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Offline OldTrees

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Re: Community Card Design [Phase 3.5 - Element Review and Defining the abil] https://elementscommunity.org/forum/index.php?topic=29355.msg400918#msg400918
« Reply #120 on: September 29, 2011, 01:26:28 am »
The creature should be able to target itself and be able to use the ability multiple times over the course of the game. This will create the long term decision that was such a valuable component of this option.
The buff should increase the chance of survival against CC. (hp, immortal, invisible, new ideas)

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Offline Zaealix

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Re: Community Card Design [Phase 3.5 - Element Review and Defining the abil] https://elementscommunity.org/forum/index.php?topic=29355.msg400923#msg400923
« Reply #121 on: September 29, 2011, 01:43:23 am »
Perhaps a buff with multiple minor effects? Not sure how this might work but...
Swift: Wind Aura. :air Mark on creature cards
Wind Aura=This creature gets an extra attack for every  count of Wind Aura on it. If targeted by a spell, one count of Wind Aura is lost.
Note: Does not count for damage dealt via Gravity Pull, Bolts drain 1 Wind Aura for every cast (So while Lightning can only take 1 hit off, a bolt could theoretically take off several layers?
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Offline OldTrees

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Re: Community Card Design [Phase 3.5 - Element Review and Defining the abil] https://elementscommunity.org/forum/index.php?topic=29355.msg400931#msg400931
« Reply #122 on: September 29, 2011, 02:04:46 am »
The extra attack is probably a bit much but a compound effect (multiple[2] minor effects) would work. Your protective buff is an interesting one that has much promise.
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Offline ZephyrPhantomTopic starter

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Re: Community Card Design [Phase 3.5 - Element Review and Defining the ability] https://elementscommunity.org/forum/index.php?topic=29355.msg406040#msg406040
« Reply #123 on: October 07, 2011, 10:22:38 pm »
Bump.

We need more suggestions!

Offline Zaealix

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Re: Community Card Design [Phase 3.5 - Element Review and Defining the ability] https://elementscommunity.org/forum/index.php?topic=29355.msg406064#msg406064
« Reply #124 on: October 07, 2011, 11:02:41 pm »
Hrm...Something I thought of as an idea (but prolly too powerful to be used here) is the power to make the next card played, cost 0 quanta. I meant this as a spell, but it really could take any form.
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Offline petersenk

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Re: Community Card Design [Phase 3.5 - Element Review and Defining the ability] https://elementscommunity.org/forum/index.php?topic=29355.msg408135#msg408135
« Reply #125 on: October 11, 2011, 06:29:54 pm »
Quick card idea; black scorpion (element: dark): it attacks creatures and poisons the creatures (maybe no direct attack/hitpoint reduction; only poison effect). It's not normal poison, but life-drain poison, thus healing it's owner/player. Targeting: to be discussed (most hp creatures first?). If there's nothing on the enemy field the black scorpion could attack it's owner's creatures instead or else they die or something (to come back to the life draining thing). :)sorry, wrong thread  :-[

Offline OldTrees

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Re: Community Card Design [Phase 3.5 - Element Review and Defining the ability] https://elementscommunity.org/forum/index.php?topic=29355.msg408141#msg408141
« Reply #126 on: October 11, 2011, 06:57:06 pm »
Similar to Wind Counters,
Status Quo: Target creature ignores the next attempt to change it. (Damage, Status effects, Stat buffs) Twin Universe would still work and would copy the Status Quo status condition.

Quick card idea; black scorpion (element: dark): it attacks creatures and poisons the creatures (maybe no direct attack/hitpoint reduction; only poison effect). It's not normal poison, but life-drain poison, thus healing it's owner/player. Targeting: to be discussed (most hp creatures first?). If there's nothing on the enemy field the black scorpion could attack it's owner's creatures instead or else they die or something (to come back to the life draining thing). :)
Off Topic.

We are currently discussing a creature with an activated ability that buffs creatures and is able to use that ability when summoned. We are still trying to determine what the buff should be.
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Offline TheManuz

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Re: Community Card Design [Phase 3.5 - Element Review and Defining the ability] https://elementscommunity.org/forum/index.php?topic=29355.msg408176#msg408176
« Reply #127 on: October 11, 2011, 08:15:57 pm »
Mhhh... we need to find a buff.
All friendly creatures get +0|+2 until the end of turn?
Target creature is immortal until the end of turn?

Offline FlareGlutox

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Re: Community Card Design [Phase 3.5 - Element Review and Defining the ability] https://elementscommunity.org/forum/index.php?topic=29355.msg408184#msg408184
« Reply #128 on: October 11, 2011, 08:40:41 pm »
Target creature is immortal until the end of turn?
You probably mean "until end of round", because otherwise it would have no use ;)

I'm still trying to come up with some new and original, yet simple ability, though...
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Offline TheManuz

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Re: Community Card Design [Phase 3.5 - Element Review and Defining the ability] https://elementscommunity.org/forum/index.php?topic=29355.msg408197#msg408197
« Reply #129 on: October 11, 2011, 09:28:14 pm »
Target creature is immortal until the end of turn?
You probably mean "until end of round", because otherwise it would have no use ;)

I'm still trying to come up with some new and original, yet simple ability, though...
Yes, i meant "end of round"!
I'm trying to get something original too, but it's not easy to have the right idea.
Target creature becomes a dragon of the same element until end of turn? (i'm totally brainstorming here! :P)
Target creature gains Hard Skin: every damage inflicted to it, is reduced by 2 (or 1, i don't know)

Offline OldTrees

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Re: Community Card Design [Phase 3.5 - Element Review and Defining the ability] https://elementscommunity.org/forum/index.php?topic=29355.msg408299#msg408299
« Reply #130 on: October 12, 2011, 12:23:44 am »
The buff should be capable of protecting the buff giving skill IMO.
Anti CC buffs that do not alter the target's skill would fit nicely.
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Offline Zaealix

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Re: Community Card Design [Phase 3.5 - Element Review and Defining the ability] https://elementscommunity.org/forum/index.php?topic=29355.msg408332#msg408332
« Reply #131 on: October 12, 2011, 01:26:16 am »
I've refined the Wind aura buff. It protects the creature from the next harmful effect directed at it, be it a shield(attack shields, not the Damage resistance) a spell(Note that bolts will circumvent this if the amount of casted bolts exceed the amount of Wind Auras), or an ability. In the case of a split effect, like Basilisk Blood or Shard of Patience, the benefit would apply, but the negative effect would not. However, if that proves difficult to code, it may simply deflect the entire effect.
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anything
blarg: