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Offline EvaRiaTopic starter

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Breeze | Zephyr https://elementscommunity.org/forum/index.php?topic=14798.msg187952#msg187952
« on: October 29, 2010, 09:24:43 pm »
NAME:
Breeze
ELEMENT:
Air
COST:
2 :air
TYPE:
Creature
ATK|HP:
3 | 0
TEXT:
:air :air: All your airborne creatures gain +1/+1 for one turn.
NAME:
Zephyr
ELEMENT:
Air
COST:
1 :air
TYPE:
Creature
ATK|HP:
3 | 0
TEXT:
:air :air: All your airborne creatures gain +1/+1 for one turn.
ART:
http://www.sxc.hu/photo/932250
IDEA:
EvaRia
NOTES:
Airborne.
The effect ends when you hit Done for the next turn, and before the creatures attack again. (Preferably)
This means it can keep other copies of itself alive.
SERIES:
0 HP Series! (http://elementscommunity.org/forum/index.php/topic,14770.0.html)

Well, this is Air's Addition to my 0 HP Series.
Thoughts?

$$$man

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Re: Breeze | Zephyr https://elementscommunity.org/forum/index.php?topic=14798.msg187954#msg187954
« Reply #1 on: October 29, 2010, 09:27:03 pm »
Fractal. 'nuff said

Offline EvaRiaTopic starter

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Re: Breeze | Zephyr https://elementscommunity.org/forum/index.php?topic=14798.msg187955#msg187955
« Reply #2 on: October 29, 2010, 09:29:37 pm »
Hmm...
I guess I should lower the ATK then.
0 | 0 or 1 | 0 should be fine.

miniwally

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Re: Breeze | Zephyr https://elementscommunity.org/forum/index.php?topic=14798.msg187956#msg187956
« Reply #3 on: October 29, 2010, 09:30:59 pm »
Hmm...
I guess I should lower the ATK then.
0 | 0 or 1 | 0 should be fine.
I think he means because if you have a few of these out all your airborne creatures will have massive bonuses, so it all depends on whether the effect is stackable or not, mind you considering it's active I'd guess it probably is.

Offline EvaRiaTopic starter

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Re: Breeze | Zephyr https://elementscommunity.org/forum/index.php?topic=14798.msg187959#msg187959
« Reply #4 on: October 29, 2010, 09:34:34 pm »
I was planning on making it stack, since  :air :air per Zephyr per turn would actually be quite a lot.
Since this and Fractal would require at least a Trio Deck, it shouldn't be that bad.
I dunno though, 0 HP is sometimes a bit tricky to balance.
Like other ideas, I'm gonna need some feedback on how to approach this.

Offline AnonymousRevival

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Re: Breeze | Zephyr https://elementscommunity.org/forum/index.php?topic=14798.msg188271#msg188271
« Reply #5 on: October 30, 2010, 09:00:28 am »
Don't make the skill "all your airborne". Make the skill more air-like, like "swift".
Ignotum venit retro vivere. :aether :light

Krahhl

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Re: Breeze | Zephyr https://elementscommunity.org/forum/index.php?topic=14798.msg188334#msg188334
« Reply #6 on: October 30, 2010, 01:08:30 pm »
........The skill doesn't have a name. Its effect is "All your airborne creatures gain +1|+1 for one turn."

Offline AnonymousRevival

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Re: Breeze | Zephyr https://elementscommunity.org/forum/index.php?topic=14798.msg188373#msg188373
« Reply #7 on: October 30, 2010, 02:28:01 pm »
Try to invent a new skill.
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Offline Wardead

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Re: Breeze | Zephyr https://elementscommunity.org/forum/index.php?topic=14798.msg188946#msg188946
« Reply #8 on: October 30, 2010, 10:50:43 pm »
This is gonna die before it can use its Skill!!!!!!

Unless you buff it, on that same turn...

Offline EvaRiaTopic starter

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Re: Breeze | Zephyr https://elementscommunity.org/forum/index.php?topic=14798.msg188960#msg188960
« Reply #9 on: October 30, 2010, 11:04:32 pm »
Which is the point =]

Offline AnonymousRevival

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Re: Breeze | Zephyr https://elementscommunity.org/forum/index.php?topic=14798.msg189297#msg189297
« Reply #10 on: October 31, 2010, 09:50:10 am »
Now I'm confused lol.
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Offline EmeraldTiger

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Re: Breeze | Zephyr https://elementscommunity.org/forum/index.php?topic=14798.msg189392#msg189392
« Reply #11 on: October 31, 2010, 01:19:09 pm »
so are these creatures, spells in creature form. 0hp creatures could be just that.
If Nowhere is Somewhere, and Somewhere is Over there, How can we be Anywhere?
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blarg: