Before I begin, I need to say that this idea was inspired by Lord Midnight's idea below, although this is less complicated:
http://elementscommunity.org/forum/index.php/topic,4280.0.htmlA few days ago, I have submitted a Shard idea called the Shard of Sacrifice. The link is below:
http://elementscommunity.org/forum/index.php/topic,4191.0.htmlThe Shard of Sacrifice is a red shard. Along with Shard of Divinity, the blue shard, and Shard of Gratitude, the green shard, those three shards complete the primary colors.
Inspired by Lord Midnight, I had the idea of combining Shards. Since we're using RGB colors, I thought: why not make some composite Shards based on secondary and tertiary colors?
When you combine Shards (cost 1-3), you will get Crystals (cost 4-6). Crystals can be further combined into Gems (cost 8-12). Each Combination will require 1500 electrums, and only upgraded Shards can be combined.
In the spinner, Crystals and Gems will be replaced by Relics.
Combining any two Shards together will give you a Crystal. Obviously, combining two red shards will give you a red crystal, etc. Combining a red and a blue shard will give you a magenta crystal; combining a red and a green shard will give you a yellow crystal; combining a green and a blue shard will give you a cyan crystal.
Red + Blue = Magenta
Red + Green = Yellow
Blue + Green = Cyan
Combining any two Crystals together will give you a Gem. Gem combining has a bit more variety to Crystal combining, because you now have six colors to work with. The same principles apply: red + red = red, magenta + magenta = magenta, etc.
Red + Magenta = Pink
Red + Yellow = Orange
Blue + Magenta = Indigo
Blue + Cyan = Azure
Green + Yellow = Lime
Green + Cyan = Teal
Magenta + Yellow = Red
Magenta + Cyan = Blue
Yellow + Cyan = Green
Red + Cyan = White
Blue + Yellow = White
Green + Magenta = White
If you obtained all 13 Gems, you can combine them all into the Orb of Unity, with 15000 electrums. The Orb of Unity is white, and it goes into your Mark slot as it is not a creature, spell or permanent. The Orb of Unity will cost over 100 quanta to play, because the 48 shards that the orb was composed of have a combined cost of over 100.
The question is, what abilities do I give to those cards? It's not really that many, only twelve colors in total. For example, the effect of a red gem is stronger than a red crystal, but the effect is the same.
Here are the ones I have so far:
Shard of Sacrifice: 0/1 (3 Quanta)
Sacrifice (3 Quanta): Your max HP and current HP are reduced by 5. Shard of Sacrifice gains +3/+0.
Immortal
Momentum
Shard of Gratitude: Permanent (2 Quanta)
Each turn, you're healed for 5 HP.
Shard of Divinity: Spell (3 Quanta)
Raise your max HP by 20.
Crystal of Sacrifice: 0/1 (6 Quanta)
Sacrifice (5 Quanta): Your max HP and current HP are reduced by 8. Crystal of Sacrifice gains +5/+0.
Immortal
Momentum
This card is obtained from combining two Shards of Sacrifice.Crystal of Bequeathal: 3/3 (5 Quanta)
Bequeath (3 Quanta): You lose 5 current HP. Crystal of Bequeathal gains +2/+2.
Vampire
This card is obtained from combining Shard of Sacrifice and Shard of Gratitude.Crystal of Gratitude: Permanent (4 Quanta)
Each turn, you're healed for 8 HP.
This card is obtained from combining two Shards of Gratitude.Crystal of Ascendancy: Permanent (5 Quanta)
Ascend (3 Quanta): Increase your current HP and max HP by 5.
This card is obtained from combining Shard of Divinity and Shard of Gratitude.Crystal of Divinity: Spell (6 Quanta)
Raise your max HP by 32.
This card is obtained from combining two Shards of Divinity.Crystal of Retribution: Spell (6 Quanta)
You lose 10 max HP, and your opponent loses 20 max HP.
This card is obtained from combining Shard of Divinity and Shard of Sacrifice.