Pillars, Towers, Pendulums: Quanta Generation
Shard of Gratitude: Heal for 3 HP | Heal for 5 (per turn?)
Shard of Void: Reduce opponent's HP by 2 | Reduce by 3 (per turn?)
Shard of Patience: Does not attack for one turn & gains +2|+2 | Does not attack for one turn & gains +4|+4
Shard of Freedom: +25% to attack | +50% to attack (rounded down)
Unstable Gas: Gains Ignite (creature is sacrificed when used)
Flooding: Gains Flood (until water quanta is absorbed or creature is killed)
Sanctuary: Gains Sanctuary
Nightfall: Gains Nightfall | Gains Eclipse
Cloak: Gains Cloak (for 3 turns or creature is killed)
Empathic Bond: Gains Empathy
Boneyard: Gains Raise (generates skeletons when creatures die)
Soul Catcher: Gains Reap (generates
|
when creatures die)
Catapult: Gains Catapult
Hourglass: Gains Hasten (activation cost =
|
)
Sundial: Gains Hasten (activation cost =
) + Stasis (for 1 turn)
Mindgate: Gains Duality