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Offline AnnaMallTopic starter

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Caterpillar Wand | Moth wand https://elementscommunity.org/forum/index.php?topic=41588.msg515341#msg515341
« on: June 26, 2012, 06:28:53 pm »
NAME:
Caterpillar Wand
ELEMENT:
Life
COST:
:life
TYPE:
Weapon
ATK|HP:
4|0
TEXT:
Weapon: Deals 4 damage and destroys an opponents deck card.
NAME:
Moth Wand
ELEMENT:
Life
COST:
:life
TYPE:
Weapon
ATK|HP:
6|0
TEXT:
Weapon: Deals 6 damage and destroys an opponents deck card.

ART:
123RF modded  by AnnaMall
IDEA:
AnnaMall
NOTES:
A new form of denial. Each attack will substract 1 card from the opponent's stack.
Caterpillar/Moth are known for their devouring abilities ranging from plant tissues to fabrics. Life seems a fitting place for such a harmless creature, even the if the mechanics are not new to life.
This card provides another win condition for stalls, which can be matched only by SoBe until now. Splashed in a rush gives life some damage that the jade staff could not provide.

After some much appreciated feedback removed immaterial and made flown HP 0.  Thank you all for contributing in my first CIA creating and especially Oldtrees
SERIES:
none
« Last Edit: July 23, 2012, 03:44:52 pm by AnnaMall »

Offline Rutarete

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Re: Caterpillar Wand | Moth wand https://elementscommunity.org/forum/index.php?topic=41588.msg515351#msg515351
« Reply #1 on: June 26, 2012, 06:52:32 pm »
Not sure how balanced it is, (even with the no-animation-clause) but it sure looks fun! If it's OP as is, then my proposed change would be to have a  less than 100% chance to destroy a card
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Offline harry88

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Re: Caterpillar Wand | Moth wand https://elementscommunity.org/forum/index.php?topic=41588.msg515353#msg515353
« Reply #2 on: June 26, 2012, 06:54:51 pm »
I like the idea! Does look like it could be a bit OP, a 50% chance to destroy would certainly help!

Offline AnnaMallTopic starter

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Re: Caterpillar Wand | Moth wand https://elementscommunity.org/forum/index.php?topic=41588.msg515358#msg515358
« Reply #3 on: June 26, 2012, 07:08:32 pm »
Maybe make it devour a card "on hit" not every turn?

The way I imagine this: 23 card stack for a 30 card deck. Majority of games end by turn 15 or so. 2-3 turns to put it on board. It starts to make a difference around round 12-13. Does this sound a bit on the OP side?

Offline n00b

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Re: Caterpillar Wand | Moth wand https://elementscommunity.org/forum/index.php?topic=41588.msg515359#msg515359
« Reply #4 on: June 26, 2012, 07:13:03 pm »
I think being 'on hit' makes it more balanced, though a better option (at least, imo) might be what Rut said... give it a percentage to discard a card, even if it's as high as like 75%, it should still balance it out a bit more

On the other hand, an interesting form of denial plus the first weapon not  able to be flown, good job
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Offline RRQJ

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Re: Caterpillar Wand | Moth wand https://elementscommunity.org/forum/index.php?topic=41588.msg515360#msg515360
« Reply #5 on: June 26, 2012, 07:25:09 pm »
why immaterial?

Offline AnnaMallTopic starter

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Re: Caterpillar Wand | Moth wand https://elementscommunity.org/forum/index.php?topic=41588.msg515369#msg515369
« Reply #6 on: June 26, 2012, 07:39:18 pm »
why immaterial?

I think of it as a card that needs a deck to be built around it in order to work, so a PC would totally destroy that deck. Secondly needs to be in field for multiple turns in order to make a difference. So it seemed reasonable to make it untargetable.


Offline Drake_XIV

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Re: Caterpillar Wand | Moth wand https://elementscommunity.org/forum/index.php?topic=41588.msg515372#msg515372
« Reply #7 on: June 26, 2012, 07:43:45 pm »
Maybe make it destroy card in-deck for every 10 damage it does?

Immaterial prevents Endow.

Offline AnnaMallTopic starter

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Re: Caterpillar Wand | Moth wand https://elementscommunity.org/forum/index.php?topic=41588.msg515378#msg515378
« Reply #8 on: June 26, 2012, 07:54:12 pm »
Maybe make it destroy card in-deck for every 10 damage it does?

Immaterial prevents Endow.

Then dmg need to be upped. Destroy a card every 3 turns for unupped not including damage reduction seems UP.

Another thought was using the life quanta pool, eg destroy ala fahrenheit but that can spiral out of control easier.

Offline esran

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Re: Caterpillar Wand | Moth wand https://elementscommunity.org/forum/index.php?topic=41588.msg515411#msg515411
« Reply #9 on: June 26, 2012, 09:07:18 pm »
raise the cost to 5/5 or lower the damage to blockable by shield imo

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Re: Caterpillar Wand | Moth wand https://elementscommunity.org/forum/index.php?topic=41588.msg515415#msg515415
« Reply #10 on: June 26, 2012, 09:17:23 pm »
why immaterial?

I think of it as a card that needs a deck to be built around it in order to work, so a PC would totally destroy that deck. Secondly needs to be in field for multiple turns in order to make a difference. So it seemed reasonable to make it untargetable.

PC would slow but not stop such a deck. Immaterial is unnecessary. (It is good to see decent reasons for the oft overused immaterial though. Well thought out.)
I also find it strange that a Life weapon would not be able to be animated. I do see balance issues arising if animated though. Is there another mechanic that can be used to solve those issues instead?

Otherwise it looks fairly balanced.
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Offline esran

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Re: Caterpillar Wand | Moth wand https://elementscommunity.org/forum/index.php?topic=41588.msg515417#msg515417
« Reply #11 on: June 26, 2012, 09:19:07 pm »
well i actually like immaterial to prevent crusader abuse.

 

anything
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