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Offline OldTrees

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Re: Community Card Design (Phase 1 Poll, Part 2) https://elementscommunity.org/forum/index.php?topic=29355.msg381568#msg381568
« Reply #60 on: August 18, 2011, 06:06:59 am »
I'm really interested in seeing where the voting stands right now. Could we at least see the vote totals after we've voted?
Sure, that's how polls that hide the votes work. ;)
Great, so uh...

I've voted. Can I see the totals now?
You will see the totals when Voting closes on August 20, 2011, 06:23:03 PM
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Offline ZephyrPhantomTopic starter

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Re: Community Card Design (Phase 1 Poll, Part 2) https://elementscommunity.org/forum/index.php?topic=29355.msg383092#msg383092
« Reply #61 on: August 21, 2011, 03:17:32 pm »
Phase 2 - Vehicle/Delivery has started. Our mechanic for this Community Card will be : No summoning sickness. (Swift)

Quote
In this Phase, we discuss whether the card should be a creature, permanent, or spell. However, we are also going to discuss secondary effects that could work well with our main mechanic, well as other things that could affect the mechanic in question. Since there are various possibilities with Spells, Permanents, and Creatures, I would like to give a 2-day discussion phase of suggestions before the creature/permanent/spell poll is started.

Offline EvaRia

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Re: Community Card Design [Phase 2] https://elementscommunity.org/forum/index.php?topic=29355.msg383143#msg383143
« Reply #62 on: August 21, 2011, 05:40:27 pm »
Creature that has Swift.
Creature that Grants Swift as an ability.
Creature with Swift Aura (Grants other creatures Swift in an area).
Creature that grants mass Swift (All Creatures).

Spell that grants Swift to target creature.
Spell that grants swift to all creatures.

Permanent that grants Swift as an ability.
Permanent that grants mass Swift.
Permanent with Swift.


Anything I'm missing?

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Re: Community Card Design [Phase 2] https://elementscommunity.org/forum/index.php?topic=29355.msg383155#msg383155
« Reply #63 on: August 21, 2011, 05:51:06 pm »
spells, creatures, permanents that Grant swift to permanents (singular, group, mass)
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Offline OldTrees

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Re: Community Card Design [Phase 2] https://elementscommunity.org/forum/index.php?topic=29355.msg383158#msg383158
« Reply #64 on: August 21, 2011, 05:57:01 pm »
Creature that has Swift.
Creature that Grants Swift as an ability.
Creature with Swift Aura (Grants other creatures Swift in an area).
Creature that grants mass Swift (All Creatures).

Spell that grants Swift to target creature.
Spell that grants swift to all creatures.

Permanent that grants Swift as an ability.
Permanent that grants mass Swift.
Permanent with Swift.

Anything I'm missing?
Yes. But that was a great start.

Here is my tiered version of a partially complete list.

Card Type?
Creature
Permanent
Spell

If Creature or Permanent
Does it Have Swift or does it Grant Swift?
Have Swift
Grant Swift

If Permanent
What type of permanent?
Weapon
Shield
Pillar
Other

If Spell
Does it Teach Swift or Teach the Grant Swift skill?
Swift
Grant Swift

If Spell
Single target or Area of Effect?
Single Target
Area of Effect

If Area of Effect
What size and shape?
Both fields
Your field
Row
Burst 1 (slot and all adjacent slots within 1 slot [max 7 slots])
Other

Valid Spell Targets (select all that are desired)
Creatures
Weapons
Shields (currently no effect)
Pillars/Pendulums/Marks (currently no effect)
Other Permanents

What type of Swift?
Normal Swift
Swift Aura (various sizes and shapes of aura)
Mass Swift

If Grant
Valid Targets (select all that are desired)
Creatures
Weapons
Shields (currently no effect)
Pillars/Pendulums/Marks (currently no effect)
Other Permanents

Some of these possible vehicles are sillier than others. (Spell --> Teach Grant Swift --> Area of Effect)
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Offline Pineapple

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Re: Community Card Design [Phase 2] https://elementscommunity.org/forum/index.php?topic=29355.msg383165#msg383165
« Reply #65 on: August 21, 2011, 06:11:33 pm »
Creature that has Swift.
Creature that Grants Swift as an ability.
Creature with Swift Aura (Grants other creatures Swift in an area).
Creature that grants mass Swift (All Creatures).

Spell that grants Swift to target creature.
Spell that grants swift to all creatures.

Permanent that grants Swift as an ability.
Permanent that grants mass Swift.
Permanent with Swift.

Anything I'm missing?
Yes. But that was a great start.

Valid Targets (select all that are desired)
Creatures
Weapons
Shields (currently no effect)
Pillars/Pendulums/Marks (currently no effect)
Other Permanents

Swift type
Swift
Swift Aura (various sizes and shapes of aura)
Mass Swift

Card source
Creature with Swift type
Creature that grants Swift type
Permanent with Swift type
Permanent that grants Swift type
Spell that grants Swift type
Spell that mass grants Swift type
Spell that grants Grant Swift type

Some of these possible vehicles are sillier than others. (Currently granting Swift to Shields would be ineffective. However future shields might have activated abilities.)
Edit to stream-line it by showing the least possibilities:

Valid Targets B
Cards played from hand. [e.g. next 3 permanents played from hand]
Cards on field.

Valid Targets A
Creatures or Certain Creatures [e.g. airborne]
Permanents or Certain Permanents [e.g. hourglasses]

Ability "Swift" effect
Single-target
Swift Aura [what's this?]
Mass Swift [i.e. more than one]

Card effect
"Swift"
Grant "Swift"

Card type
Creature
Permanent
Spell

EDIT: ninja'd by edits.

Offline ZephyrPhantomTopic starter

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Re: Community Card Design [Phase 2] https://elementscommunity.org/forum/index.php?topic=29355.msg383167#msg383167
« Reply #66 on: August 21, 2011, 06:13:48 pm »
Swift to Pillars could result in immediate quantum generation when played (IIRC a similar idea was done in the quantum generators competition).

I'm currently interested in a card that does mass swift or swift aura, or a creature with the swift skill as a passive. Attacking/activating an ability on play has some interesting possibilities.

Offline RagingAlien

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Re: Community Card Design [Phase 2] https://elementscommunity.org/forum/index.php?topic=29355.msg383224#msg383224
« Reply #67 on: August 21, 2011, 08:54:23 pm »
How about something like a Phase shield permanent, with two counters, that grants all creatures while it's on the play, the passive "Swift"? this would include the opponent's field.
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Offline OldTrees

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Re: Community Card Design [Phase 2] https://elementscommunity.org/forum/index.php?topic=29355.msg383292#msg383292
« Reply #68 on: August 21, 2011, 11:25:20 pm »
Swift to Pillars could result in immediate quantum generation when played (IIRC a similar idea was done in the quantum generators competition).

I'm currently interested in a card that does mass swift or swift aura, or a creature with the swift skill as a passive. Attacking/activating an ability on play has some interesting possibilities.
Quanta generation and Attacking are not affected by summoning sickness as far as I know. Those events happen at the end of the first turn. However this depends on how Swift removes Summoning Sickness.

Option 1: It removes the summoning sickness condition
Option 2: It fast forwards through the summoning sickness
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Offline Zaealix

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Re: Community Card Design [Phase 2] https://elementscommunity.org/forum/index.php?topic=29355.msg383453#msg383453
« Reply #69 on: August 22, 2011, 12:48:10 pm »
I think it should be a permanent that removes summon sickness on creatures, since a spell that does that would have to have some sort of secondary effect, like nightmare's life drain, or removal of invisability, to keep up with some of the other spells out there. A creature with that ability could work as well though, and perhaps would be better balanced.
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Offline OldTrees

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Re: Community Card Design [Phase 2] https://elementscommunity.org/forum/index.php?topic=29355.msg383508#msg383508
« Reply #70 on: August 22, 2011, 04:30:54 pm »
Here are my favorite vehicles for the Swift mechanic. However I think polls should be used to decide.
Creature > Have Swift > Normal Swift > Passive + another Activated ability
Permanent > Have Swift > Other Permanent > Mass Swift
Spell > Teach Grant Swift > Single Target > Normal Swift
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Offline Bhlewos

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Re: Community Card Design [Phase 2] https://elementscommunity.org/forum/index.php?topic=29355.msg384350#msg384350
« Reply #71 on: August 24, 2011, 10:10:57 pm »
I think having a Creature that grants swift might be the best (read: most balanced) option. Shard of Readiness may soon be a spell that can in effect grant swift, and having a spell that does same (except for non-Time creatures as well) would overlap with that. A creature that can grant swift repeatedly would have the least overlap with other existing cards IMO, which would ensure its use in the game.

 

blarg: