*Bumping for update.*
I changed a few things. I inverted the playing cost and the ability cost as suggested, though I'm still not quite sure about it. Also, should illusions die if they were targeted (e.g. using quintessence on it)? Should they die if there are no opposing Chaos Illusionists to "control" them? It would be much easier to deal with them and justify the high hp for the upgraded version.
Awesome idea.
It seems balanced - weak fragile creature with expensive ability and requires combinations of other cards to be effective. If opponent has Feral Bonds or Fallen Druids this card helps them use it against you.
One Question : If you antimatter the Illusionist, the illusions made will damage you ?
Thanks, and yes, the new illusions will damage you.
this is a purple nymph that has way cheaper summon cost (9 vs 2 ), with higher hp (2 vs 1, 5 vs 2), and lower skill cost (3 vs 4 )
I think it's under the OP department...
Not really. Illusionist's healing is more gradual and can backfire if an improvement card like Mutation is used. It might be a good idea to lower the HP to 1| 3 though.
Also, don't forget to post a link in the challenge thread if you already haven't done so.
I will put it up now. I've been busy these past days.