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Offline OldTrees

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  • OldTrees is a mythical and divine giver of immortality, one of the Turquoise Nymphs.OldTrees is a mythical and divine giver of immortality, one of the Turquoise Nymphs.OldTrees is a mythical and divine giver of immortality, one of the Turquoise Nymphs.OldTrees is a mythical and divine giver of immortality, one of the Turquoise Nymphs.OldTrees is a mythical and divine giver of immortality, one of the Turquoise Nymphs.OldTrees is a mythical and divine giver of immortality, one of the Turquoise Nymphs.OldTrees is a mythical and divine giver of immortality, one of the Turquoise Nymphs.OldTrees is a mythical and divine giver of immortality, one of the Turquoise Nymphs.OldTrees is a mythical and divine giver of immortality, one of the Turquoise Nymphs.OldTrees is a mythical and divine giver of immortality, one of the Turquoise Nymphs.OldTrees is a mythical and divine giver of immortality, one of the Turquoise Nymphs.OldTrees is a mythical and divine giver of immortality, one of the Turquoise Nymphs.OldTrees is a mythical and divine giver of immortality, one of the Turquoise Nymphs.OldTrees is a mythical and divine giver of immortality, one of the Turquoise Nymphs.OldTrees is a mythical and divine giver of immortality, one of the Turquoise Nymphs.
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Re: Clockwork|Clockwork (upgraded) https://elementscommunity.org/forum/index.php?topic=19901.msg252306#msg252306
« Reply #12 on: January 20, 2011, 02:57:00 am »
I am unsure. As it stands now (under either interpretation) it is focusing on foreknowledge and does so in an unnecessarily complex way considering it is duplicating the benefits of Precognition.

Wait.

This allows another roll of the dice. Imagine all Fate Eggs were Red Dragons and all Mutations were Destroy and Dive.

I think that this card is too complex for me to judge.
"It is common sense to listen to the wisdom of the wise. The wise are marked by their readiness to listen to the wisdom of the fool."
"Nothing exists that cannot be countered." -OldTrees on indirect counters
Ask the Idea Guru: http://elementscommunity.org/forum/index.php/topic,32272.0.htm

Flayne

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Re: Clockwork|Clockwork (upgraded) https://elementscommunity.org/forum/index.php?topic=19901.msg252317#msg252317
« Reply #13 on: January 20, 2011, 03:19:40 am »
I am unsure. As it stands now (under either interpretation) it is focusing on foreknowledge and does so in an unnecessarily complex way considering it is duplicating the benefits of Precognition.

Wait.

This allows another roll of the dice. Imagine all Fate Eggs were Red Dragons and all Mutations were Destroy and Dive.

I think that this card is too complex for me to judge.
I guess coding such an effect would be very complex then seeming as it duplicates the benefits of Precognition in a very different way, nevertheless, i intended to create an alternative aspect of precog but with something that could fit into time travelling as it is the element of time, aswell as giving the user a chance to act differently based on the count of events.
but i´m still open to suggestions.

Uppercut

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Re: Clockwork|Clockwork (upgraded) https://elementscommunity.org/forum/index.php?topic=19901.msg252326#msg252326
« Reply #14 on: January 20, 2011, 03:33:45 am »
How does this work with hourglass? Two of these, a time tower, and an hourglass potentially creates an infinite loop. You play the first ClockWork, play the tower, draw the second ClockWork. On your next turn you play the previously drawn from the hourglass Clockwork to undo the draw putting it back on top of your deck then play the tower you didn't play yet (it was put back in your hand), and then draw from the hourglass to get it back. But that really depends on how they interact.

Flayne

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Re: Clockwork|Clockwork (upgraded) https://elementscommunity.org/forum/index.php?topic=19901.msg252333#msg252333
« Reply #15 on: January 20, 2011, 03:41:32 am »
How does this work with hourglass? Two of these, a time tower, and an hourglass potentially creates an infinite loop. You play the first ClockWork, play the tower, draw the second ClockWork. On your next turn you play the previously drawn from the hourglass Clockwork to undo the draw putting it back on top of your deck then play the tower you didn't play yet (it was put back in your hand), and then draw from the hourglass to get it back. But that really depends on how they interact.
i guess that would really depend on your :time quanta production, since this card isnt relatively cheap and consumes all :time quanta, the question is: is it possible to play another Clockwork as soon as the first one is gone? or how often can u play another clockwork straight after the last one?

but there already is an infinite loop potential in the game, Eternity.
but Eternity depends on creatures, not so much on :time quanta production.

YoYoBro

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Re: Clockwork|Clockwork (upgraded) https://elementscommunity.org/forum/index.php?topic=19901.msg252523#msg252523
« Reply #16 on: January 20, 2011, 01:17:21 pm »
Coding would be an absolute hell, but it looks a great idea (the turns' mechanic). What about tweaking it so that, instead of rewinding your previous turns it adds an extra one to you and him? Would be definitely easier to code.

Flayne

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Re: Clockwork|Clockwork (upgraded) https://elementscommunity.org/forum/index.php?topic=19901.msg252563#msg252563
« Reply #17 on: January 20, 2011, 03:02:04 pm »
Coding would be an absolute hell, but it looks a great idea (the turns' mechanic). What about tweaking it so that, instead of rewinding your previous turns it adds an extra one to you and him? Would be definitely easier to code.
lol i reckon it would be a bit of a pickle but perhaps there already is a script for auto "Undoing"? but anyway
i don´t understand what you mean by adding an extra turn, do you mean to have 2 turns in 1?

 

anything
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