/ :darkness :darkness :darkness :darkness  :death 5/3(because 4 :darkness for the unupped where way too much.
The main question is:
How much an ability that is a skills limiter(to 1 use) + an insta kill(if the ability it's used) should cost?




« Last Edit: December 06, 2012, 12:24:47 pm by THEACCUSO »
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Offline choongmyoung

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Re: Dark Bumblebee | Giant Dark Bumblebee https://elementscommunity.org/forum/index.php?topic=44985.msg1020054#msg1020054
« Reply #10 on: December 06, 2012, 12:29:10 pm »
I think :life would be better.
Anyway, I think this is a great idea.

Lobo: ATK remains
Sting: ATK remains until using skill.
So sting is a little bit worse version of lobo
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Offline TheAccusoTopic starter

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Re: Dark Bumblebee | Giant Dark Bumblebee https://elementscommunity.org/forum/index.php?topic=44985.msg1020055#msg1020055
« Reply #11 on: December 06, 2012, 12:36:25 pm »
I think :life would be better.
Anyway, I think this is a great idea.

Lobo: ATK remains
Sting: ATK remains until using skill.
So sting is a little bit worse version of lobo
Actually can be a great idea to put this into life, giving life some sorta of really needed CC.
But then stats have to be changed to don't struggle with frog or cockatrice.
Keep the feedback guys and Ty all.
« Last Edit: December 06, 2012, 12:38:05 pm by THEACCUSO »
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