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Offline ZephyrPhantomTopic starter

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Re: Community Card Design [Phase 2 - Part 2] https://elementscommunity.org/forum/index.php?topic=29355.msg390456#msg390456
« Reply #84 on: September 07, 2011, 10:16:04 pm »
The creature will have Swift as an ability.
Swift is defined as Remove the summoning sickness condition. (Allows ability to be used when played.)

Back to discussion.
Swift in this case should be paired with an ability.
What element do you think fits best?
What ability do you think fits best? (And why does it fit with element X?)

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Re: Community Card Design [Phase 3] https://elementscommunity.org/forum/index.php?topic=29355.msg390463#msg390463
« Reply #85 on: September 07, 2011, 10:25:04 pm »
1) It needs to be an Activated ability
2) It needs to be an ability that is not OP with the speed advantage
3) It needs to be an ability that makes good use of the speed advantage

Creatures are vulnerable to CC. Normal creatures get 1 attack before they are vulnerable. This creature will get 1 skill use and 1 attack before it is vulnerable. This means it can, in certain circumstances, be used as a Spell with the effect: [Skill Effect], opponent is attacked for [Attack] and discards 1 CC card on their turn.
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Offline Zaealix

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Re: Community Card Design [Phase 3] https://elementscommunity.org/forum/index.php?topic=29355.msg390481#msg390481
« Reply #86 on: September 07, 2011, 11:03:58 pm »
1) It needs to be an Activated ability
2) It needs to be an ability that is not OP with the speed advantage
3) It needs to be an ability that makes good use of the speed advantage

Creatures are vulnerable to CC. Normal creatures get 1 attack before they are vulnerable. This creature will get 1 skill use and 1 attack before it is vulnerable. This means it can, in certain circumstances, be used as a Spell with the effect: [Skill Effect], opponent is attacked for [Attack] and discards 1 CC card on their turn.
Well, perhaps to go along with the theme of getting in one clear shot, it could be a creature with low HP. As for the power...It's hard to say what it should be. Perhaps damage on a stick?
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Offline OldTrees

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Re: Community Card Design [Phase 3] https://elementscommunity.org/forum/index.php?topic=29355.msg390485#msg390485
« Reply #87 on: September 07, 2011, 11:11:08 pm »
1) It needs to be an Activated ability
2) It needs to be an ability that is not OP with the speed advantage
3) It needs to be an ability that makes good use of the speed advantage

Creatures are vulnerable to CC. Normal creatures get 1 attack before they are vulnerable. This creature will get 1 skill use and 1 attack before it is vulnerable. This means it can, in certain circumstances, be used as a Spell with the effect: [Skill Effect], opponent is attacked for [Attack] and discards 1 CC card on their turn.
Well, perhaps to go along with the theme of getting in one clear shot, it could be a creature with low HP. As for the power...It's hard to say what it should be. Perhaps damage on a stick?
The best cards are known for their versatile uses. One Clear Shot is one of the uses (plural) the resulting card should have.

Low hp would be wise but I think we can do better than damage on a stick.
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Offline EmeraldTiger

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Re: Community Card Design [Phase 3] https://elementscommunity.org/forum/index.php?topic=29355.msg390550#msg390550
« Reply #88 on: September 08, 2011, 02:52:24 am »
Swift is Passive?
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Offline OldTrees

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Re: Community Card Design [Phase 3] https://elementscommunity.org/forum/index.php?topic=29355.msg390561#msg390561
« Reply #89 on: September 08, 2011, 03:00:27 am »
Swift is Passive?
Yes. Normal Swift would not make any sense as an automatic active ability.
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Offline ZephyrPhantomTopic starter

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Re: Community Card Design [Phase 3] https://elementscommunity.org/forum/index.php?topic=29355.msg392803#msg392803
« Reply #90 on: September 13, 2011, 02:09:12 am »
Bump.

I've added the Element poll with all the Elements suggested recently on the thread. Once we get an Element we might be able to determine abilities easier, but feel free to post your thoughts on both Element and ability here.

Offline EmeraldTiger

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Re: Community Card Design [Phase 3 - Element Poll up.] https://elementscommunity.org/forum/index.php?topic=29355.msg392808#msg392808
« Reply #91 on: September 13, 2011, 02:23:52 am »
Question: How the ability/skill being granted?
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Offline ZephyrPhantomTopic starter

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Re: Community Card Design [Phase 3 - Element Poll up.] https://elementscommunity.org/forum/index.php?topic=29355.msg392809#msg392809
« Reply #92 on: September 13, 2011, 02:25:43 am »
Question: How the ability/skill being granted?
Quote
The creature will have Swift as an ability.
(Swift will be passive, and most likely paired with another appropriate active/passive ability.)

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Re: Community Card Design [Phase 3 - Element Poll up.] https://elementscommunity.org/forum/index.php?topic=29355.msg392813#msg392813
« Reply #93 on: September 13, 2011, 02:48:59 am »
As a passive skill does element really matter, because in the discussion it has been said to fit creature of various elements. I think we should be looking at mechanics that would pair with it. If this was to be given via a spell Air imo would be the best choice.
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Re: Community Card Design [Phase 3 - Element Poll up.] https://elementscommunity.org/forum/index.php?topic=29355.msg392837#msg392837
« Reply #94 on: September 13, 2011, 04:29:47 am »
As a passive skill, does element really matter?
Yes. Passive has dominance over Activated because the Activated skill's element is represented in the activation cost.

Also ET is right that Swift was found to be very thematically flexible. It is likely to be more thematically flexible than the attached activated ability.

Therefore we should be focusing on finding an ability so we can then identify if it is a duo or mono creature.

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Offline ZephyrPhantomTopic starter

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Re: Community Card Design [Phase 3 - Element Poll up.] https://elementscommunity.org/forum/index.php?topic=29355.msg393110#msg393110
« Reply #95 on: September 13, 2011, 10:29:51 pm »
Fair enough. I don't want to disrupt the Element poll, so I'll leave that up to get an initial view on things.

In the meantime, please suggest abilities that pair well with Swift.

 

anything
blarg: