I've refined the Wind aura buff. It protects the creature from the next harmful effect directed at it, be it a shield(attack shields, not the Damage resistance) a spell(Note that bolts will circumvent this if the amount of casted bolts exceed the amount of Wind Auras), or an ability. In the case of a split effect, like Basilisk Blood or Shard of Patience, the benefit would apply, but the negative effect would not. However, if that proves difficult to code, it may simply deflect the entire effect.