*Author

Offline ThalasTopic starter

  • Sr. Member
  • ****
  • Posts: 982
  • Reputation Power: 14
  • Thalas is taking their first peeks out of the Antlion's burrow.Thalas is taking their first peeks out of the Antlion's burrow.
  • New to Elements
Spell Collapse https://elementscommunity.org/forum/index.php?topic=3391.msg29347#msg29347
« on: February 25, 2010, 02:49:34 pm »
Spell Collapse
Type: permanent Cost : 2 :gravity
Opponent's next spell will be negated, after opponent's spell is destroyed this card will destroy itself.

Lanidrak

  • Guest
Re: Spell Collapse https://elementscommunity.org/forum/index.php?topic=3391.msg29355#msg29355
« Reply #1 on: February 25, 2010, 03:00:46 pm »
Interesting - similarities have been suggested in the past.

To quote my very own:
Interference (Permanent 2 turns - like old sundial)
Cost: 2 :entropy
Ability: Cards cast while this is in play have a 50% chance to fail.

It was shot down due to a lot of people not wanting to add more 'random chance for this to happen' effects in the game. Which I sort of agree with.

Anyways, back to your card. I presume it works like a 1-turn permanent? Eg. Sundial.

In that case, if my opponent played this, I would just 'waste' a card then play something more useful afterwards. Or, alternatively I would not play any cards until this is removed.

Offline Kamietsu

  • Legendary Member
  • ******
  • Posts: 3228
  • Country: us
  • Reputation Power: 47
  • Kamietsu is towering like an Amethyst Dragon over their peers.Kamietsu is towering like an Amethyst Dragon over their peers.Kamietsu is towering like an Amethyst Dragon over their peers.Kamietsu is towering like an Amethyst Dragon over their peers.Kamietsu is towering like an Amethyst Dragon over their peers.Kamietsu is towering like an Amethyst Dragon over their peers.Kamietsu is towering like an Amethyst Dragon over their peers.Kamietsu is towering like an Amethyst Dragon over their peers.Kamietsu is towering like an Amethyst Dragon over their peers.
  • Old to Elements
  • Awards: Spell Art Competition WinnerWinner of the MASH-UP CompetitionFunny Card Competition WinnerWinner of
Re: Spell Collapse https://elementscommunity.org/forum/index.php?topic=3391.msg29356#msg29356
« Reply #2 on: February 25, 2010, 03:06:02 pm »
Collapse, C-O-L-L-A-P-S-E, Collapse. There, I spelled it!

Ok, seriously though, I wouldn't mind one of these types of cards in the game, It would be slightly annoying, but it would bring a bit more skill into the game, of when to play your spells.
╔╦╦═╦══╦╗  ( ̄ー ̄) --Snorlax says:
║═╣╬║║║║║    Eat your shower, brush your toothpaste, take your teeth.
╚╩╩╩╩╩╩╩╝

Lanidrak

  • Guest
Re: Spell Collapse https://elementscommunity.org/forum/index.php?topic=3391.msg31579#msg31579
« Reply #3 on: March 02, 2010, 09:10:23 pm »
It would just cause players to more carefully consider what cards they play. For example, my version of Interference, it applies to any card that the player plays... So, Pillars, Towers, Shards all the way to Rare Weapons and Creatures... If you managed to get a Nova, Nova, Interference in your first turn... You could completely cripple your opponent by forcing him to lose some of his towers. It will also add a level of protection against Improved Miracle.

As for Thalas' version, I presume it only targets 'Spell' Cards? So, Firebolt, Drain Life, Rain of Fire, Quintessence and Miracle... etc??

If that is the case, then it is really overpowered. In that you force your opponent to lose a card, considering that Deflagrate and Steal wouldn't work on this Permanent. You could pretty much shut down your opponent with one card. I also don't think it should be Gravity, which seems to be getting more and more overpowered by the minute.

Tea is good

  • Guest
Re: Spell Collapse https://elementscommunity.org/forum/index.php?topic=3391.msg31580#msg31580
« Reply #4 on: March 02, 2010, 09:17:08 pm »
Lol,  gravity already has enough on it's plate to argue about with black hole. If this blocked improved miracles it would be overpowered. If it was your last turn and you were trying to survive, you just wasted between 12 and fricking infinity light quanta. sorry about the language, just trying to prove a point. Plus I would be mad if I spent the whole game trying to hasten some SoDs out of my deck so I could Miracle the last turn and make uber money, and my shards and miracles were sucked up by some HB's spell blocker. I'm gonna win, why not let me win lots of money?

Lanidrak

  • Guest
Re: Spell Collapse https://elementscommunity.org/forum/index.php?topic=3391.msg31968#msg31968
« Reply #5 on: March 03, 2010, 05:33:27 pm »
That's the thing.

Miracle/Improved Miracle has no effective counter. As a matter of fact, there is no counter-spell effect in the game what so ever. In my opinion it is something the game needs.

Poison has Purify.
Permanents have Enchant Artifact Vs. Deflagrate, Steal and Destroy.
Pillars have Enchant Artifact Vs. Earthquakes and the above.
All Creatures have Quintessence Vs. Any Creature Control

So, the thing the game is missing is:

Spells cannot be blocked or countered in anyway, once they are played, that is it.

edit:
Obviously discounting Quantum Denial which works as a counter against everything.
Also, forgot Reflect Shield Effects... but this only counters spells targeted at you.



While I agree that it does seem slightly over-powered on paper, I think it would be a very specialized and therefore rare deck to include 6x of these cards.

While, Thalas' version will completely block a 'Spell' at a 100% chance - you therefore have the option to play a useless spell first to trigger the Counter-Effect, then play your Miracle.

On the other hand, my version has a 50% chance to block ALL cards being played. This gives it added variety in its use, as an early game pillar denial, a mid to late game creature/permanent denial or a end-game miracle denial. Albeit at a 50% chance.

TheMadEvil

  • Guest
Re: Spell Collapse https://elementscommunity.org/forum/index.php?topic=3391.msg32126#msg32126
« Reply #6 on: March 03, 2010, 08:42:41 pm »
Honestly, I don't like it for the way Elements is played. This is not MtG - All creatures attack every turn, even ones that just came into play, multiple Pillars/Towers are played each turn, etc.

If you are looking for counterspells, the card base isn't really large enough atm to include this option IMHO. There aren't enough counters to Quintessence (the ability, not the spell), let alone if you add in counterspells.

Just my opinion, and while I love counters and the whole mentality behind them (on both sides of the table), in Elements you don't even get to play cards on your opponent's turn. This makes any kind of counter-permanent either cost a card as a destroy or become itself some sort of random-discard type mechanic (since you are basically just losing the card - along with the quanta). And no, I don't like discard for this game either, not as long as you have no graveyard.

Lanidrak

  • Guest
Re: Spell Collapse https://elementscommunity.org/forum/index.php?topic=3391.msg32236#msg32236
« Reply #7 on: March 03, 2010, 11:55:03 pm »
Yep. Fair enough.

I agree with most of what you have said.

1. The game does (in my opinion) need a Graveyard variable to store cards that have been in play, and then removed from play.
2. There does need to be a way to counter Quintessence/Immortality. I suggest you read this topic either in full, or a quick skim: http://elementscommunity.org/forum/index.php/topic,2839.0.html
3. One way to improve the card base, is to add new cards. Counterspells do not exist, and will provide a new game dynamic.

More on 3.

Black Hole, Earthquake/Quicksand, Auburn Nymph and to a certain degree Steal, Deflagrate and Destroy - all of these abilities offer 'Quantum Denial'...

With no Quantum, you cannot play any cards. In my opinion this is a very rudimentary system of counter spell. I take away your quantum - no quantum - no spells = countered.

But, with a counter-spell element added to the game, whether it be in the form of a permanent, or a spell effect, or even a creature passive ability. It then becomes possible to protect yourself against any number of cards. Of prime note, would be Improved Miracle (Heals you to 199hp), or any of the Quantum Denial abilities mentioned above, especially Black Hole (drains a maximum of 36 quanta and heals your opponent for the amount drained) and Earthquakes (destroys 3 pillars in a target stack).


 

anything
blarg: