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Offline EvaRiaTopic starter

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0 HP Series! Ideas, Help, and Feedback Wanted =D https://elementscommunity.org/forum/index.php?topic=14770.msg187464#msg187464
« on: October 29, 2010, 03:03:52 am »
Okay, so I'm planning on making a 0 HP series here, and I would like some feedback and help.

The idea is to have a very low-cost 0 HP creature, but when used correctly, has an ability that can make it VERY good.

So far:

 :aether Aether :aether
Already has Spark and Ball lightning, so I might not make one unless we come up with something good.

 :air Air :air
Breeze | Zephyr (http://elementscommunity.org/forum/index.php/topic,14798.0.html)
NAME:
Breeze
ELEMENT:
Air
COST:
2 :air
TYPE:
Creature
ATK|HP:
3 | 0
TEXT:
:air :air: All your airborne creatures gain +1/+1 for one turn.
NAME:
Zephyr
ELEMENT:
Air
COST:
1 :air
TYPE:
Creature
ATK|HP:
3 | 0
TEXT:
:air :air: All your airborne creatures gain +1/+1 for one turn.
ART:
http://www.sxc.hu/photo/932250
IDEA:
EvaRia
NOTES:
Airborne.
The effect ends when you hit Done for the next turn, and before the creatures attack again. (Preferably)
This means it can keep other copies of itself alive.
SERIES:
0 HP Series! (http://elementscommunity.org/forum/index.php/topic,14770.0.html)
 :darkness Darkness :darkness
Silhouette | Shadow
No cost
1 | 0, growth (+2/+2) for  :darkness :darkness/ :darkness
Since Darkness already has eclipse, it doesn't have to be powerful =]

 :death Death :death
Hmm... This one is tricky. Death benefits from a lot of death effects, so a 0 HP creature would be interesting in it.
It also benefits from Eclipse, so I'm not sure. Maybe something to do with poison?

 :earth Earth :earth
I honestly have no idea.

 :entropy Entropy :entropy
Chaotic Force | Entropic Force (http://elementscommunity.org/forum/index.php/topic,13582.0.html)
NAME:
Chaotic Force
ELEMENT:
Entropy
COST:
1 :entropy
TYPE:
Creature
ATK|HP:
0 | 0
TEXT:
:entropy :entropy: Chaos Power
NAME:
Entropic Force
ELEMENT:
Entropy
COST:
1 :entropy
TYPE:
Creature
ATK|HP:
0 | 0
TEXT:
:entropy: Chaos Power
ART:
http://www.sxc.hu/photo/822342
IDEA:
EvaRia
NOTES:
Pretty self explanatory.
SERIES:
0 HP Series! (http://elementscommunity.org/forum/index.php/topic,14770.0.html)
 :fire Fire :fire
Flare | Burst (http://elementscommunity.org/forum/index.php/topic,14546.0.html)
NAME:
Flare
ELEMENT:
Fire
COST:
1 :fire
TYPE:
Creature
ATK|HP:
3 | 0
TEXT:
:fire :fire :fire: Ignite
NAME:
Burst
ELEMENT:
Fire
COST:
1 :fire
TYPE:
Creature
ATK|HP:
5 | 0
TEXT:
:fire :fire :fire: Ignite
ART:
http://www.sxc.hu/photo/1128087
IDEA:
EvaRia
NOTES:
Pretty self-explanatory.
Ignite is the same as unstable gas.
SERIES:
0 HP Series! (http://elementscommunity.org/forum/index.php/topic,14770.0.html)
 :gravity Gravity :gravity
Lowish cost (2 :gravity/1 :gravity?)
Lowish stats (2 | 0)
Grants +1/+1 and Momentum for  :gravity :gravity

 :life Life :life
No idea.

 :light Light :light
Light has blessing, so this can be mono-buffed. Needs an idea.

 :time Time :time
Something to do with Reverse Time would be cool, but not necessary. Otherwise, no idea.

 :water Water :water
Again, no idea.

So you see, I need some help with this one. I think it would be a cool idea, so I'll just put up the series page now and see if anything develops here while I think. Again, IDEAS WANTED >=O

Offline Ekki

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Re: 0 HP Series! Ideas, Help, and Feedback Wanted =D https://elementscommunity.org/forum/index.php?topic=14770.msg187494#msg187494
« Reply #1 on: October 29, 2010, 03:58:29 am »
I guess for Gravity, it should be momentum, but I think there is already one card with that idea or whatever going round...
I guess making it 0|0 and granting  :gravity momentum would be OK (only momentum, not +1|+1), or maybe some hp growth stuff, like  :gravity target creature gains +5hp

I like darkness idea of a growing shadow, maybe add some tricky stuff to make it more creative...

Earth could be a protect artifact 0|0 "thing"

I think maybe some of them would need some synergy, like water/death for some poison/purify power, something like:  :death / :water remove poison status from yourself or your creatures / add poison, maybe after removing it from you... Like a "transfer poison" hability

Offline moomoose

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Re: 0 HP Series! Ideas, Help, and Feedback Wanted =D https://elementscommunity.org/forum/index.php?topic=14770.msg187498#msg187498
« Reply #2 on: October 29, 2010, 04:07:03 am »
how do you kill that which has no life?
moose dont say moo.

Krahhl

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Re: 0 HP Series! Ideas, Help, and Feedback Wanted =D https://elementscommunity.org/forum/index.php?topic=14770.msg187538#msg187538
« Reply #3 on: October 29, 2010, 05:43:00 am »
Air: Dive could easily be OP, especially with something like blessing. Maybe its ability could be shockwave, which kills itself. But it wouldn't be able to use the ability without a buff. Seems UP though. Maybe just casts shockwave upon death?

Darkness: It can survive without any buff other than eclipse, so this has to be careful. Growth is probably OP, as it's all mono element and darkness can already boost attack.

Death: Something like "for every poison counter applied to this creature, its hp goes up by one. Cannot take damage from poison" would be cool. Maybe its attack goes up by one too.

Earth: Hmm. Protect artifact is interesting. Prevents a permanent from being destroyed for as long as this creature is on the board. That might be difficult to program though. I don't think it would be OP, as you'd need a buff and a quint to guarantee that the permanent is permanent, while you could easily just use an actual protect artifact. Ugh UP? No other ideas. Have to be careful though, this can be mono buffed.

Gravity: Its skill should just be momentum, like charger.

Life: No idea either. Possibly adrenaline, but nothing really makes sense with it.

Light: I was thinking the perfect 0 hp creature would be photon, but that's taken. I don't think there can be a good idea for this unless it's similar to the entropy one...

Time: I think something like "when this creature dies, it returns to your hand" would be awesome. OP though. Though maybe not if its cost is around 3 :time and its attack is 2ish. Hmm. I like that.

Water: Every turn this creature is alive, remove a poison counter from or add a purify counter to yourself. This wouldn't be OP with fractal because of the buff cards necessary I think...

Re: 0 HP Series! Ideas, Help, and Feedback Wanted =D https://elementscommunity.org/forum/index.php?topic=14770.msg187541#msg187541
« Reply #4 on: October 29, 2010, 05:46:13 am »
Perfect ideas to buff Heavy Armour.
Promoting synergy, especially in elements without HP buffs.
I think its a great idea.

Offline karis

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Re: 0 HP Series! Ideas, Help, and Feedback Wanted =D https://elementscommunity.org/forum/index.php?topic=14770.msg187566#msg187566
« Reply #5 on: October 29, 2010, 06:45:20 am »
death.  what about a soul or something  that have scavenger?

Offline SnoWeb

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Re: 0 HP Series! Ideas, Help, and Feedback Wanted =D https://elementscommunity.org/forum/index.php?topic=14770.msg187596#msg187596
« Reply #6 on: October 29, 2010, 09:42:17 am »
:air :air Air :air :air : What about a 3|0 creature granting airborne to every creature on his side of the field while it is alive? Maybe called "an air spirit", "a tornado" or a "zephir".

:darkness :darkness Darkness :darkness :darkness : Growth with :darkness is OP, IMO. To promote the inter-element-synergie (IES) it should grow with something else. What about a creature named "singularity" 0|0 that grows with :entropy.
:darkness :darkness Darkness bis :darkness :darkness : It could also be a 0|0 creature that makes every creature on his side a creature from darkness while it is alive. It could be named "Dark soul". it would be then very synergistic with eclipse.

:death :death Death :death :death : Scavenger would be a nice ability to buff a 3|0 creature. Could be called "foul stench" and would get worth each time a creature die.

:earth :earth Earth :earth :earth : 0 HP is not really typical for earth creatures. Heavy armour would make it easy to buff. I would suggest a 2|0 creature named "dust" with a :air triggered "dust wind" ability that blinds the target creature for X turns. X to be determined. Blind means unable to attack and to use any ability.

:gravity :gravity Gravity :gravity :gravity : 0 HP is not really typical for gravity creatures either. Momentum would make it easy to buff too. I was imagining a N|(N-1) creature which reside in the other creatures presents on its side. N could be the number of creature on said side. For the name maybe "heavy atom".

Offline AnonymousRevival

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Re: 0 HP Series! Ideas, Help, and Feedback Wanted =D https://elementscommunity.org/forum/index.php?topic=14770.msg187673#msg187673
« Reply #7 on: October 29, 2010, 12:52:59 pm »
Earth can be a boulder.
Ignotum venit retro vivere. :aether :light

Offline SnoWeb

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Re: 0 HP Series! Ideas, Help, and Feedback Wanted =D https://elementscommunity.org/forum/index.php?topic=14770.msg187682#msg187682
« Reply #8 on: October 29, 2010, 01:23:15 pm »
:water :water water :water :water : It could be a 3|0 creature that makes every creature on his side a water creature while it is alive. It could be named "air dome". It would be synergistic with flood. You could use creature from the same element of the buff.

:time :time time :time :time : a 3|0 creature - draw a card when it dies. It as to cost :time to summon to avoid abuses with death.

:light :light light :light :light : lighter than a photon? A "blinding flash" 3|0. The last BF in play is the only targetable creature while it is alive. (the others are hidden by its powerful flash light).

:life :life life :life :life : "Spark of life": while the creature is alive every life creature without ability obtain  :water : grow .


Offline tyranim

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Re: 0 HP Series! Ideas, Help, and Feedback Wanted =D https://elementscommunity.org/forum/index.php?topic=14770.msg187687#msg187687
« Reply #9 on: October 29, 2010, 01:47:00 pm »
i see a potential problem with those cards. they have effects, yet they have 0 health. they die before they can use their ability unless they are pumped with hp increasing cards. also, for air, it should be gust (they are quick to pass). death could be rotting corpse
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Offline coinich

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Re: 0 HP Series! Ideas, Help, and Feedback Wanted =D https://elementscommunity.org/forum/index.php?topic=14770.msg187691#msg187691
« Reply #10 on: October 29, 2010, 01:49:48 pm »
Death:  2|0  Venom.  If this creature dies, inflict 4 poison damage to your opponent.

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Re: 0 HP Series! Ideas, Help, and Feedback Wanted =D https://elementscommunity.org/forum/index.php?topic=14770.msg187727#msg187727
« Reply #11 on: October 29, 2010, 02:49:29 pm »
I thought on a kind of sundial for  darkness:
Will-O-wisp
0/1
 :darkness: misdirection
Sacrifice will-o-wisp. Creatures do not attack for one turn.

 

anything
blarg: