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Elements the Game Forum - Free Online Fantasy Card Game
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Elements the Game
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Aion | Aion
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AnonymousRevival
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Aion | Aion
https://elementscommunity.org/forum/index.php?topic=42699.msg532420#msg532420
«
on:
August 13, 2012, 02:14:45 am »
NAME:
Aion
ELEMENT:
Time
COST:
10
TYPE:
Creature
ATK|HP:
6 | 8
TEXT:
: Shifting Sands
Your opponent may not draw a card, provided that your opponent has drawn this turn.
NAME:
Aion
ELEMENT:
Time
COST:
4
TYPE:
Creature
ATK|HP:
3 | 5
TEXT:
:time : Shifting Sands
Your opponent may not draw a card, provided that your opponent has drawn this turn.
ART:
Anonymous
IDEA:
Anonymous
NOTES:
Sorry for the suckish artistic skills. It wasn't supposed to be that flat, but the format of the img forced it to.
SERIES:
Superior Beings Series
«
Last Edit: August 14, 2012, 12:49:55 pm by AnonymousRevival
»
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Pineapple
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Re: Gatekeeper | Gatekeeper (Rare)
https://elementscommunity.org/forum/index.php?topic=42699.msg532430#msg532430
«
Reply #1 on:
August 13, 2012, 02:38:16 am »
For reference:
http://elementscommunity.org/forum/index.php/topic,26180
Unfortunately, there isn't much feedback on the element-changing mechanic, but something to note would be that it did not get past the first level (Crucible).
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Drake_XIV
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Re: Gatekeeper | Gatekeeper (Rare)
https://elementscommunity.org/forum/index.php?topic=42699.msg532432#msg532432
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Reply #2 on:
August 13, 2012, 02:40:29 am »
Expensive ability and doesn't seem to be the best addition stats wise to
...
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Re: Aion | Aion (Rare)
https://elementscommunity.org/forum/index.php?topic=42699.msg532434#msg532434
«
Reply #3 on:
August 13, 2012, 02:42:38 am »
Alright, I will try to change the mechanics for it.
Mechanics of Aion changed. I can sense why this is OP, but I don't know how to balance it out.
It will now be called Aion.
«
Last Edit: August 13, 2012, 03:09:40 am by AnonymousRevival
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Cheesy111
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Re: Aion | Aion (Rare)
https://elementscommunity.org/forum/index.php?topic=42699.msg532440#msg532440
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Reply #4 on:
August 13, 2012, 03:17:05 am »
Is there any particular reason for this being rare?
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Re: Aion | Aion (Rare)
https://elementscommunity.org/forum/index.php?topic=42699.msg532442#msg532442
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Reply #5 on:
August 13, 2012, 03:18:02 am »
Not really. It doesn't have to.
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Re: Aion | Aion (Rare)
https://elementscommunity.org/forum/index.php?topic=42699.msg532443#msg532443
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Reply #6 on:
August 13, 2012, 03:21:24 am »
Rarity tends to come in after it has been determined a card shouldn't be easily accessible...
Regardless, lock down with Reverse Time | Rewind and Eternity?
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Re: Aion | Aion (Rare)
https://elementscommunity.org/forum/index.php?topic=42699.msg532445#msg532445
«
Reply #7 on:
August 13, 2012, 03:23:38 am »
Well, it does seem to be a bit less powerful compared to rewind, but I think this is how to balance it out.
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Re: Aion | Aion (Rare)
https://elementscommunity.org/forum/index.php?topic=42699.msg532455#msg532455
«
Reply #8 on:
August 13, 2012, 03:49:57 am »
Quote from: Drake_XIV on August 13, 2012, 03:21:24 am
Regardless, lock down with Reverse Time | Rewind and Eternity?
Eternity locks down without Shifting Sands. You avoid Eternity lock the same way you avoid Eternity+Shifting Sands lock (don't play your creatures).
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Re: Aion | Aion
https://elementscommunity.org/forum/index.php?topic=42699.msg532661#msg532661
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Reply #9 on:
August 13, 2012, 05:55:01 pm »
I think 1
is probably ok for this. Its fairly circumstantial (only really helps against other time users or in FG, HB or Arena fights)
Although in FG hunter decks that's actually pretty powerful.
Might be good to make it a little smaller and lower cost so it can be used early. Stopping drawing gives a bigger advantage early on since they have had less time to find the cards they need.
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Re: Aion | Aion
https://elementscommunity.org/forum/index.php?topic=42699.msg532749#msg532749
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Reply #10 on:
August 13, 2012, 10:58:54 pm »
Alright, I'll drop down the stats and the cost when I can thanks.
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Re: Aion | Aion
https://elementscommunity.org/forum/index.php?topic=42699.msg532832#msg532832
«
Reply #11 on:
August 14, 2012, 02:37:14 am »
Alright, Aion upped decreased in stats and quanta cost and both require 1
quanta to activate Shifting Sands.
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