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Offline Zaealix

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Re: Community Card Design [Stats (ATK | HP) and Ability Cost] https://elementscommunity.org/forum/index.php?topic=29355.msg436905#msg436905
« Reply #216 on: December 10, 2011, 04:01:32 am »
Hrm....Desummon? Phasing?(sounds rather  :aether ish though) Retract? Recover?
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Offline TheManuz

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Re: Community Card Design [Stats (ATK | HP) and Ability Cost] https://elementscommunity.org/forum/index.php?topic=29355.msg437046#msg437046
« Reply #217 on: December 10, 2011, 03:34:08 pm »
Back to ability cost, i can see this as X: when the creature dies, draw that same card.
So i think the cost should be the same of drawing.
Like electrum hourglass ability costs 2 :time|1 :time, i think this ability should be 2 :air|1 :air.
Since it can protect itself with bounce immediately, the cost shouldn't be too low. 4 :air|4 :air seems appropriate to me.
So it would cost 6 :air|5 :air to play it and activate the bounce ability right away.
For HP i agree on 3|4.
For ATK, i don't really know. This creature main purpose shouldn't be to attack, so maybe 1 or 2 ATK ...

Rounding up, my suggestion is:
Bouncer                          4 :airElite Bouncer             4 :air
Swift
 :air :air Target creature gains
Bounce passive skill
Swift
 :air Target creature gains
Bounce passive skill
1|3
2|4
Of course the names are placeholders!

Offline OldTrees

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Re: Community Card Design [Stats (ATK | HP) and Ability Cost] https://elementscommunity.org/forum/index.php?topic=29355.msg437067#msg437067
« Reply #218 on: December 10, 2011, 04:49:03 pm »
Back to ability cost, i can see this as X: when the creature dies, draw that same card.
So i think the cost should be the same of drawing.
Like electrum hourglass ability costs 2 :time|1 :time, i think this ability should be 2 :air|1 :air.
Since it can protect itself with bounce immediately, the cost shouldn't be too low. 4 :air|4 :air seems appropriate to me.
So it would cost 6 :air|5 :air to play it and activate the bounce ability right away.
For HP i agree on 3|4.
For ATK, i don't really know. This creature main purpose shouldn't be to attack, so maybe 1 or 2 ATK ...

Rounding up, my suggestion is:
Bouncer                          4 :airElite Bouncer             4 :air
Swift
 :air :air Target creature gains
Bounce passive skill
Swift
 :air Target creature gains
Bounce passive skill
1|32|4
Of course the names are placeholders!
I think that swift + grant bounce is closer to a +3 skill value than the +5 skill value you are estimating in your summary. If it is a +3 skill value then your summary would be UP by 2q. (Note: Granting Immaterial has a +3 skill value for Anubis)

Quote from:  my previous conclusion for reference
Bouncer                          4 :airElite Bouncer             4 :air
Swift
 :air Target creature gains
Bounce passive skill
Swift
 :air Target creature gains
Bounce passive skill
2|24|3
As for it being similar to drawing: It draws if the creature would die which is something you were trying to prevent. This lack of control and desire for the card advantage makes me think a 1 :air|1 :air is more appropriate.
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Offline FlareGlutox

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Re: Community Card Design [Stats (ATK | HP) and Ability Cost] https://elementscommunity.org/forum/index.php?topic=29355.msg437090#msg437090
« Reply #219 on: December 10, 2011, 06:10:54 pm »
I think that swift + grant bounce is closer to a +3 skill value than the +5 skill value you are estimating in your summary. If it is a +3 skill value then your summary would be UP by 2q. (Note: Granting Immaterial has a +3 skill value for Anubis)
I think putting swift + grant bounce in the +3 category is a vague estimate, especially considering our creature has the ability to protect itself on the same turn it comes into play.

Anubis doesn't have this advantage, nor is he in a comparable creature-cost category. What I mean with this is that in your quanta cost theory his granting of immortality might be a +3 skill value, but since his initial cost is so high, you will get that benefit only later in game, which is another way to balance it imo. Of course Anubis comes with other qualities, having higher HP and more offensive capabilities than TheManuz' suggestion of Bouncer, but for his early game capabilities and self protection, I would put Bouncer's skills in the +5 category, rather than +3.
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Offline OldTrees

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Re: Community Card Design [Stats (ATK | HP) and Ability Cost] https://elementscommunity.org/forum/index.php?topic=29355.msg437301#msg437301
« Reply #220 on: December 11, 2011, 05:46:12 am »
I think that swift + grant bounce is closer to a +3 skill value than the +5 skill value you are estimating in your summary. If it is a +3 skill value then your summary would be UP by 2q. (Note: Granting Immaterial has a +3 skill value for Anubis)
I think putting swift + grant bounce in the +3 category is a vague estimate, especially considering our creature has the ability to protect itself on the same turn it comes into play.

Anubis doesn't have this advantage, nor is he in a comparable creature-cost category. What I mean with this is that in your quanta cost theory his granting of immortality might be a +3 skill value, but since his initial cost is so high, you will get that benefit only later in game, which is another way to balance it imo. Of course Anubis comes with other qualities, having higher HP and more offensive capabilities than TheManuz' suggestion of Bouncer, but for his early game capabilities and self protection, I would put Bouncer's skills in the +5 category, rather than +3.
I had factored in the self protection [Swift] as well as the weaker nature of the protection [Bounce]. EtG appears to have a linear instead of a curved standard for card costs indicating the time played is not major balancing factor. I continue to think a +3 estimate is more accurate than a +5 estimate.
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Offline Zaealix

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Re: Community Card Design [Stats (ATK | HP) and Ability Cost] https://elementscommunity.org/forum/index.php?topic=29355.msg437468#msg437468
« Reply #221 on: December 11, 2011, 02:53:13 pm »
Not to mention we can't just plan for optimal utilization. We have to look at a worst-case-scenario for a card as well.
This is why there are some cards that mostly go unused-They don't get a chance to have significant effects, or there simply are not cards that interact with their powers.
1 Example of this is  :time's precognition. It allows one to see the opponent's hand and draw a card. The drawing of a card effect is all the spell is used for, the seeing of the opponent's hand is oft-considered a useless effect, and is ignored.
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Offline EmeraldTiger

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Re: Community Card Design [Stats (ATK | HP) and Ability Cost] https://elementscommunity.org/forum/index.php?topic=29355.msg437517#msg437517
« Reply #222 on: December 11, 2011, 05:08:38 pm »
Is bounce an Escape tactic?
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Offline ZephyrPhantomTopic starter

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Re: Community Card Design [Stats (ATK | HP) and Ability Cost] https://elementscommunity.org/forum/index.php?topic=29355.msg439395#msg439395
« Reply #223 on: December 16, 2011, 11:13:35 pm »
Is bounce an Escape tactic?
Yes. It's also a creature protection tactic.

Quote from:  Bouncer - Build 1 (Oldtrees)
Bouncer                          4 :airElite Bouncer             4 :air
Swift
 :air Target creature gains
Bounce passive skill
Swift
 :air Target creature gains
Bounce passive skill
2|24|3
Quote from:  Bouncer - Build 2 (TheManuz)
Bouncer                          4 :airElite Bouncer             4 :air
Swift
 :air :air Target creature gains
Bounce passive skill
Swift
 :air Target creature gains
Bounce passive skill
1|32|4
Are there any other suggestions for possible builds? If not, I'll be starting the poll soon.

Offline ZephyrPhantomTopic starter

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Re: Community Card Design [Poll - Stats (ATK | HP) and Ability Cost] https://elementscommunity.org/forum/index.php?topic=29355.msg440094#msg440094
« Reply #224 on: December 18, 2011, 06:49:18 pm »
Poll up.

Vote for the build you think is the overall best.

Offline ZephyrPhantomTopic starter

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Re: Community Card Design [Final Phase - Suggestions for Theme/Name/Art] https://elementscommunity.org/forum/index.php?topic=29355.msg441943#msg441943
« Reply #225 on: December 23, 2011, 11:50:11 pm »
Alright, Build 2 has been selected.

We are on the FINAL Phase of this Community Card Design!

At this point, our card needs a better theme, name, and art. Feel free to suggest anything for these parts of our card!

I strongly encourage you to suggest at least a theme or name - after a week or so I'll be posting a poll with all the suggestions.

Offline TheManuz

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Re: Community Card Design [Final Phase - Suggestions for Theme/Name/Art] https://elementscommunity.org/forum/index.php?topic=29355.msg442137#msg442137
« Reply #226 on: December 24, 2011, 12:46:44 pm »
I'm trying to think what kind of creature is fast (swift) and can bounce back creatures when they're about to die. It's like a fast rescue.
Some kind of air beast?
I've did a quick research in cryptozoology (wikipedia) (http://en.wikipedia.org/wiki/List_of_cryptids) and found an interesting candidates:
    Chickcharney (
http://en.wikipedia.org/wiki/Chickcharney): a mythical and cryptozoological creature resembling a bird, specifically an owl, that lives in the forests of Andros Island in the Bahama Islands. According to some, it is furry, feathered, about 3 feet tall and is considered ugly looking. In common legend, if a traveler meets a chickcharney and treats it well, he/she will be rewarded with good luck (this part may fit the "bounce"). But, treating a chickcharney badly will result in bad luck and hard times.[/list]The other bird-like creatures were vampiric, bloodsucking creatures, so i think they're inappropriate.

Otherwise we could create a creature from zero, without reference to mythology, cryptozoology or folklore.
In this case, i was thinking of a dog (an animal that is often trained to save people or other animals) with some bird characteristics.
Like a feathered dog, with wings, bird paws, and a dog head. It should be slim, like a greyhound, because it will appear more agile.

Offline Zaealix

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Re: Community Card Design [Final Phase - Suggestions for Theme/Name/Art] https://elementscommunity.org/forum/index.php?topic=29355.msg442138#msg442138
« Reply #227 on: December 24, 2011, 12:56:17 pm »
fast, bouncy...Hrm, lol, the Swift, from harry Potter?
Dumb idea, the 'bounce' made me think of a ball, the  :air theme meant wings, and the swift is both the only winged ball, and the smallest and fastest of all the quiddich balls anyhow I think.
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anything
blarg: