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Offline FrostguardTopic starter

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Confusion | Insanity https://elementscommunity.org/forum/index.php?topic=29308.msg373725#msg373725
« on: July 30, 2011, 06:48:06 pm »
NAME:
Confusion
ELEMENT:
Entropy
COST:
7 :entropy
TYPE:
Spell
ATK|HP:
-
TEXT:
Inflict status Confusion on the targeted creature.
NAME:
Insanity
ELEMENT:
Entropy
COST:
7 :entropy
TYPE:
Spell
ATK|HP:
-
TEXT:
Inflict status Insanity on targeted creature.
ART:
Image from commons.wikimedia.org, its author, AnonMoos released it to public domain.
IDEA:
Frostguard
NOTES:
The effect of these spells.
Confusion: 25% chance to attack opponent, 25% chance to attack owner, 50% chance to do nothing.
Insanity: 20% chance to attack opponent, 40% chance to attack owner, 20% chance to do nothing, 20% chance to attack owner's creatures (do nothing if no targets available).
SERIES:
-
Now I'd be surprised if there were no ideas like that. I didn't find any, but maybe they're just older than I suspect.

Offline moomoose

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Re: Confusion | Insanity https://elementscommunity.org/forum/index.php?topic=29308.msg373741#msg373741
« Reply #1 on: July 30, 2011, 07:28:28 pm »
moose dont say moo.

Offline FrostguardTopic starter

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Re: Confusion | Insanity https://elementscommunity.org/forum/index.php?topic=29308.msg373756#msg373756
« Reply #2 on: July 30, 2011, 07:49:18 pm »

Offline dracomageat

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Re: Confusion | Insanity https://elementscommunity.org/forum/index.php?topic=29308.msg373999#msg373999
« Reply #3 on: July 31, 2011, 04:07:19 pm »
Dumb pokemon mechanics are dumb.

Offline moomoose

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Re: Confusion | Insanity https://elementscommunity.org/forum/index.php?topic=29308.msg374011#msg374011
« Reply #4 on: July 31, 2011, 05:13:29 pm »
if you honestly think the mechanic originated from pokemon, <insert your own insult here>
moose dont say moo.

Isei

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Re: Confusion | Insanity https://elementscommunity.org/forum/index.php?topic=29308.msg374619#msg374619
« Reply #5 on: August 02, 2011, 05:10:26 am »
In my opinion, Elements could use this sort of effect.  I think that this would probably be the best way to implement it.

 

blarg: